Tom Happ has been working on Axiom Verge for five years, and is now eagerly awaiting its launch later this week. In the age of social media, it's become increasingly easy, if incredibly time consuming, for indie developers to market their games – but the kind of raw hype that surrounds Happ's release is a rarity. As such, we thought that we'd have a word with him to get the inside scoop.
Push Square: Could you explain what Axiom Verge is to any uninformed readers?
Tom Happ: Axiom Verge is a classic-styled action-adventure where you awake in a bizarre, alien world. The point of the game is to explore and find out why you are there.
What classic games inspired you while you were creating Axiom Verge? What impact did they have on the project?
Metroid, Contra, Bionic Commando, Rygar, Blaster Master, Ninja Gaiden, Shatterhand, Kid Icarus, and many others. Although most people respond to the Metroid influence, in its earliest conception, the game was going to play more like a mix of Bionic Commando and Rygar in a setting like Blaster Master and Shatterhand.
Glitches play a role in the game's design. Can you talk a little bit about how that works?
Well, you'll surely spot some glitches early on in the game, but, around the 15 per cent mark, you'll get a weapon that allows you to glitch enemies. Each enemy type has a different behaviour when glitched, so it involves experimenting to see what effects you can have in different situations.
The word on the street is that you alone are responsible for the game's art, code, music, and design. That's impressive. What's kept you going?
Mainly being patient. Getting frustrated or losing interest is the greatest enemy to a solo developer – and even some small teams. So it's all about trying to make sure you always give yourself something interesting to work on.
Axiom Verge was selected for Sony's pub fund last year. What's it been like having Sony as a partner?
Great! It's amazing the amount of exposure I've gotten through them. To do this on my own would cost a small fortune.
Are the 16-bit graphics just for looks, or is this an old school experience through and through?
It's not an old-school quarter muncher; you are meant to explore so the difficulty is "medium" – well, unless you select the Hard setting. Death is also non-permanent since you just reappear at the last save station with all of your acquisitions intact. But then, since you are meant to explore, it doesn't feature "map stations" or blue arrows pointing where to go next.
Games with a Metroidvania style like Axiom Verge have plenty of hidden goodies for players to find. Without giving too much away, what sort of treats can players look forward to?
A lot. If I didn't count wrong there are about 60 per cent more hidden things to find than Super Metroid, though the world is also bigger. There are the usual tools and abilities to help you get past areas, but also there are a lot of weapons. Most of the weapons aren't necessary so just play and have fun with them.
One last question: what's it like seeing so many people excited to play something that you've created?
It's quite surreal. I mean, if you can imagine what's basically a hobby for many years – say it was stamp collecting or something – suddenly appearing in news and getting argued over passionately in the comments ("My body is ready, inject that stamp collection directly into my veins!"), you'll get an idea what it seems like to me. Though I'm starting to get more used to it, for better or for worse!
Thanks so much to Tom Happ for answering our questions. You can read our review of Axiom Verge through here. Are you looking forward to this Metroid-inspired adventure? Don't point your Glitch Gun at the comments section below.
Comments 17
I really like the way the visuals look 'retro' but are clearly pushing boundaries that the old 16-bit consoles never could.
I was totally betrayed by this thread title!
I thought WOAH! I can relive an absolute proven classic on the PS4, instead its about a Metroid clone thatll likely carry a rediculously high price tag for what it is.
Im sure there is a big fanbase for this though.
And there are those that will bash this just because its indie no doubt.
I await the backlash.
@ToOGoodOfAPlaya It got 9 out of 10 and looks brilliant. Possibly a ps plus game in the future with Sony as chief backer. What's not to like?
@themcnoisy I loved Metroid, it looked and played smazing for its day.
I picked up a SNES copy for a quid, which is a nice addition to my collection of classics.
Truth is, I find that these games just arent as fun for me anymore.
I like a risk taking dev with things like Apotheon, which is uniquely artstyled.
Hover and No Mans Sky are other things Id like to see more of, unique and fresh.
Id love to see an "indie" like Devil May Cry, but we all know itll never happen, as they have to conform to things like side scrolling, 16 bit art styles etc.
If youre into it then more power to you.
Feel free to assume me an indie hating bigot who only likes "aaa" and whatnot because my opinion is different, thats what usually happens.
@ToOGoodOfAPlaya You have a point and the amount of side scrolling platform puzzlers being pumped out by indies is excessive when compared to no mans sky and the lack of completely original ideas. But taken on its own I'm happy that axiom verge is available. Theres also a reason metroidvania is a genre of game, similar to rogue and roguelike. It is a template to work around. One bloke in his bedroom is going to struggle making a whole new genre. I have tried to make a game myself using's ags (adventure game studio) and gave up after about 30 hours worth of work, I ended up following usual tropes just to get some kind of result and can understand why whole developments are produced off the back of similar templates. Its hard to think of new ideas.
@themcnoisy Having a template to work from is fine.
But you can guarantee, if a big name dev makes a similar game to battlefield for example, it will get the "unoriginal, clone, etc" treatment.
Indies are not exempt from this.
Im not bashing the game, but its been done. Alot.
If ypu like it great, it might be good, I dont know.
But for what it is, a Metroid "clone", for want of a better word, these games are priced what I would say is far too high, considering you can buy the classic console plus the classic game for less than these sell for.
@ToOGoodOfAPlaya I think it'll sell very well myself. It's being backed fairly hard by Sony and has some great review scores.
As for an indie Devil May Cry... How about Hellblade by Ninja Theory:
https://www.pushsquare.com/games/ps4/hellblade
Never really been a big fan of Metroid. So I don't know about this. I don't really like retro games either.
@get2sammyb I dont doubt it will, Im glad that the dudes efforts will be rewarded.
Im just getting bored with same old same old accross the board.
That includes the big names too.
Arent Ninja Theory a fair sized studio though?
You rarely, if ever, see that kind of thing from the likes of guys who made Merc Kings and so on, but thanks, Heavenly sword was class, and Ill keep an eye out!
@ToOGoodOfAPlaya I do understand your point. The companies who are to blame are the A and AA developers, Sega, codemasters etc. They should be doing more within the experimental games bracket. As mentioned elsewhere time and time again, pixel art is a necessary evil for a one man band to develop a final product, as trying for full 3d with high res textures using the latest motion tech is not going to happen. I want something a bit different too, the thought of downloading yet another side scroller on psplus is a bit sad. But I think Axion will scratch an itch that's pretty much there for alot of people. And also how did you buy super Metroid for a quid?
@themcnoisy Someone was selling it on a sales and wants page.
Think it was their kids old game or something.
No box though unfortunately.
@ToOGoodOfAPlaya Ninja Theory is a 'bigger' developer, but it's self-funding this one and doesn't have a publisher.
@get2sammyb Well there we go!
I never knew they were self funding.
It would be nice to see more innovation on the indie front as a whole.
This has PS+ written all over...
Can't wait to play it!
@GraveLordXD Vita version isn't coming out until May, unfortunately. It'll be cross-buy, though.
@GraveLordXD No problem!
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