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Pimp Your Ride with Gran Turismo 6's Credits System

Posted by Sammy Barker

Splash the cash

Racing games fit the format of microtransactions better than most, so it’s not entirely surprising that the upcoming Gran Turismo 6 is getting an in-game purchase system. While you’ll no doubt be able to earn credits by completing license tests and winning races, publisher Sony has also announced that you’ll be able to snag additional virtual currency by opening your real-world wallet.

According to the PlayStation Blog, credits will be available in denominations of 500,000, 1 million, 2.5 million, and 7 million, and will allow you to purchase various cars and parts. There’s no word on how much these boosters will actually cost, but the packs will be available from both the PlayStation Store and brick and mortar outlets. Judging by the embedded infographic, you’ll get quite a lot for 1 million credits.

Additionally, the platform holder has confirmed that you'll be able to purchase the racing simulator digitally if you prefer. Starting from today you’ll be able to pre-order both the Standard Edition and Special Edition of the title from the PlayStation Store. The latter retails for £59.99 in the UK, and includes the full game, in addition to bonus cars, avatars, paint chips, race suits, and helmets.

Pre-ordering either of the packages will secure you the Precision Pack for free, which comes loaded with five additional anniversary edition cars, spanning the GT-R NISMO GT3 and Corvette Stingray. Are you planning to drive away with the digital version of this game, or are you skipping it entirely? Put your foot down in the comments section below.


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User Comments (10)



Itachi said:

I don't mind microtransactions for games that are F2P or games that cost between $1-5 which is common on mobile, but when I pay $49.99 or $59.99 for a game I'm expecting it to be complete with all the bells and whistles.



Scollurio said:

Not a fan really.
I mean, I AM a fan of racing games, but I agree to the dudes above me!



SimonAdebisi said:

I've not played a racing game since MSR or Sega Rally. Not seen anything so far to make me wanna splash the cash. I'll wait until there's a few titles out and have a gander at them all.



Gemuarto said:

@RyoHazuki Hey, MSR, yeah. Try Ridge Racer on PSP or even on Vita. They are pretty good, if you ask me. My favourite racing games after MSR =).

Have really high hopes for Drive Club =). It looks like MSR + Ridge Racer combined together.



Ginkgo said:

GT5 was full of paid DLC, so personally I don't see any real different to that versus micro transactions in the game. They don't bother me, as long a you can still advance the same way without paying extra, and that the skill curve is accessible.

I am really on the fence for this game. Was a huge GT5 fan and own a racing wheel which is currently gathering dust. My main reason for wanting GT6 is Bathurst. Very exited to race that track, but with the timing and PS4 coming out, I have to make decision. Unfortunately money is tight and so I may end up skipping this in favour so some PS4 love.



FullbringIchigo said:

@Itachi I agree 100%, I would rather they didn't do this kind of thing, but the sad thing is that this type of thing makes a lot of money so can you really blame them for doing it because well know people will buy them



charlesnarles said:

@FullbringIchigo at least the GT format lets us earn our own way if we don't wanna pay more. Also, umm, is GT multiplayer online? I've played them all (not psp tho) and never ever once raced another player live. It's not pay-to-win if it's single player, right? lol...

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