@3Above There is a difference between "not as good" and "disappointing". The recent ports of DOOM, Dragonball Xenoverse 2, and NBA 2k18 have all been good games, they just haven't been quite as good as their counter parts on PS4 and Xbox. It doesn't compare to the slew of bad games that the Vita saw, including a terrible Call of Duty and multiple badly attempted remasters of PS2 Classics.
Also, the Switch is a dedicated Nintendo console, meaning it has and will continue to have AAA titles, something the Vita severely lacked.
I think it's largely in part because people don't like the idea of feeling limited to a handheld only console. With the Switch, many people could play on the TV if they wanted to, whereas that was never an option with the Vita. Even if people wanted to play primarily on the go, the option to play on the big screen might give people who are hesitant about a mobile-only device incentive to buy it.
As a former Vita owner and a current Switch owner, I knew anytime a port came to the Vita, it would always be more disappointing than a home console equivalent. Additionally, I had to wonder when developers would put aside making a console game to work on a Vita game. Those fear don't exist on the Switch.
I honestly want to see more background characters. I feel like I was fighting to save Cayde, Ikora, and Zavala, and maybe a couple other characters. I don't really have this sense that I just saved our solar system. Maybe it's just me, but I'd like to see some families, or some kids running around (in safe areas obviously, like the farm). I know this isn't going to win a story-line-of-the-year award or be a tear-jerker, but I feel like this small change could make me feel a little bit more. See some people who aren't "in the fight" that I feel like I helped save.
@thatguyEZ So I really appreciate your willingness to talk about this, because whether I'm right or you are, it's clearly a clouded topic in today's society. I enjoy talking to you too, I hope I don't come off as rude or condescending, I really respect your opinions =)
Just a clarification, when I say objectification, I don't mean people literally think of a person as an object. I mean de-personalizing people, where you no longer think of them as human beings with their own emotions, goals, dreams, and personalities. This can mean slavery, like owning a person, but it is also as simple as seeing them as something only sexually attractive, and nothing more. This is seen most often in strip clubs, forced prostitution, and in pornography.
I don't disagree with you that sexual attraction is good and natural. I'm recently married, I understand that when you meet someone, you want to learn more about them and are also physically attracted to them. When I speak of objectification, I'm talking about when you no longer care about the other persons feelings, only about their body, or about having sex with them. People who make women have sex against their will, or perform sexual acts, are objectifying women. This is obviously the more serious cases of objectification, but it also is prominent in more minor instances when women become more or less "valuable" based on their sex appeal. It's no coincidence that more attractive women tend to move higher in the work place or are more likely to persuade people to get what they want. Favoritism based on sexual appeal is still a form of objectification.
I'm not really sure where you are getting your ideas/statistics on campus sexual assault though. I agreed with your statement regarding the Bureau of Justice statistics about rape likelihood, but you can also find that almost 1/4th (23%) of females on college campus experience rape or sexual assault. Does that not seem like way too much to you? That's pretty awful that in one of the safest countries for women in the world, they still have a 23% chance to be sexually assaulted just in college, not even including before and after that.
Now I'm on of the first people to be reluctant to trust what certain media outlets and headlines would report, believe me. That's why I look up more solid sources on this. But if anything, these statistics are underestimating the problem here, as getting women to report their sexual abuse has historically been difficult.
As far as sex slavery goes, I didn't fully understand your example about slaves and arm breaking. I'm talking about individuals who are abducted and forced to have sex or participate in pornography against their will. in 2012, it was estimated that 20.9 million people worldwide are sex slaves.
To relate objectification back to video games, I was reading a study earlier that talked about women in video games. The more prominent/important a role a female character plays in a video game, the more modestly or normal she tends to look. But the less important a character is, the less complex a personality she has and the more she tends to have exaggerated proportions or dress more sexually. Just something I thought was interesting.
@mantralux How do you measure love? Or any psychological effect for that matter? A concept's ability to be measured does not affect its existence. That's not a particularly strong basis for an argument.
The internet contains vast amounts of knowledge. Sexualization of video game characters can have effects on real life. You can search harder than that before making broad statements based on ignorance.
@thatguyEZ I don't see how you can disbelieve in the concept of objectification, at least on some level. I'm okay if you think you don't objectify people, but it's not as if the problem doesn't exist.
The problem is when people stop treating others as human beings with feelings, and treating them as if their whole purpose was for sex or to look sexy. When people start gauging the worth of others (or themselves) by how sexy they look, you know that objectification is a problem.
I don't know how much you know about sex slavery, or even sexual assault on college campuses, but that is an objectification problem. One people group treats these women as if their feelings didn't matter, and as if their sole purpose was to have sex with them. If objectification didn't exist, these problems wopuldn't either, because these women would have their feelings considered. How do you not believe objectification exists?
Because of the effects we have seen on college campuses that is becoming a huge problem, clearly this issue stems farther than the rapists and molesters you mentioned.
"the broadcaster regularly airs beach volleyball matches, so it's no stranger to showing some skin"
I get the point, but you have to look deeper than that, because it isn't really the same. Athletes dress to play their sport as best they can, not because they want to be sex symbols. The character in the game is dressed to be sexual, not because it makes her fight better. I see this as ESPN's way of trying to shy away from the over-sexualization of women, something video games really struggle with. So no, it isn't really the same.
Comments 8
Re: Soapbox: After the Vita's Failure, Why Do People Now Want Console Games on the Go?
@3Above There is a difference between "not as good" and "disappointing". The recent ports of DOOM, Dragonball Xenoverse 2, and NBA 2k18 have all been good games, they just haven't been quite as good as their counter parts on PS4 and Xbox. It doesn't compare to the slew of bad games that the Vita saw, including a terrible Call of Duty and multiple badly attempted remasters of PS2 Classics.
