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Could We Have Witnessed the First Virtual Reality PS4 Game Already?

Posted by Sammy Barker

Seeing double

Strong speculation suggests that Sony wants to strap you into a new dimension of PlayStation 4 gameplay as early as next year – and Jonathan Blow’s upcoming indie title The Witness could be one of the first titles to take advantage of the unannounced virtual reality headset. Posting on the game’s official blog, the Braid developer uploaded two images tagged ‘vr1.png’ and ‘vr2.png’ showing side-by-side stereoscopic pictures of scenes from the game. This is the way that Oculus Rift renders images in order to create the illusion of depth.

Of course, the title is still coming to the PC, so there’s a sizeable chance that the luminary is hinting at headset compatibility for the popular platform here. However, the open world adventure will release first on the Japanese giant’s next generation console, meaning that there’s a possibility that the colourful excursion could employ the unannounced PS4 peripheral. Sources suggest that the platform holder almost announced its foray into the world of virtual reality earlier this year, but decided to hold it back while it focused on the launch of its latest system.

Given that Sony’s already supposedly got the technology up-and-running with DriveClub, it’s feasible that Blow could have access to an early development kit. However, we’re not sure that the manufacturer would be too keen on the developer teasing the technology, leading us to believe that this is probably related to the PC iteration of the game rather than the PS4. Still, even if that is the case right now, there’s no reason why the functionality couldn’t be patched in when the Japanese giant’s headset inevitably becomes an, er, reality. Exciting times, huh?


Game Screenshots

User Comments (6)



Savino said:

VR is only suitable for PC in this gen! PS4 and Xbone are sttrugling to keep fullhd, 60 fps and those devices need to render this twice!

Of course, you can have subHD resolution for VR, but I guess pc will be the best option for this tech!



get2sammyb said:

@Savino I'm not hot on the technical side, but most PS4 games are 1080p. Couldn't they just drop them to 720p to pull it off?



Savino said:

I was reading a interview with the rift creators and they are saying that 60 fps is the key point to imersion in VR.

But thats something we have to debate, because if the PSBone are weak for VR, then we have a problem, my pc is way more powerfull than the actual consoles, but its way more expensive (something about 3.000 US$) and the general public do not have machines like this or even machines like the consoles...

If rift is so hardware consuming, than it will sold poorly! (I wanna one, but lets see how it will works)



Ginkgo said:

@get2sammyb Will will have to wait and see, but technically 720p is less than half the pixels of 1080p, so dropping the res should theoretically make it possible.

However, if done efficiency, there would be no need to do all the work twice, because the two images are almost identical. Most off the work could be shared, because they are rendering the same portion of the game, just the viewpoint has changed. I would expect they could get much more efficiency than that.

We also don't know what resolution that VR gear is capable of.



Sutorcen said:

"Exciting times, huh?" Not really if it costs an arm and a leg and has no substantial support like most recent innovations/gimmicks from our beloved Sony.

PS Eye, 3D, PS Move, Remote Play to name a few.

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