I apprecitate the effort, but a guide like this is so much more helpfull with just that little bit more info.
'You need to drop down'. Ok, from where? The map doesn't work because it's different when on a higher level. And spend more than an hour running around, dropping from every possible angle but I still haven't found it.
Getting to the top of the garage - I had to check a walkthrough on Youtube to see how I can get to the top.
The chest at the pier is not there, not in day an night.
Halfway I gave up, hopefully someone will make a youtube video showing the locations.
Again I appreciate the effort - but with just a little bit more of direction a guide like this one could have been so much more usefull and less frustrating.
Hi @gbanas92 , ah ok, you really have tracking issues then when you can't move the sword around without hickups. How weird! You don't have issues like that in other VR games? The tracking is absolutely perfect for me, when I move my arm and sword in the game, it just corresponds 100% perfectly with my real arm movement - which is what making the combat so immersive for me. I did a challenge for myself and did a full sweep - clearing all enemies that are available - without getting hit once. I read a dlc is coming with tougher enemies which I'm looking forward to now.
Much respect for your feedback by the way. Your collegue wrote a very unfair review of Last Labyrinth without giving any arguments which really pissed me off
Hi @gbanas92, nothing is more frustrating than having tracking issues in VR games And maybe you do have tracking issues, but in the first hours I was convinced I had tracking issues too when I was sure I blocked correctly and still got hit. The enemy seemed to simply smash right through my blocks.
What changed the game for me is that I did not simply block by holding my sword still, but instead I smash my sword against his, just like you would do in real life. Fighting with a sword was easier for me than with a halbert, with a halbert you have to make contact with the tip of the edge.
And what I learned after about 10 hours or so - some attacks seemed unblockable, until I learned those hits first seem to come from directly left and right, but actually at the end are way lower than expected. So I block those by holding my sword diagonal and smash his attack away with a downward motion.
If you can move your sword around without any hickups - I think you're in the same boat as I was in. The tutorial should have been much better in Golem, explaining these nuances much better, or perhaps a training mode.
Appreciate your feedback. Hope you give this one another chance
@gbanas92 I understand your frustration with the combat. It has a steep learning curve and can get frustrating. Until you get the hang of it. Then it becomes a STUNNINGLY great game.
I played it a lot and I hardly get hit anymore. When I get hit, it's by my own mistake. The tracking is absolutely perfect, when you get hit you are simply not blocking correctly. I got the platinum but I enjoy this one so much that I still keep playing it, just because the combat is so great and the whole atmosphere is just breathtaking.
I think that is what causing al the wildly different review scores - those who give the high marks have learned how the combat works.
Btw I absolutely hated the original moving system, but after the patch I played it with a move and navigation controller. That really transforms the game into the beauty it is.
I'm sorry but this review is truly terrible. I love this game. The atmosphere is great, I did about 15 puzzles so far and enjoyed them all and I'm looking forward to seeing all the endings and find out what the story is all about. Also the torture scenes when you fail are great.
Puzzle games are not everybody's cup of tea, but this one is so well done that it's truly ridiculous to give this a 3 without any solid arguments. If you like a good puzzle game with a terrific setting this simply is a must-buy.
That you didn't understand that the girl speaks a fictional language is the only baffling point here.
Comments 5
Re: Street Fighter 6: All SiRN Chest Locations
I apprecitate the effort, but a guide like this is so much more helpfull with just that little bit more info.
'You need to drop down'. Ok, from where? The map doesn't work because it's different when on a higher level. And spend more than an hour running around, dropping from every possible angle but I still haven't found it.
Getting to the top of the garage - I had to check a walkthrough on Youtube to see how I can get to the top.
The chest at the pier is not there, not in day an night.
Halfway I gave up, hopefully someone will make a youtube video showing the locations.
Again I appreciate the effort - but with just a little bit more of direction a guide like this one could have been so much more usefull and less frustrating.
Re: Golem - The World Is Not Enough to Save This PSVR Title from Itself
Hi @gbanas92 , ah ok, you really have tracking issues then when you can't move the sword around without hickups. How weird! You don't have issues like that in other VR games?
The tracking is absolutely perfect for me, when I move my arm and sword in the game, it just corresponds 100% perfectly with my real arm movement - which is what making the combat so immersive for me.
I did a challenge for myself and did a full sweep - clearing all enemies that are available - without getting hit once. I read a dlc is coming with tougher enemies which I'm looking forward to now.
Much respect for your feedback by the way. Your collegue wrote a very unfair review of Last Labyrinth without giving any arguments which really pissed me off
Re: Golem - The World Is Not Enough to Save This PSVR Title from Itself
Hi @gbanas92, nothing is more frustrating than having tracking issues in VR games And maybe you do have tracking issues, but in the first hours I was convinced I had tracking issues too when I was sure I blocked correctly and still got hit. The enemy seemed to simply smash right through my blocks.
What changed the game for me is that I did not simply block by holding my sword still, but instead I smash my sword against his, just like you would do in real life. Fighting with a sword was easier for me than with a halbert, with a halbert you have to make contact with the tip of the edge.
And what I learned after about 10 hours or so - some attacks seemed unblockable, until I learned those hits first seem to come from directly left and right, but actually at the end are way lower than expected. So I block those by holding my sword diagonal and smash his attack away with a downward motion.
If you can move your sword around without any hickups - I think you're in the same boat as I was in. The tutorial should have been much better in Golem, explaining these nuances much better, or perhaps a training mode.
Appreciate your feedback. Hope you give this one another chance
Re: Golem - The World Is Not Enough to Save This PSVR Title from Itself
@gbanas92 I understand your frustration with the combat. It has a steep learning curve and can get frustrating. Until you get the hang of it. Then it becomes a STUNNINGLY great game.
I played it a lot and I hardly get hit anymore. When I get hit, it's by my own mistake. The tracking is absolutely perfect, when you get hit you are simply not blocking correctly. I got the platinum but I enjoy this one so much that I still keep playing it, just because the combat is so great and the whole atmosphere is just breathtaking.
I think that is what causing al the wildly different review scores - those who give the high marks have learned how the combat works.
Btw I absolutely hated the original moving system, but after the patch I played it with a move and navigation controller. That really transforms the game into the beauty it is.
I can't recommend this game enough.
Re: Mini Review: Last Labyrinth - PSVR's Most Baffling Experience
I'm sorry but this review is truly terrible. I love this game. The atmosphere is great, I did about 15 puzzles so far and enjoyed them all and I'm looking forward to seeing all the endings and find out what the story is all about. Also the torture scenes when you fail are great.
Puzzle games are not everybody's cup of tea, but this one is so well done that it's truly ridiculous to give this a 3 without any solid arguments. If you like a good puzzle game with a terrific setting this simply is a must-buy.
That you didn't understand that the girl speaks a fictional language is the only baffling point here.