Also, the Switch is a dedicated Nintendo console, meaning it has and will continue to have AAA titles, something the Vita severely lacked.
Re: Soapbox: After the Vita's Failure, Why Do People Now Want Console Games on the Go?
I think it's largely in part because people don't like the idea of feeling limited to a handheld only console. With the Switch, many people could play on the TV if they wanted to, whereas that was never an option with the Vita. Even if people wanted to play primarily on the go, the option to play on the big screen might give people who are hesitant about a mobile-only device incentive to buy it.
As a former Vita owner and a current Switch owner, I knew anytime a port came to the Vita, it would always be more disappointing than a home console equivalent. Additionally, I had to wonder when developers would put aside making a console game to work on a Vita game. Those fear don't exist on the Switch.
Re: Bungie Wants to Know What You Want from Destiny 2's First Expansion
I honestly want to see more background characters. I feel like I was fighting to save Cayde, Ikora, and Zavala, and maybe a couple other characters. I don't really have this sense that I just saved our solar system. Maybe it's just me, but I'd like to see some families, or some kids running around (in safe areas obviously, like the farm). I know this isn't going to win a story-line-of-the-year award or be a tear-jerker, but I feel like this small change could make me feel a little bit more. See some people who aren't "in the fight" that I feel like I helped save.
Re: Dozens of PS4 Games Added to Gigantic EU PlayStation Store Summer Sale
@AFCC Preordered Patapon, I would recommend it
Re: Street Fighter V Costume Deemed Unfit for TV, ESPN Tells Evo Finalist to Change It
@thatguyEZ So I really appreciate your willingness to talk about this, because whether I'm right or you are, it's clearly a clouded topic in today's society. I enjoy talking to you too, I hope I don't come off as rude or condescending, I really respect your opinions =)
Just a clarification, when I say objectification, I don't mean people literally think of a person as an object. I mean de-personalizing people, where you no longer think of them as human beings with their own emotions, goals, dreams, and personalities. This can mean slavery, like owning a person, but it is also as simple as seeing them as something only sexually attractive, and nothing more. This is seen most often in strip clubs, forced prostitution, and in pornography.
I don't disagree with you that sexual attraction is good and natural. I'm recently married, I understand that when you meet someone, you want to learn more about them and are also physically attracted to them. When I speak of objectification, I'm talking about when you no longer care about the other persons feelings, only about their body, or about having sex with them. People who make women have sex against their will, or perform sexual acts, are objectifying women. This is obviously the more serious cases of objectification, but it also is prominent in more minor instances when women become more or less "valuable" based on their sex appeal. It's no coincidence that more attractive women tend to move higher in the work place or are more likely to persuade people to get what they want. Favoritism based on sexual appeal is still a form of objectification.
I'm not really sure where you are getting your ideas/statistics on campus sexual assault though. I agreed with your statement regarding the Bureau of Justice statistics about rape likelihood, but you can also find that almost 1/4th (23%) of females on college campus experience rape or sexual assault. Does that not seem like way too much to you? That's pretty awful that in one of the safest countries for women in the world, they still have a 23% chance to be sexually assaulted just in college, not even including before and after that.
Now I'm on of the first people to be reluctant to trust what certain media outlets and headlines would report, believe me. That's why I look up more solid sources on this. But if anything, these statistics are underestimating the problem here, as getting women to report their sexual abuse has historically been difficult.
As far as sex slavery goes, I didn't fully understand your example about slaves and arm breaking. I'm talking about individuals who are abducted and forced to have sex or participate in pornography against their will. in 2012, it was estimated that 20.9 million people worldwide are sex slaves.
To relate objectification back to video games, I was reading a study earlier that talked about women in video games. The more prominent/important a role a female character plays in a video game, the more modestly or normal she tends to look. But the less important a character is, the less complex a personality she has and the more she tends to have exaggerated proportions or dress more sexually. Just something I thought was interesting.
Re: Street Fighter V Costume Deemed Unfit for TV, ESPN Tells Evo Finalist to Change It
@mantralux How do you measure love? Or any psychological effect for that matter? A concept's ability to be measured does not affect its existence. That's not a particularly strong basis for an argument.
The internet contains vast amounts of knowledge. Sexualization of video game characters can have effects on real life. You can search harder than that before making broad statements based on ignorance.
Re: Street Fighter V Costume Deemed Unfit for TV, ESPN Tells Evo Finalist to Change It
@thatguyEZ I don't see how you can disbelieve in the concept of objectification, at least on some level. I'm okay if you think you don't objectify people, but it's not as if the problem doesn't exist.
The problem is when people stop treating others as human beings with feelings, and treating them as if their whole purpose was for sex or to look sexy. When people start gauging the worth of others (or themselves) by how sexy they look, you know that objectification is a problem.
I don't know how much you know about sex slavery, or even sexual assault on college campuses, but that is an objectification problem. One people group treats these women as if their feelings didn't matter, and as if their sole purpose was to have sex with them. If objectification didn't exist, these problems wopuldn't either, because these women would have their feelings considered. How do you not believe objectification exists?
Because of the effects we have seen on college campuses that is becoming a huge problem, clearly this issue stems farther than the rapists and molesters you mentioned.
Re: Street Fighter V Costume Deemed Unfit for TV, ESPN Tells Evo Finalist to Change It
"the broadcaster regularly airs beach volleyball matches, so it's no stranger to showing some skin"
I get the point, but you have to look deeper than that, because it isn't really the same. Athletes dress to play their sport as best they can, not because they want to be sex symbols. The character in the game is dressed to be sexual, not because it makes her fight better. I see this as ESPN's way of trying to shy away from the over-sexualization of women, something video games really struggle with. So no, it isn't really the same.