
At this point we really shouldn't be surprised, but Bethesda somehow managed to release a borderline broken game on PS5, over two full years removed from its initial launch on other platforms.
Now, to be clear, Starfield's crashing issues have not impacted every player — but reports have been so widespread and so numerous that the developer couldn't just sit back and ignore them.
And to Bethesda's credit, it's issued two separate 'hotfix' updates at the time of writing this article. Granted, it took an entire week for the first patch to drop, and the second only arrived last week, but it's progress.
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However, the wording on the second update made it sound as though the studio is done with targeting PS5-specific crashes. And so with that in mind, we wanted to put Starfield to the test all over again.

Having experienced far too many of these game-freezing errors ourselves — post-review period, we should stress — we've returned to Starfield to continue our intergalactic adventures with the latest patch installed.
The good news is that with our playtime now fast approaching 50 hours, we're mostly convinced that Bethesda's corrected the sci-fi RPG's most prominent crash-causing problems on PS5.
The bad news is that the experience is still far from perfect. Classic Bethesda, etc.
So, as far as we could tell, there were four or five key crashing issues that had to be addressed:
- Crashing when approaching a busy area with lots of NPC activity
- Crashing when exploring a planet's surface
- Crashing when building an outpost
- Crashing when building or modifying ship
- Random crashes when talking to NPCs

Some of these crashes could be replicated — and we know that from personal experience. For example, when driving around the planet of Akila in our buggy, we literally couldn't approach Akila City — one of the game's major hubs — without triggering a hard crash.
Outpost building was a consistent source of crashes as well, with the game simply freezing up as soon as we opened specific menus, or placed certain assets.
Other crashes were much more random in nature. The longer we spent exploring a planet, the higher the chance of the whole thing crashing — or so it seemed.
Thankfully, the majority of these crashes appear to have been addressed. We can no longer force the game to crash like we could in the aforementioned instances.
Having said that, we have still stumbled upon two or three crashes in our last 20 hours of play — or thereabouts. One came when entering orbit after completing a main faction quest, but we couldn't get it to happen again; the others were similarly random and unrepeatable.

We should note that for most of our post-patch playtime, we've been utilising the title's 60 frames-per-second performance mode. We've spent a few hours in the other graphical modes as well, and haven't ran into any obvious issues.
Some players had suggested that different graphical settings — particularly on PS5 Pro — could influence the frequency of crashes, but it was always difficult to properly validate these suggestions.
In conclusion, Starfield seems to be way more stable on PS5 than it did when it launched earlier in the month, on the 7th April. It's taken almost three weeks to get here, but, at least in our experience, the game's no longer crapping its pants at set intervals.
If you're still on the fence, we should mention that the game's technical performance remains rather sloppy. Frame rate drops are a fairly common occurrence regardless of your chosen graphical mode.
The hope is that Bethesda will continue to optimise the title on PS5 now that it's tackled the crashing — but given the developer's track record... well, we're not setting our expectations too high.
Have you been playing Starfield on PS5? Have you ran into any crashes up until now? Keep your fingers crossed in the comments section below.





Comments 10
Short answer no xD
"Random crashes when talking to NPCs" this is peak Bethesda
I'm still getting oodles of crashes, unfortunately. It shows how much I enjoy the game that I keep coming back, but this shouldn't be acceptable.
My original save started getting so buggy, I ended up creating a whole new character. I was thinking about doing that anyway, as I typically will with RPGs once I've gotten my bearings, but still. Not cool.
For context, I'm using a Pro with the Enhanced graphical settings and a 40fps target.
If its fixed, you should reduce your score to 0/10, how can I enjoy a Bethesda game without bugs and glitches?
I had a brand new physical copy for £30.00 as a result of all the issues, so as long as it gets fixed… it’s all good.
Nope. Had multiple crashes (two automatically generated reports) and freezes (three in which the screen locks and the sound slowly begins shutting down) between today and yesterday. And to add to the fun, today the game intermittently lags (sometimes 2-3 seconds after inputting a control) to the point that it is unplayable.
Bethesda is mostly to blame for this, but I am also to blame since I bought the game and continue to try to play it.
I will stick with RE9 and Pragmata.
Can’t be dealing with such overall poor quality workmanship and errors.
Especially in a game that’s been out over a year.
If it was a car 🚗 I would drive it through the showroom window and be getting a full refund by now.
Why gamers put up with such quality negligence I will never know.
Is it the expansion that causes the game to crash, or is this happening in the base game "which is two years old" but was also updated frequently?
On one hand, issues are to be expected or tolerated as the game grows and introduces new content. This is under the assumption that the game "ends" up as a stable experience down the line. On the other hand....
Bethesda will never fix the (any) game completely. There will always be numerous bugs and crashes. This is fair to say based on the track record of their support and capabilities.
Issues like this train gamers like me to put off day 1 purchases and to hold off for deep sales or subscription access.
Nay, I’ll wait until it approaches its Xbox price of $25 or less. By then the bugs should be ironed out. Then again can still get Fallout 4 to crash so 🤷🏻♂️
@AI-Generation because gamers accepted as norm day one patches, pre-orders, not full versions on disc.
When car is broken, they repair it for you, for free, asap because there is lots of mechanics able to do it. When game is broken there is only few people (creators) who can repair it, for everybody at once, but because they made it too complex it takes a lot of time.
Main problem is, games are no more tested, but rushed to release. If they spend one two months on testing most of these bugs could be fixed. If they rather stick to "release when it's done", but no, they announce and rush to that date instead of rush to complete work. Most of guilt falls on publishers who don't care quality, but recieving product at any state.
It is also because of most of gamers stopped to expect finished product. Especially with digital copies gamers are held as hostages with only 2 options. Keep product and hope for fixing, or get refund and loose oportunity to buy it later when it's fixed. So most unsatisfied customers rather pick first choice and indirectly accepts that product (and any other simmilar product - other games) may release broken.
But that is rather political problem, because if governments would make law to protect customers of digital products, we wouldn't see this paradoxes anymore. One or two example punishments, and publishers would immediately turn and focus on working flawlessly products...
We speak a lot of times in past tense of Studios glory days and how due to time the studio is a shell of its former self and legendary in name only.
It's this what Bethesda has become?
I'm waiting on a used copy to show up for around 30, so I can give it the Pro oled treatment as I'm curious.
I bought this full price at release in Xbox and will not give them a pence more
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