"Testing, 1-2-3"

It's been a long, long time coming, but BigFest has finally ditched its pre-show jitters and is ready to take to the PlayStation Vita stage this week. The game – which was officially announced an eternity ago – is a Theme Park-esque management simulation, in which you must plan and promote music festivals in order to become the Simon Cowell of the outdoor gigging world.

Placing port-a-potties and picking the right bands will prove pivotal in your pursuit of the perfect crew cut, and the game will allow you to browse a growing catalogue of real unsigned artists to pull into the game. You'll need to make sure that you're selecting the right songs, though – country and western just ain't going to cut it if your crowd is gripped by a mid-life crisis.

While we're happy to see the game finally ready, it's clear that there have been some challenges getting to this point. Indeed, the release was revealed for the PlayStation 4 a while back, but it sounds like it's back to being a handheld exclusive again. Not that that's a problem, of course – this is the type of title that will excel on-the-go.

[source blog.us.playstation.com, via blog.eu.playstation.com]