@KaijuKaiser It's perfectly reasonable to use something for a few hours and decide you don't like it. You can make up as many silly explanations as you want!
@carlos82 It's odd isn't it, you would think that a big part of the immersion of VR is feeling present in a large space, but tight enclosed areas look much better and the illusion is lost in open spaces.
@Yozora146_ Don't do that. Don't "it's your choice I guess" to try and sound reasonable when what you're trying to do is invalidate my subjective experience. They were just examples - every game on PSVR2 has been an unpleasant experience. Ignored.
I can't agree that the resolution is pin sharp in the sweet spot. In the sweet spot, the image is soft and has significant chromatic aberration, especially away from the centre of the image. Outside of the sweet spot, it's very very blurry and the chromatic aberration is very bad.
The two bigger issues, for me, are the mura effect which is pronounced and the ghosting/blurring from reprojection, which makes GT7 and Horizon look closer to 30fps than 120. To be "good enough", a 4 or 16 times increase in resolution AND a 4x increase in frame rate is needed, which is clearly some way off.
Lens technology needs a lot of improvement before VR is good enough to be immersive to me personally. I've returned my PSVR2 and I'm looking forward to trying again when the tech has improved.
Comments 6
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@thefrenzexperiment Neither is true. Thanks anyway, ignored.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@KaijuKaiser It's perfectly reasonable to use something for a few hours and decide you don't like it. You can make up as many silly explanations as you want!
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@carlos82 It's odd isn't it, you would think that a big part of the immersion of VR is feeling present in a large space, but tight enclosed areas look much better and the illusion is lost in open spaces.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@Yozora146_ Don't do that. Don't "it's your choice I guess" to try and sound reasonable when what you're trying to do is invalidate my subjective experience. They were just examples - every game on PSVR2 has been an unpleasant experience. Ignored.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
@olmaz I have had no issues with wearing glasses, except that edge distortion of my glasses causes some image quality issues to be exaggerated.
Re: PSVR2 Early Adopters Are Struggling to Find the Sweet Spot
I can't agree that the resolution is pin sharp in the sweet spot. In the sweet spot, the image is soft and has significant chromatic aberration, especially away from the centre of the image. Outside of the sweet spot, it's very very blurry and the chromatic aberration is very bad.
The two bigger issues, for me, are the mura effect which is pronounced and the ghosting/blurring from reprojection, which makes GT7 and Horizon look closer to 30fps than 120. To be "good enough", a 4 or 16 times increase in resolution AND a 4x increase in frame rate is needed, which is clearly some way off.
Lens technology needs a lot of improvement before VR is good enough to be immersive to me personally. I've returned my PSVR2 and I'm looking forward to trying again when the tech has improved.