@Foxy-Goddess-Scotchy Yeah, honestly I don’t remember the grading / scoring being present, per se. I think maybe experience is linked to combat performance, but I can’t even remember that. Overall, I’m fairly certain you don’t have to worry about generating style points, just slay the enemies and you’ll be fine 😅. But it is a lot more fun to try out new moves, new weapons, new bot abilities, new chips, etc, just for the fun of it.
“We cannot solve our problems with the same thinking we used when we created them.”
@JohnnyShoulder Yeah, there's no formal system of combat scoring here, and they don't plaster anything over the screen. There's no real downside to playing in as basic a manner as one likes. The combat is intuitive and fun, though, so you'll want to try new stuff on occasion.
I'm glad to see I'm not the only person who hates being scored after combat encounters with a freaking passion. I just want to play the game, not be judged according to some arbitrary standards set by the developer.
Some people complain about the combat here, but I think those are character action game fans. NieR: Automata is a character-action RPG for people like me who hate character action games like Bayonetta and DMC.
@Foxy-Goddess-Scotchy Oh my god, you have no idea when it comes to the soundtrack. Definitely the best one of 2017, and that's even considering Persona 5 came out the same year.
@Foxy-Goddess-Scotchy One bit of advice for the early game, try and plod on with the main story to unlock fast travel; I spent a ridiculous amount of time back and forwards between areas when I didn't really need to.
Playing Frostpunk. My first try ended in me being thrown out of the city I was ruling lol. My current play through is going much better as I have a better understanding of the game. Watching a couple of gameplay tips videos certainly helped too.
I’m well into Kentucky Route Zero at the moment (finished Act 3/5 earlier today) but it’s a shame that the trophies are utterly borked. It seems to be a well known problem that hasn’t been patched yet and it seems utterly random as to which trophies people aren’t getting.
@Arugula
I'm a fair few hours in and so far, I've not had any issues. Load times could be better, and it can be hard to see in dark buildings, but those are my only gripes.
I try not to kill humans, mostly go for stealth take downs where possible, really cool when a group surrenders and puts down their weapons, nice detail.
@LieutenantFatman Hollow Knight is one of my favourite games I played last year. I thought the platforming, exploration, and combat were all excellent. Such a beautiful world too. I hope you enjoy it as much!
@Foxy-Goddess-Scotchy
The mantis area, just got the new ability from there and I believe I'm just about to encounter a boss fight. Must admit I'm feeling some small amount of trepidation due to the risk of losing the currency I'm carrying! That's the Dark Souls formula for you, haha.
Psychonauts and Resident Evil 6. Psychonauts hasn't aged well unfortunately, and I may sell it. I'm having fun playing co-op on Resident Evil 6, even though the story is atrocious.
@Foxy-Goddess-Scotchy Sounds like you’re making some good progress. The story is pretty complex, to be sure. There’s quite a bit of philosophy inter-twined, if you’re interested in it.
“We cannot solve our problems with the same thinking we used when we created them.”
I've been playing the Last Guardian over the weekend. It's equal parts engrossing & frustrating.
Don't think I have too much farther to go, but progress up the tower has been both up and down in parts, so I'm not positive. Just got the sheild back after the fight with the evil Trico, which resulted in me falling down to a previous area.
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
I've been playing God of War lately. I can't praise the effect of the game being a one shot enough. What it adds to the fights and making it a personal story about a father and son is just breathtaking. This game have cutscenes as long as it wants as I'll be happy still. I do have a few gripes though.
I dislike the "filler" in the game though. I don't like finding symbols for the chests and whatnot. Especially since the upgrades in them are often vital for being powerful enough for fights as they're needed health capacity and rage upgrades and the like. It distracts from the game's beautiful story and action. I'm also not a fan of having to mess with gear as much as I do.
I think some customization from the abilities you choose to buy first the runes is good, but overall I think it would be a better game if some of the stuff was just given to you like the ax upgrades instead of making you play hide-and-seek all the time with different runes lying around. I personally think it's becoming a problem with games, especially with everything being more like an RPG. It's ways to artificiality boost the ever important hour count instead of just letting you go through a game's tight design. Don't get me wrong though, the game is still a masterpiece.
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