That sounds like a bit of a missed opportunity. I'm not sure about Move's usefulness on the story mode, but I sense that it could be put to great use in creation mode.
Good to know that the developers are supporting their game after release and sorting out issues. That said, this does sound like an issue that should have been sorted out before release - perhaps a public beta might have been of help.
I think the unlocks for the first 100 hours of multiplayer are a fantastic addition. One of the few complains I had about the Killzone 2 was that the multiplayer experience took too long to really get going for you, and I know quite a few people who were turned off by it permanently.
That's true. I'm yet to see a SINGLE stand-alone move wand in the stores around me! The starter kit seems to be almost always in stock, and the navigation wands are lying around all the time!
I have nothing against the Kinect, but that thing was hacked almost as soon as it hit the markets. A bunch of them are being bought only to interface with computers, robots and vacuum cleaners!
Although I did not enjoy the game that much, the Move controls were pretty good. But what's with Capcom praising its own games? Build a game that talks for itself, and the fans will come out with all the praise for it.
For me personally, the best Move experience so far has been Tumble. Not only is it a great Move game, but one of the best games ever on PSN.
1. Yeah, the PlayStation Eye is an obvious area of improvement. Give us a full HD camera to boot.
2. Along with making the navigation wand motion sensitive, I'd also love to see an analouge stick added to the move wand. This would essentially mean that the combination would work for motion sensing as well as regular controls that require dual analouge sticks.
That would negate any advantage a DualShock holder would have over a Move holder in FPS multiplayers.
3. Not so much with the Move itself, but the software - the calibration process needs to be standardized across the board. Maybe have the PS3 calibrate Move as soon as it is turned on, which means I don't have to re-calibrate everytime I switch from one game to the other.
Comments 16
Re: LittleBigPlanet 2's LittlePlayStationMove Support
That sounds like a bit of a missed opportunity. I'm not sure about Move's usefulness on the story mode, but I sense that it could be put to great use in creation mode.
Hope MM addresses this soon with an update...
Re: Review: echochrome ii (PlayStation Network)
Good review. Sounds like one of the best Move titles out there...I think I might to have to get this one.
Re: Blokus, echochrome ii and Top Darts Hit PlayStation Stores
So many games...so little money!
Both echochrome ii and Top Darts look really good. But I'll hold on to my wallet for LittleBigPlanet 2
Re: New Patch Disarms Time Crisis: Razing Storm's Accuracy Issues
Good to know that the developers are supporting their game after release and sorting out issues. That said, this does sound like an issue that should have been sorted out before release - perhaps a public beta might have been of help.
Re: Talking Point: The Games You Want Patched for Move
International Cricket 2010 is a damn good game, and in my opinion, the best cricket game to date. It would be awesome if its patched for Move.
I believe it could be fun to have GTAIV patched for move, especially for those minigames of pool, darts and bowling. And oh yes, helicopter riding.
I can't even imagine what it would be like to have two move contollers (one in each hand) simulate whatever's in the hands of Kratos
Re: Talking Point: Why PlayStation Move Needs Uncharted 3
I can't find the source right now, but I'm pretty sure I read somewhere that Naughty Dog said they're not gonaa do the Move thing anytime soon...
Re: PlayStation Plus Members, Get Your Prehistoric Moves On Now
@ slapshot82
That's a bummer!
Re: Killzone 3's Mighty Helghast Edition is Coming to PAL Regions
I think the unlocks for the first 100 hours of multiplayer are a fantastic addition. One of the few complains I had about the Killzone 2 was that the multiplayer experience took too long to really get going for you, and I know quite a few people who were turned off by it permanently.
Re: Review: Beat Sketcher (PlayStation Network)
Sounds like a fun title to me. I loved the demo on the starter disc...quite impressive
Re: Sony: "We Underestimated Demand for Move Controllers"
That's true. I'm yet to see a SINGLE stand-alone move wand in the stores around me! The starter kit seems to be almost always in stock, and the navigation wands are lying around all the time!
Re: PlayStation Move Wins Popsci's "Best of What's New" Award
I have nothing against the Kinect, but that thing was hacked almost as soon as it hit the markets. A bunch of them are being bought only to interface with computers, robots and vacuum cleaners!
Re: Snakebyte Announces the First Third-Party Move Controllers
Might be worth getting this.....
...for the television mount!
Re: Review: Get Fit with Mel B (PlayStation 3)
Maybe I'll pick this up for my Mom
Re: Review: The Sly Collection (PlayStation 3)
I hate you, Christopher....you're making me spend more!
Thanks for the review, mate. Now I've gotta pick this one up.
Re: Capcom Calls Resident Evil 5 "Best Move Game Out There"
Although I did not enjoy the game that much, the Move controls were pretty good. But what's with Capcom praising its own games? Build a game that talks for itself, and the fans will come out with all the praise for it.
For me personally, the best Move experience so far has been Tumble. Not only is it a great Move game, but one of the best games ever on PSN.
Re: Talking Point: What Improvements Would You Make to Move?
1. Yeah, the PlayStation Eye is an obvious area of improvement. Give us a full HD camera to boot.
2. Along with making the navigation wand motion sensitive, I'd also love to see an analouge stick added to the move wand. This would essentially mean that the combination would work for motion sensing as well as regular controls that require dual analouge sticks.
That would negate any advantage a DualShock holder would have over a Move holder in FPS multiplayers.
3. Not so much with the Move itself, but the software - the calibration process needs to be standardized across the board. Maybe have the PS3 calibrate Move as soon as it is turned on, which means I don't have to re-calibrate everytime I switch from one game to the other.