The level of shadow flickering and pop-in in this game is nuts on the low graphics setting. With that said, after all of the horror stories about the game running at 15fps on modern video cards, the fact that the framerate isn't tanking at low settings on my piddly, 7-year-old GPU is a relief.
How many gamer incel jokes will this inspire, I wonder?
@Jimmer-jammer I almost skipped the scene where you get torrent (it seems to linger for a few seconds before anything happens, and at first I thought it was just a long animation for resting at the site of grace) I don't know if I'd even know I'd got him if I managed to skip before Melina turned up
@danlk1ng I did the same and almost went to the toilet, but quickly rushed back when I heard the cutscene start. 😆
I have to admit, I was a tad disappointed that was no cinematic at the start of the game. The artwork was cool with what we got, but was looking forward to see what they had put together. Ah well, guess I'll just have to watch the trailers again.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
This has to be the funniest review I've seen for the steam version
This guy isn't too bad at reviewing some games, but he always gets on phenomenally badly with Souls games. Usually he just gives up pretty quickly because he just doesn't get on with the keyboard controls (why would you though? Soulsborne with keyboard and mouse just sounds like a nightmare) but this time he gave up because his controller doesn't work. His conclusion: this game doesn't work with controllers... (4 hours into the PC version with a PS5 controller - yes it definitely does..)
Nearly managed to beat that guy on the horse who hangs out near the start, had to quit as I was doing worse and worse on each attempt. I’m finding it a lot easier overall than any other FS game though. The R2 counter really does make things a lot easier (perhaps too much so?) and ethereal summons make mobs (and bosses with mobs) more straight forward, too.
There's literally a character that (possible spoilers if you've not explored Roundtable Hold at all) gives out free hugs.. what will the gaming community think of souls fans now!
OK, I can confirm the map is bloody massive!! I found a treasure chest that straight up transported me to another area! I was not clearly not meant to ne there, every enemy there straight up wrecked me!
Annoyingly I'd heard about this "teleporting treasure chest" I so wasn't a complete surprise, but I didn't realise how strong the enemies were, lol
Edit: just managed to get out of there. Bloody From soft. they do love their poison swamps, but this is the first time I've known them teleport you to a cave in the poison swamp in the early game, and then stop you from teleporting until you cross the swamp - not that you can usually teleport in from soft games (or did I do something wrong? I couldn't teleport from the exit from the crystal tunnel, I had to get to the other side of the swamp before it let me) I
Part of me isn't sure if I actually rested at the site of grace in the tunnel, I only activated it, whereas I definitely did rest at the site across the swamp, so I'm not sure if it's resting at the site that lets you teleport again
@nessisonett IMO the battle axe that the Hero starts with is a bit OP in some situations. Not purely because of it's attack stats, but the "Wild strikes" skill that you can use if you two hand it - you literally just start swinging your axe like a mad man. I died so many times to the wolves in the cave, but the one time I used wild strikes they all died pretty quickly (and then the boss killed me anyway, lol)
@danlk1ng I actually love the wretch’s club. If you jump and hit R2 then you can bonk everything to death. Stun locks most of the smaller bosses too.
Went through that cave with all the wolves and beat the boss. And then the catacombs nearby with all the goblins that inflict bleeding on you. Opened up the door to the boss, but decided to have a bit of a wander around.
Didn't really get anywhere as there seems to be less graces around where I was exploring. There was this weird huge pink flower thing which spouts clouds (which I assume is poison) and lasers? And a few smaller flower type things. I stayed well clear of all of that.
Then over looking a nearby hill, I saw two giants pulling a huge crate thing with a load of troops guarding it, like has been seen in some of the promo material. V cool. It so easy to get distracted from whatever you had planned.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
Stumbled on some place called Siofra River. Huge mobs of slow-moving enemies with gobs of health (seriously, they take like ten hits each to kill with my katana). Decided I probably wasn't meant to be in that place yet, but pushed forward anyway out of curiosity. Started killing some crabs until a mama crab the size of a tank descended on me, and... let's just say I hightailed it out of there.
Hope I can find some better weapons soon. I've found a few others, but they don't seem as solid all-around as my starter weapon.
Like with Bloodborne, exploration doesn't feel rewarding at all so far, and there's still nothing to do but aimlessly wander around killing everything in sight. Combat itself is functional but rather tedious. I'd kill for some puzzles or actual side-quests.
While I LOVE the inclusion of a map, the open world feels like 90% a big empty plot of nothing with little in the way of interaction besides enemies, item pickups, bonfires (or whatever they're called here), and those horse vaulting spots. Although at least you can use items to craft now.
@Ralizah Yeah, the individual named areas have been decent so far but I’m just not sold on the open world element. All they’ve done is increased the amount of time spent going from A to B.
The wolves have been surprisingly easy in this game. They die so easily.
That Beastman boss did kill me once, but he's not too bad.
@nessisonett tbh, I kinda wish they'd included the customizable map and just made it an interconnected, Dark Souls-y game level design-wise.
Then again, the more I think about it, the more I realize I wish I could turn this series into an action-rpg version of Etrian Odyssey, The aesthetic, sense of mystery, difficulty, etc. are all cool. There's a solid foundation to build something really cool.
I'ma try to enjoy this, though. I've wanted to give FS another chance for a while now, and my single biggest complaint about the series has been addressed with Elden Ring.
@JohnnyShoulder I actually liked the use of beautiful, elaborate art during the opening narration. Kind of reminds me of the motion comic sequences during The Witcher 3.
Currently getting smashed to pieces by a giant boss thing. Probably should pick up some armour at some point, I’m wandering about in a couple of bits of fabric.
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