Comments 10

Re: Wolverine PS5 Sales Estimates Are Somewhat Soft, But Here's Why I'm Not Worried

rowzdowr

"I'm totally not worried about it," but also, here's an entire article attempting to convince everyone it's no big deal. Lol

Ignoring any performance or quality issues with Wolverine, real or imagined, it's a fact the AAA game dev cycle is broken. Paying 500 people $100K+ a year for 6 years of development isn't really sustainable. Either teams need shrink or schedules do.

Re: Sony's New 'It Happens on PS5' Ad Has Gone Down Exactly as You'd Expect

rowzdowr

The backlash is loud, but I'm not sure it's that large. It might seem that way in an algorithm-driven bubble, but elsewhere, it's just not that big of a deal.

When you have over 150M active players, the bulk are going to be casuals, and casuals don't care about physical discs. Of the top 10 most popular games on PS right now, half don't even have a physical edition, and none are a Sony 1st party title.

We might hate it, but pick a random PS5 anywhere right now, and it's more likely to be playing Fortnite and Roblox than anything else.