Comments 14

Re: Your June PlayStation Plus Games Have Been Revealed

Madmanonfire

For those who aren't interested at all in sports games, this is literally the worst ps4 offering ever. Gone Home is a ~2 hour long garbage walking simulator that's not even worth being free on ps+.
Along with NMS being delayed till August, I'm not sure what to look forward to for ps4 this month.

Re: Review: Valiant Hearts: The Great War (PlayStation 4)

Madmanonfire

@eaglebob345 Good lord...
1. 3D games are not automatically better than 2D games. 2D and 3D perspectives are different, each having their advantages over the other. 3D games are not meant to be the only kind of game perspective to be made. As long as games only work in 2D or work better in 2D, 2D games will live on.
2. You're seriously trying to say "I think these 3D games suck. Ubisoft should stop focusing on these sucky 3D games and use their resources to make these 2D games into 3D games, which will improve them."? I'm gonna do the same as Crimson and not touch on everything that's wrong with that.

2D games are not out of date. You're out of date if you cannot appreciate diversity in games.

Re: Review: DuckTales: Remastered (PlayStation Network)

Madmanonfire

People are making too big of a deal of having to push TWO buttons to start pogoing. Really, any competent gamer should be able to do that without trouble. There's no need to have played Battletoads or MM3.

Likewise, pushing two buttons to skip a cutscene takes, what, half a second longer? Oh, the humanity!

Finally, the 3D graphic layers look fine. It's what to be expected from a remade NES game.

A 7 is more appropriate. While the end section is pretty darn tricky with the ropes, the rest of the game isn't that hard, thanks to the large amount of health you'll get throughout the game and the relatively simple bosses. The gameplay and music are pretty great, in my book.

Re: Review: Tales of Xillia (PlayStation 3)

Madmanonfire

After playing through on moderate, I can safely say the difficulty curve complaint has no merit. I've only fought a few bosses that gave me a lot of trouble, one of them being an optional boss that I fought too early. I fought more easier bosses than harder bosses in the main story because I took the time explore each area, looking for materials and killing stuff for the awesome shop system that should've been mentioned in the review.
Besides, the whole point of a boss is to be challenging. If you could beat them as easily as a regular enemy, that would detract from the game and you would have no need to ever use the many items you get throughout the game. I've never found so many Treats and Specifics in a Tales game before and I'm glad the game pressured me into using them during challenging boss fights. As long as you make good use of food, don't rush through the game, and play smartly, bosses won't be unfairly difficult.
Though the game can still be an 8 because of Teepo. Most annoying weird companion yet...