Comments 1

Re: Bethesda Will Keep the Same Fundamental Game Engine for The Elder Scrolls VI, Starfield

Reylegh

@jdv95 "because of the console makers not wanting that to happen "
Not quite the reason.
Consoles are based on integrated technology, which limits the amount of capacity parts have. Modding on consoles is limited to mods that do not affect this capacity. And it will not expand as long as consoles will be a closed environment.
The component capacity on PC hardware is much bigger giving it headroom for modding even those parts of the game that does increase the hardware usage.

About using the same engine - the engine itself isn't the problem. The dx9 version of the engine, had much more possibilities than the dx11 version. However the dx11 version was much more stable. What and how it will work, will depend on the edits on it. Will they do some work on the engine or will they just put in the same crap as in F4 and SKSE? ...