Bungie's published a bloody huge post on its official blog after cancelling its final Destiny 2: Curse of Osiris livestream. Get through the first few paragraphs of complete guff and the developer outlines its plans for the future of the shooter. The bottom line is that it has two updates queued up for December: one on the 5th, and one on the 12th.
We're just going to go over the main points here otherwise this article will turn into an essay. The overall idea is that Bungie wants the game to be more rewarding across the board. You'll be able to trade items like shards and other bits for vendor goods, and activities should dish out better stuff as well. Seems logical.
Next up, we've got a new weapon tier: Masterworks. These are essentially legendary weapons that have a random stat roll, although Bungie does mention that these stats are only drawn from a small pool. They also track your kills, which makes them a bit more personal, we suppose. What's more, they generate orbs whenever you get multi-kills, potentially making them very useful.
Last but not least, Bungie promises to "do a better job" of communicating with Destiny fans after the whole experience point scaling saga. If you want to read the whole post, be sure to click through here.
Do you think this is enough to take the heat off Destiny and Bungie? Let us know your feelings in the comments section below.
[source bungie.net]
Comments 15
I guess I'll be looking forward to less repeating exotics. My first 7 were all the same chestpiece. Heroic strikes will be nice too. I can't really complain much considering I only paid $40 and have gotten hours of play already. I can see how people who are devoted (committed) and have already maxed 3 characters and ran the raid 200 times would be itching for more....maybe play something else?
Sounds cool enough. Frankly, they'll never get it "right" but it can keep getting better.
People generally seem happy from what I've seen but... I dunno whether I'm reading the "right" comments.
I don't know, isn't the core problem still there? Ok I get my masterwork weapon and then what? I think the question here is how long will it take to get that masterwork weapon.
Its a step in the right direction - see how things look once these have been implemented. It may not appear too bad for the first couple of weeks as people blast through the Curse of Osiris - its what happens after that though, the end game, where the issues tend to raise their head the most
@RedMageLanakyn agreed.
Although there is an issue late game. The duplication of exotics has to go as you just feel deflated 9 out of 10 times. The vendors bar weekly milestones give you junk and the strike list is woeful.
This is more interest to me;
"Rewards for Adventures and Lost Sectors are still on our radar, but will not be delivered for our December updates"
That will give more reason to jump back into the decent story levels.
@themcnoisy Yeah, I can see that, I haven't even hit light level 280 on one character and I have gotten several duplicates besides the chestpiece. I still haven't done many adventures or lost sectors, but now I'm going to wait until they increase rewards for them!
Haven't played this in over a month! This will be my time to come back and kick some *ss in the Crucible
Changes sound good and I’ll play the DLC on the basis I bought the season pass on launch but this is my last Bungie game until they consider their European player base and stop taking the servers offline at peak times! It really irritates me as other games do time specific maintenance and I see no reason why they can’t do the same!
A lot of fluff that doesn't tackle the real problems of Destiny 2 and fixing problems that should of been in from the beginning like being able to purchase what you want from vendors. Basically seem to be chucking rewards at you left right and centre so you will get everything you want quicker so will stop playing quicker. Masterwork weapons could be good but it seems to only change stats not perks where perks are the more important thing on the weapon.
Changes aren't that big, some new loot, the rest most people don't care about, no pvp playlist, broken inventory system (vault), needs more pvp modes and change back to primary special heavy loadout and bring back d1 abilities cool downs + give me back my shadestep.
a friend of mine got the Eystein-D pulse rifle 12 times in a row from cayde for the flashpoints.. and they hate pulse rifles (and consequently will never play it again). and it's not like you can infuse its value into other primaries to gain level points. the entire set of economies is broken in so many ways, i don't think a few changes would fix it.
destiny year one up until house of wolves was by far the best period for the game imo. it all started to go wrong after that...
At least they're doing (or planning) something, that is worth much in my book. Now we have to wait how this turns out in the end.
I'm still eager to play Curse of Osiris, but I'm by far not as hyped, as I was before ROI was released back then.
Sounds like it will be fun to play again...after December when everything is in place. Maybe a lot of new players will jump in after they get new consoles so it might be a good month to take a break from D2. Bungie should be worried about Monster World in January--that game looks like a lot of FUN.
I do not see any groundbreaking changes here.
Big problems are still there.
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