Why did they decide to make such a big deal out of "fingers" for the multiplayer elements in Elden Ring. I mean, this is the souls community. It doesn't surprise me at all that "try fingers but hole" is the main message I'm seeing littered all around the floor
So for anyone on here playing on PS5; the PS4 Pro version running on the PS5 is a stable 60fps. Just been playing it for the last hour and performance is much better, sadly at the cost of resolution. I think I prefer it that way personally.
Could be worth trying out, it does mean starting a new character though.
Oh my. I could see myself losing a ton of hours into this.
Not noticed any performance issues so far. I had a nosy round when you first get into the open world. Went in the other direction you are supposed to. Apparently there might be a dragon near by.
I'm playing the PS5 version updated from the PS4 disk, whether that makes a difference or not.
I'm about 3 hours in and have managed to upgrade my flask a couple of times, do a couple of dungeons and beat my first fake invader. So far, its great. What a difference a jump button makes!! 😂I've started as a vagabond but plan to put a few points into magic down the line to get some spells. It looks great but that's the art style rather than raw graphical fidelity. I'm playing on PS5 and have definitely noticed weird frame pacing/dips, especially when panning the camera. VRR would have helped on my TV (have sony ever confirmed a date for that feature) but this should be a dev thing, clearly it's an issue with the engine from uses. It's in no way getting in the way of the game or even consistent, but it is noticeable.
One thing I think is something of a game changer in terms of difficulty of souls games, is the block-counter mechanic in this game (press R2 immediately after blocking with a shield). So much easier to time than parrying!
Dear Lord the performance in this game is shocking. Having fun with the opening sections but I dunno how From get away with consistently crafting technical disasters. Ubisoft and Bethesda rightly get slated for the same thing.
So I tried a magic build on my PS4 character to see how it is. Not sure what others thing but I found it made it a lot easier, have others found it the same?
@nessisonett Same here. I'll never forget when Peter Parker decided to randomly climb a wall, then my controller stopped working, then the PS5 crashed, then it rebooted and told me off for turning off my PS5.
Anyway, apart from the crazy woman by the plant enemies, where else can I get spells from? Magic seems really bad so far. I saved up for Crystal Barrage, or something like that, and it's laughably bad.
@nessisonett Didn't know about that until a couple days ago when I watched a video by Digital Foundry and they said, "FromSoftware's engine is notorious for bad frame pacing..."
Personally, I think my eyes are not sensitive to differences in fps cause I usually couldn't really tell the difference when I watch the comparison videos.
@WanderingBullet I don’t really watch Digital Foundry at all. I prefer to make my own judgements about games because everyone has their own sensitivities when it comes to frame drops, frame pacing, motion blur etc. Control on PS4 made me feel genuinely ill and that was when I started paying a bit more attention to these things.
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I started as the wretch. Stats even across the board, starting level one. Yeah a club is all you start with, but weapons can be bought or found. Already have flame sling and combustion. Tried the forest sentry, died. Came across Marge, died. Came across the knight sentry, died. Found mad pumpkin head, died. Loving the game so far!
I enjoy DF's analyses, but I don't really let them influence my feelings about a game. A game either feels good to play or it doesn't, and that's all I really care about in the end. But the technical side of things is interesting to learn about, regardless.
Of course, I don't read the comments, since reflexive performance snobbery annoys the hell out of me.
@nessisonett I have no interested in comparison videos either. Only watching them nowadays because I don't have a PS5 so they could help me to decide on whether if I want to get some of the games that I’m interested in on the PS4 or not.
@Jimmer-jammer I'm also really liking the fact that you recover some health flasks (can't even remember what they're called this time round, but I know they're not "estus") when you defeat a group of enemies. It means if you end up getting through them with just a sliver of health, you don't necessary have to retreat straight back to the nearest point of grace
I ended up playing for about 4 hours last night. Frame rate can be a bit choppy at times, but I'm playing (PC version) on a GTX 1060 3GB - it's the kind of graphics card that'll play the vast majority of modern games, but choppy frame rates are just a fact of life for more recent games. It's also the absolute minimum GPU for playing Elden ring on PC, according to the system specs
With a few tweaks to the graphics settings (including some specific suggestions from Steam users on Windows settings which help mitigate the issue - obviously PS players don't get this kind of flexibility, they just have two graphics modes and whatever patches From software release) I managed to get a mostly steady 60FPS, dipping occasionally, down to 30 or so at the lowest points, but only very occasionally. That's just life for me, and it didn't really detract from the experience that much.
What is unusual is that if I'm managing to get a mostly steady 60fps on a 1060 3GB on medium settings, the guys with 3080 TI's really shouldn't be struggling to hit 60 at all on any graphics setting (given that there isn't any RT options yet), so hopefully they'll be able to improve performance at some point. But like I say, I had a blast despite the occasional frame rate drops
@Voltan I did manage to co-op on Steam at one point. It works - the three of us utterly failed to take down the horseback knight that's near where you start in the overworld
As I posted previously, the PS5 version arrived yesterday but I probably won’t start it for a week or two. In the mean time, I’m seriously considering picking up the PS4 version as it is supposedly the best way to play it atm. It’s currently £45 on amazon.
@colonelkilgore Seems like a bit of waste of money. I'm sure that will be patched eventually. I'm playing the ps5 version and it has been fine, but I've never been that sensitive to the issues reported. Sure I notice sudden spikes in in frame rate, like in Bloodborne when you first enter Old Yarnham. But it has bever really effected my enjoyment of the games. Like Ness said before, everyone has different sensitivities to these things.
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@JohnnyShoulder you’re probably right… the main thing that is sticking in my mind though is, I’ll want to plat both versions eventually anyway. So it probably makes most sense to play the PS4 version while it is the best version (as minimal an advantage as it may be)… and then play the PS5 version in a year or two, by which time it’ll probably be running far better.
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