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Topic: Resident Evil Requiem

Posts 121 to 140 of 165

carlos82

@Miserydhala my in game timer showed 11 hours but according to my PS5 I had played 16 by the time I rolled the credits and this is as someone who's been playing these since 1996, they're also designed around replayability.

As for the RT, yes it has been turned off for much of the Raccoon City area (not all and I don't know why) but I'll be honest, I didn't immediately notice upon replaying and there were some areas with really bad shimmering with it on. It's still on in the care home and the last area both of which I'd argue are far more impactful with it on.

I'm a huge fan of the series and after 3 play throughs I'd certainly put it amongst the best in the series, certainly the best "new" entry since RE4 back on Gamecube

[Edited by carlos82]

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

PSN: AVGN_82

Kairuuu

Finally bought the game and been playing for the last few hours. It’s been great so far. Still early doors but just got to the first Grace and Leon meeting.

The game looks absolutely brilliant even on my semi-old TV so I can’t imagine how much better it looks on a brand new screen. Grace’s sections have been top notch so far and Leon’s bringing all the nostalgia. I’m all for it!

"A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity."

Oram77

@Kairuuu I think RE9 proves Capcom are one of the best studios out there, as many people have said online the game just looks amazing on any platform, yes I had two slip ups with Dragon's Dogma and Monster Hunter Wilds, But from the demo of Pragmata I played that will also have amazing performance and I have no doubt Onimusha will be the same.

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

Kairuuu

@Oram77 Yeah, it’s a proper looker alright. I reckon it looks amazing when playing it in handheld mode on Switch 2 even.

Very impressed with it so far!

"A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity."

Oram77

So for the people who have finished the game and have read Grace's report what are your feelings/thoughts on it?

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

carlos82

@Oram77 I like that something like this was included. I've no issues with the subtle changes to the lore to accommodate this and Requiem's story. Plus it's nice to have one reference to bring people up to speed and to remind even people like me, about some of the events

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

PSN: AVGN_82

Oram77

@carlos82 Yeah I think they have done a really good of consolidating the overreaching story and making it easy to understand for new players in one file, there are still messy parts of lore like what is the canon ending for 1 and 2 and now bringing in Raccoon City Syndrome

[Edited by Oram77]

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

Kairuuu

Basically just copy and pasting from NintendoLife but I figured I’d share here also.

Just rolled credits. Absolutely fantastic game. I think it’s the best Resident Evil game since RE4.

Really enjoyed playing as both Grace and Leon as I thought the changes of pace throughout the story kept things really fresh and it was great going from being stealthy and timid with Grace to being an absolute zombie killing demon with Leon.

There were a few parts I thought were a little tough. I found the section with the elite commanders really difficult but I think part of that came down to me only having one med injector and not so much ammo.

Also, the part in the orphanage with the children really freaked me out.

"A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity."

BeyondKnight

@Kairuuu Agreed, I just wish Leon's section on the Box Art was bigger and wished we explored the entire place

Xbox Gamer Tag: RipperKnight
PSN: BeyondKnight_

Tjuz

[Edited by Tjuz]

Tjuz

Metonymy

@Tjuz Thanks for posting your thoughts, I enjoyed reading through them. I actually finished my first run, so spoilers aren’t a concern. I’m mostly aligned with you on this one but maybe slightly more mixed.

The switching back and forth seems to have worked for a lot of people (I was excited about this approach too) and I can appreciate the attempt to marry the two styles but after experiencing it, I would have preferred the more traditional approach of separating the campaigns (perhaps marrying them for the final stretch to support the ‘choice,’). I understand this would effectively be two different games in one but it would have done a lot for the game’s rhythm, structure and identity. It’s clear to me that survival horror benefits from a continuous, unbroken journey.

Speaking of the choice, it didn’t bother me but I agree that it felt completely unnecessary. I actually think it was over-explained and could have been far more interesting had they truly built a sense of uncertainty around it. Unfortunately, due to the game’s structure, we were effectively locked out of the part of Grace’s story where this could have been properly fleshed out.

There’s a version of this game that I think could be an absolute masterpiece. A version where we play as Grace, uninterrupted, from the moment her boss sends her to the crime scene right up to ARK. We struggle and claw and scratch our way through as Grace gains the strength to overcome her past. We have to come to the conclusion on what elpis is, pitting our research against the Wesker clone’s verbal poison. Ending on a cliffhanger, we unlock Leon’s campaign, where we then indulge the catharsis of destroying all of the obstacles that terrified us as Grace. The catch is, Leon gets weaker as his campaign ensues. The coughing fits build in frequency, we lose inventory space as he grows weaker etc…Then we marry the campaigns for the final stretch, culminating in the choice, now with earned weight behind it.

