@nessisonett Iâm not speaking for @lolwhatnoâs brother but from my perspective there is legitimately less satisfaction derived from completing easy tasks as opposed to overcoming a challenge. I get that youâre an advocate for easy-modes as an aid to accessibility (& I think everyone can appreciate that)⌠but letâs not ignore the factors on both sides of the debate.
@colonelkilgore It depends what youâre looking for in a game. My mum plays games for the story and to unwind after work. Therefore she prefers games that have QOL options like checkpoints, auto aim, easy difficulty etc. Not everyone actually wants a challenge or enjoys them.
@Jimmer-jammer totally, Iâve obviously joked about âbeing outâ etc but anything coming from the mind of Miyazaki is my most-wanted art/entertainment out there (in any medium).
@lolwhatno all people are undoubtedly different, one of my mates sets every game he plays to the easiest setting. He also fast travels everywhere in games⌠not a problem, I use it myself sometimes but I vividly remember watching him playing the original Red Dead Redemption and watching him rock up to missions in a stage-coach and think that he is definitely missing something there.
To each their own⌠but in echo of @Jimmer-jammerâs guitar analogy, I personally find the most satisfaction from succeeding after initially struggling. There is much data about âflow stateâ and how to achieve it. Essentially, to enter âflowâ a player (or whomever depending on what field of expertise you are attempting to âflowâ in) has to be engaged in a challenge to which his/her skills are attuned. I canât help but feel (from my point of view) that any âflowâ state is diminished if less skill is required.
@TheBrandedSwordsman Not sure if that has been detailed as yet, Miyazaki briefly mentioned it in the IGN interview in June, but I think he just confirmed it will be in the game.
When asked about leveling and how Elden Ring approaches progression, Miyazaki said thereâs a âcertain amount of progression and rewardâ regardless of the direction the player takes. Players will also be able to customize and craft items on the go.
"Players can also specialize in specific combat tactics, whether they want to be an expert swordsman, sorcerer, or archer. As players advance, they can apply skills to their weapons to make them more powerful." - https://techxplore.com/news/2021-08-peek-elden-video-game-col...
@TheBrandedSwordsman yeah sounds like they're going the 'perk' route. Could be cool as long as there is a vast diverse amount of skills, in which case it could ensure a very diverse build system.
@TheBrandedSwordsman@colonelkilgore Sounds similar to what was in Sekiro, no? I'm ok that but may put some people off if you can't make yourself OP by grinding.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@TheBrandedSwordsman@JohnnyShoulder it sounds like the game is being 'softened' in other ways though, so that would make up for losing the 'gateway-grind'.
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