I loved Sound Shapes and rhythm games in general, I think the graphics are serviceable and the sound is great, but boy did I ever get nothing out of playing it. I can't even pinpoint what it is that leaves me cold, it's just sort of there, not grabbing me for just one more go. I'm wildly impressed that they managed to cobble together a soundtrack so much better than (new) Amplitude and put it out at £5 though.
I liked the idea of Home but without a doubt the loading times killed it for me. There was nothing luring me past the loading - so many locations turned out to be empty advertising space when I finally got to them that I stopped checking new ones. I really wanted an incentive to mess around in it, but I just didn't feel I got one, aside from maybe the Xi game and the Heavy Rain promo. Seems a shame to dismiss the idea entirely though.
What concerns me isn't the whining about gender (frankly the fact they're four stupid-looking goths is a more pressing issue, but I guess you guys have to be angry about women whenever possible so go ahead), but the fact he said "an all-male party made the title "more approachable"."
That's not a natural storytelling element, it's a statement that comes out of "design by committee." Somewhere, someone made a decision based on the fact they thought their audience found women less approachable, and that comes off really strange to me and makes me dubious about what they're actually going to deliver. And the fact they're being coy about "maybe adding guest women to it" is even less reassuring, because that reinforces the idea that the actual plot isn't finished yet.
If it's a game about four dudes on a road trip, so be it - but if it's a jumbled mess of art assets made with no guideance and attempts to please everyone, it'll be Final Fantasy 13 again.
Comments 3
Re: Review: LOUD on Planet X (PS4)
I loved Sound Shapes and rhythm games in general, I think the graphics are serviceable and the sound is great, but boy did I ever get nothing out of playing it. I can't even pinpoint what it is that leaves me cold, it's just sort of there, not grabbing me for just one more go. I'm wildly impressed that they managed to cobble together a soundtrack so much better than (new) Amplitude and put it out at £5 though.
Re: Feature: There Was No Place Quite Like PlayStation Home
I liked the idea of Home but without a doubt the loading times killed it for me. There was nothing luring me past the loading - so many locations turned out to be empty advertising space when I finally got to them that I stopped checking new ones. I really wanted an incentive to mess around in it, but I just didn't feel I got one, aside from maybe the Xi game and the Heavy Rain promo. Seems a shame to dismiss the idea entirely though.
Re: Final Fantasy XV May Have Some Female Party Members After All
What concerns me isn't the whining about gender (frankly the fact they're four stupid-looking goths is a more pressing issue, but I guess you guys have to be angry about women whenever possible so go ahead), but the fact he said "an all-male party made the title "more approachable"."
That's not a natural storytelling element, it's a statement that comes out of "design by committee." Somewhere, someone made a decision based on the fact they thought their audience found women less approachable, and that comes off really strange to me and makes me dubious about what they're actually going to deliver. And the fact they're being coy about "maybe adding guest women to it" is even less reassuring, because that reinforces the idea that the actual plot isn't finished yet.
If it's a game about four dudes on a road trip, so be it - but if it's a jumbled mess of art assets made with no guideance and attempts to please everyone, it'll be Final Fantasy 13 again.