I don’t mean to sound overly negative, I just feel a bit funny about it. Overall, I had a great time while I was playing but after finishing it, I feel oddly empty. Like an inescapable, “That’s it?” Mostly, I think the game’s most memorable moments rely too heavily on nostalgia and is too often bogged down by pacing issues, yet is also comfort food of the highest quality. The design is amazing, it’s polished to high heaven and the audio is best in class. So yeah, I enjoyed the heck out of it but also feel notably ‘meh’ about it as the next evolution of Resident Evil. It’s a 9/10 video game through and through, but as a fan, left me more excited about what happens next than diving into a replay.

“Reason is the natural order of truth; but imagination is the organ of meaning.” -C.S. Lewis

BearsEatBeets

What do people think about us getting some sort of reveal for the 30th anniversary tomorrow? It would be a good time to announce the DLC or confirm the Code Veronica remake but I'm going to expect pretty much nothing. If things aren't ready to show you can't really force it just for the convenient date.

BearsEatBeets

PSN: leejon5

Oram77

@BearsEatBeets I am withholding any sort of expectations for the big 30th, remember Capcom gave us Umbrella Corps for the 20th (which was god awful btw) and RE:verse for the 25th (which was also terrible). Maybe they have learnt their lesson since then and considering RE9 has done unbelievably well both with reviews and copies sold there maybe hope.... I have been saying for awhile that we could see CVX remake reveal at Summer games fest because it will have more eyes on it then the anniversary event.

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

Kairuuu

I’m extremely tempted to start another playthrough. So very, very tempted.

"A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity."

Oram77

Untitled

Just do it, while it's not the strongest in the franchise for replayability, it's still a lot of fun, and doing the in-game challenges can get you really unlocks!

[Edited by Oram77]

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

Oram77

So Capcom just released a photo mode for the game! didn't think I would ever want one for a Resident Evil title but honestly this game deserves one, looks like I'll be jumping back in (maybe on the weekend) and getting some really cool shots, here are the patch notes:
https://mp1st.com/title-updates-and-patches/resident-evil-req...

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

Tjuz

@Metonymy I do think you're right that horror benefits from an unbroken, continuous journey. Your suggestion for how they could have handled the separate campaigns is very valid. Like I said, it worked tor me, but I think that I'm also so desensitiser to the feeling of dread horror is supposed to give you that I can't adequately comment on what would've worked better or worse for the people who do still experience it properly. I'm honestly jealous that I can't get that out of it anymore, but I understand your perspective from a game design standpoint and how this approach as it is would've lessened the impact. I would agree either way that the pacing was all over the place and much stronger in Grace's part of the narrative. In general, I think the game somewhat fell apart as soon as we reached the underground boss before ARK after Leon's more open-world section. Not to the degree that I wasn't having fun, but where it still noticeably felt of lesser quality. I was also not a fan of how the return of the Lickers were utilised. Being bombared by them in rather open spaces felt like it went against the philosophy that made them stand out in the first place.

Interesting you felt the big moment at the end was over-explained in anything. I wonder if that's the general consensus and I was just not paying well enough attention or you were just smart to pick up on it! I'll admit I'm never as narratively invested in Resident Evil as I am in other narratively driven games. It could be that I just tuned out at the wrong moments where all the important groundwork was being laid for that moment! I do agree that I wish we'd seen more of everything leading up to that from Grace's perspective. Her part of the final area felt like a missed opportunity on that front. Just a lot of nothing with the only narratively relevant moment saved for the final moments in her shoes.

I love your concept of how they could've shown Leon's condition worsening over time! That would've been a very interesting play on the formula, getting weaker instead of stronger over time. From fighting to inventory to everything else! I'm somewhat pissed they didn't do exactly this now. How do we get you hired at Capcom for the next entry? Do you speak Japanese? 😉

I'm wondering what they'll be doing for the main story DLC. Like you said, they've left it open for some really interesting developments within this universe. I'm praying Ada will show up in some way or another no matter what they do, but I wouldn't be surprised if it focuses on Sherry with her already being present in-game. Feels odd to bring her into the fold on this one if they have no future plans for her whatsoever. I suppose it could've just been part of the RE2 nostalgia play, so maybe I'm reading too much into it.

Tjuz

Kairuuu

May start another playthrough tonight to check out the photo mode. I do love a good photo mode.

"A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity."

Oram77

Wonder if this means anything...?

Really don't know what I want from the story DLC, like who should it star? Leon? Chris? Ada? gun to my head if I had to pick someone it would Grace, as she truly a great character and deserves more time in the franchise.

[Edited by Oram77]

152 platinums and counting...

Currently playing: Tomb Raider I-III Remastered
Gaming quote of the year "What a f****** shame" Leon S Kennedy RE9

Kairuuu

Started my second playthrough. Playing in third-person for both Grace and Leon. Took some snaps with photo mode as well, so I’ll upload those to the screenshot thread later on.

"A corpse, should be left well alone. Oh, I know very well how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you from your wild curiosity."

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