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Topic: Elden Ring Hype Thread

Posts 281 to 300 of 1,900

JohnnyShoulder

@lolwhatno Fair enough. Yeah I've done that. Doesn't seem to work for some reason. 🤷‍♂️

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

JohnnyShoulder

Ralizah wrote:

Checkpoints in high-risk areas, huh? They really are trying to make this an accessible game.

Pre-order cancelled.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

psmr

JohnnyShoulder wrote:

Ralizah wrote:

Checkpoints in high-risk areas, huh? They really are trying to make this an accessible game.

Pre-order cancelled.

Yup… #eldensimp #makefromgitgudagain 🤣

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nessisonett

@lolwhatno I’m pretty sure that what ruined the experience for him was not changing any of his weapons, not the fact he was on easy difficulty.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

psmr

@nessisonett I’m not speaking for @lolwhatno’s brother but from my perspective there is legitimately less satisfaction derived from completing easy tasks as opposed to overcoming a challenge. I get that you’re an advocate for easy-modes as an aid to accessibility (& I think everyone can appreciate that)… but let’s not ignore the factors on both sides of the debate.

[Edited by psmr]

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nessisonett

@colonelkilgore It depends what you’re looking for in a game. My mum plays games for the story and to unwind after work. Therefore she prefers games that have QOL options like checkpoints, auto aim, easy difficulty etc. Not everyone actually wants a challenge or enjoys them.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

psmr

@nessisonett ahh, right so @lolwhatno’s brother is your mum… makes sense now 🤣

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psmr

@Jimmer-jammer totally, I’ve obviously joked about ‘being out’ etc but anything coming from the mind of Miyazaki is my most-wanted art/entertainment out there (in any medium).

[Edited by psmr]

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psmr

@lolwhatno all people are undoubtedly different, one of my mates sets every game he plays to the easiest setting. He also fast travels everywhere in games… not a problem, I use it myself sometimes but I vividly remember watching him playing the original Red Dead Redemption and watching him rock up to missions in a stage-coach and think that he is definitely missing something there.

To each their own… but in echo of @Jimmer-jammer’s guitar analogy, I personally find the most satisfaction from succeeding after initially struggling. There is much data about ‘flow state’ and how to achieve it. Essentially, to enter ‘flow’ a player (or whomever depending on what field of expertise you are attempting to ‘flow’ in) has to be engaged in a challenge to which his/her skills are attuned. I can’t help but feel (from my point of view) that any ‘flow’ state is diminished if less skill is required.

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JohnnyShoulder

@TheBrandedSwordsman Not sure if that has been detailed as yet, Miyazaki briefly mentioned it in the IGN interview in June, but I think he just confirmed it will be in the game.

When asked about leveling and how Elden Ring approaches progression, Miyazaki said there’s a “certain amount of progression and reward” regardless of the direction the player takes. Players will also be able to customize and craft items on the go.

[Edited by JohnnyShoulder]

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

BlAcK_Sw0rDsMaN

@JohnnyShoulder Thanks, I think I've discovered somewhere that there will be a skills tree for weapons arts but nothing else has been advertised.

"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".

PSN: Draco_V_Ecliptic

BlAcK_Sw0rDsMaN

"Players can also specialize in specific combat tactics, whether they want to be an expert swordsman, sorcerer, or archer. As players advance, they can apply skills to their weapons to make them more powerful." - https://techxplore.com/news/2021-08-peek-elden-video-game-col...

@colonelkilgore @JohnnyShoulder - Thus suggesting that leveling up will be skills-based, as opposed to stats-based?

"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".

PSN: Draco_V_Ecliptic

psmr

@TheBrandedSwordsman yeah sounds like they're going the 'perk' route. Could be cool as long as there is a vast diverse amount of skills, in which case it could ensure a very diverse build system.

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BlAcK_Sw0rDsMaN

@colonelkilgore I know you will be able to swap them (skills/weapon arts) between weapons, which should ensure that diversity in terms of options.

[Edited by BlAcK_Sw0rDsMaN]

"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".

PSN: Draco_V_Ecliptic

JohnnyShoulder

@TheBrandedSwordsman @colonelkilgore Sounds similar to what was in Sekiro, no? I'm ok that but may put some people off if you can't make yourself OP by grinding.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

BlAcK_Sw0rDsMaN

@colonelkilgore In what "other ways" is the game being softened, from what you know?

"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".

PSN: Draco_V_Ecliptic

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