Just FYI, we watched people run out of lives too quickly at Eurogamer Expo and took the decision to ditch the lives system altogether. Velocity 2X no longer uses lives, which makes a lot more sense in the context of a game awarding players for speed. Losing time by returning to a checkpoint (even if that checkpoint is very close to hand) is punishment enough.
Just managed to beat the biker helmet dude. Took me an embarrassingly long time to figure out. I was about to give up and then Shahid took the piss on Twitter
I'm happy with the way it's going. I've been infruriated with naysayers, mostly within the industry themselves - they can't see that this exact device has been on the wishlist of proper gamers since about a month after the original PSP was released.
I am really looking forward to watching them slowly succumb to the awesome experience on Vita. Rather like watching people switch from PC to Mac over a 10 year period after claiming over their dead body etc.
@antdickens Velocity isn't like other shmups, you don't have to rule at bullet-hell to enjoy it - There's more to it for a wider audience, as this lass describes nicely: http://www.gamercast.net/velocity-preview
Thanks so much for doing this guys - amazing how quick you turned those around! Some might say light speed, but we know better than that don't we - hmmmmmz
Also agree - UC3 had touches of subtle artistry, whereas UC2 was a thrill ride.
I liken them to Casino Royale and Quantum of Solace. I loved Solace, and thought it was a step up creative-integrity wise from Royale (Bond /didn't/ get to hump his leading lady for once, and actually had some remorse for resulting in the other girl's death). But people give Solace a bad time because of Royale.
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Re: First Impressions: Switching Genres on the Fly in Velocity 2X on Vita and PS4
Wow, that's a great write up, awesome
Just FYI, we watched people run out of lives too quickly at Eurogamer Expo and took the decision to ditch the lives system altogether. Velocity 2X no longer uses lives, which makes a lot more sense in the context of a game awarding players for speed. Losing time by returning to a checkpoint (even if that checkpoint is very close to hand) is punishment enough.
Cheers!
Re: Velocity Ultra Boosts onto PS3 Courtesy of Curve Studios
This is Curve's gig really, they've handled everything. Amazing bunch of people
Re: Surge Deluxe Connects the Blocks on PlayStation Vita
@Cloud7794
It's not much like either of those. Here's the trailer to the original: http://www.youtube.com/watch?v=Ndgier4RREk
Re: Can't Wait for PS4? Ogle This Packaging to Pass the Time
OMG, coloured DS4's look ace.
Re: Talking Point: What Are You Playing This Weekend? - Issue Twelve
Just managed to beat the biker helmet dude. Took me an embarrassingly long time to figure out. I was about to give up and then Shahid took the piss on Twitter
Re: Talking Point: What Are You Playing This Weekend? - Issue Twelve
Hotline Miami is kicking my ass this weekend. Am loving it!
Re: We're Sorry That We Only Gave Velocity a 9/10, FuturLab
Hehe. Fun and games
Re: FuturLab's Velocity Ultra Will Be Propelled By a Platinum Trophy
Re: Coconut Dodge Is Creeping onto the PlayStation Vita
Shellfishly. That's one we missed
Re: Is FuturLab's Velocity Warping onto the PlayStation Vita?
Our goal is to sell some PS Vita's!
That's our goal, whether we'll achieve it or not who knows, but we will do our best
Re: Game of the Month: May 2012 - Velocity
Yay! Thanks guys
Did you see this:
[Call yourself a gamer?] #showthumbrespect
http://www.youtube.com/watch?v=MEnw3Xa20Ac
James @FuturLab
Re: DUST 514 Diary Details Cross-Platform Compatibility
Can't wait for this. Can't wait for this. Can't wait. For this.
Re: Review: Velocity (PlayStation Minis)
Good times!
Re: Review: Velocity (PlayStation Minis)
Velocity is out on 15th May in SCEA territory, and 16th May in SCEE territory
Re: Review: Velocity (PlayStation Minis)
Thanks for the review Sammy, feeling the love
Re: Feature: The Reaction to PlayStation Vita
I'm happy with the way it's going. I've been infruriated with naysayers, mostly within the industry themselves - they can't see that this exact device has been on the wishlist of proper gamers since about a month after the original PSP was released.
I am really looking forward to watching them slowly succumb to the awesome experience on Vita. Rather like watching people switch from PC to Mac over a 10 year period after claiming over their dead body etc.
Long live PlayStation
Re: Jazz Up Your Desktop with Our Exclusive Velocity Wallpapers
'Saved' for me...
Re: Interview: FuturLab - Velocity
@antdickens Velocity isn't like other shmups, you don't have to rule at bullet-hell to enjoy it - There's more to it for a wider audience, as this lass describes nicely: http://www.gamercast.net/velocity-preview
Re: Jazz Up Your Desktop with Our Exclusive Velocity Wallpapers
I ate Cyclops for breakfast. He was weak.
Re: Jazz Up Your Desktop with Our Exclusive Velocity Wallpapers
Thanks so much for doing this guys - amazing how quick you turned those around! Some might say light speed, but we know better than that don't we - hmmmmmz
Re: Competitive Play Races into MotorStorm RC
Cannot wait for this game
Re: Feature: Must-Have PlayStation 3 Games - Sammy's Picks
Actually that Tibeten scene in UC2 was powerfully subtle too. This all bodes very well for The Last Of Us
Re: Feature: Must-Have PlayStation 3 Games - Sammy's Picks
Also agree - UC3 had touches of subtle artistry, whereas UC2 was a thrill ride.
I liken them to Casino Royale and Quantum of Solace. I loved Solace, and thought it was a step up creative-integrity wise from Royale (Bond /didn't/ get to hump his leading lady for once, and actually had some remorse for resulting in the other girl's death). But people give Solace a bad time because of Royale.
Same situ imo.
Re: Welcome to the New Push Square!
and it's Vita blue all over..
Re: Welcome to the New Push Square!
Looking great. One of the nicer site design overhauls I've seen