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Topic: PS5 Digital vs. XSS

Posts 101 to 104 of 104

Ryall

I remember digital foundry overclocking the switch and finding that it often did nothing because of the bottleneck in the RAM speeds. I fear that Microsoft have made the same mistake with the series S.

Ryall

nessisonett

@Ryall That’s the exact thought I had. The RAM’s the problem for me.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

SirAngry

@nessisonett you say that... and I agree... but their initial plan was to ship it with 6 Zen cores and the same SSD size. They've rowed back on the SSD, and the RAM to give us an 8 core CPU... not sure which I'd have preferred, but I guess higher bandwidth RAM would have been useful. But having a 6 core CPU would have seen major AAA studios revolt over the XSS. I'll be honest... I hope the XSS tanks and Microsoft quietly drop it, but maybe big next-gen games like GTA6 going PS5 exclusive will tip Microsoft over the edge. There are a lot of people in a lot of big studios very unhappy with the XSS. Doesn't really affect me all that much because the CPU is fine, would like more cache, but hey, I say that about every system. I think as more senior engineers speak on the topic I think the more it'll seep through.

[Edited by SirAngry]

SirAngry

Agricultural

BAMozzy wrote:

Indie developer Gavin Stevens of Team Blur Games has taken to Twitter to write a lengthy thread about why the Series S won't hold back next-gen "in the slightest"

That doesn't surprise me. Microsoft is really good at making software run well on many different types of machines. In the long run I think their investment in backwards compatibility all the way back to the original Xbox will pay of greatly, and so will the idea of no Xbox Series X exclusives for one year. The PS5 will of course take the lead since they will have exclusive games from the start, but in the long run I think consumers will gravitate to were they can play all the games they want, old and new.

Agricultural

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