Comments 824

Re: Talking Point: What Do You Think of the PS5 Pro, Three Weeks Later?

Intr1n5ic

@Oz_Who_Dat_Dare I understand where you're coming from and I agree with a lot of that.

Funnily enough, I own a Switch and the fps doesn't bother me at all when not docked, but it's not expectation or perspective, my problem only comes in to play with display size. Framerates never bothered me until I began playing on a 55", and now 65" LG oled. I don't know if what I find so jarring is specific to this brand, but I just don't enjoy playing anything on it that drops out of that 60fps range anymore.

Re: Talking Point: What Do You Think of the PS5 Pro, Three Weeks Later?

Intr1n5ic

@Oz_Who_Dat_Dare

I would say... if you're running a VRR screen, I actually doubt most gamers could tell if it's hitting a locked 60FPS (unless they've watched a DF video to tell them).

Probably true for most. As you say, it's more about how it feels while playing.

For me, the issue isn't whether or not I can tell it's completely locked. My problem is that vrr on my tv doesn't help if the game in question is frequently dropping below the PS5's limited window, in those cases a fluctuating framerate is glaringly obvious and negatively impacts my experience. I stopped playing DD2 for this reason on the base and the pro has solved that for me.

Re: Talking Point: What Do You Think of the PS5 Pro, Three Weeks Later?

Intr1n5ic

@Medic_alert It's a slight rewording of a very famous quote from a former American president, but he's right and it's a good approach to take in many aspects.

It was never something I focused on until I upgraded to a display that brought those issues glaringly to the forefront. Unfortunately, I can't help noticing it now.

Re: Talking Point: What Do You Think of the PS5 Pro, Three Weeks Later?

Intr1n5ic

I'm very happy with it. It's results will get better when devs have time to take advantage of it during full development rather than applying patches at the end stage, but a lot of what I've tested so far is noticeably better. PSSR is obviously causing issues with some in early implementation but is performing excellently for others.

My only real criticism, I unfortunately received one that's rather loud and has a noticeable buzz to it. My brother's in comparison is completely silent.

@Medic_alert

what improvements are you seeing on unpatched PS5 games?

I'm currently playing Metaphor which runs great at 60fps unpatched, framerate is all over the place on base PS5.

@Kloppo

I wonder how many people voting ‘I regret buying one’ are playing on an old 1080p screen

Every time I see an article with a poll attached I wonder how many people contribute that don't like Sony, don't own a PlayStation or the product in question, or just want to troll. They are essentially completely pointless when you can't verify your participants.

Re: SEGA Is Bringing Back Its Iconic Virtua Fighter Franchise for PS5

Intr1n5ic

This unlocked a core memory. I remember a summer holiday in 1994 to a Spanish town named Tossa, and during that trip, an 11yr old me put nearly £40 my grandad had given me in to a Virtua Fighter arcade machine. The subsequent bollocking from my family was unforgettable. Thinking back, that towns name was an apt description of me.

Re: PS5 Dominates UK Black Ops 6 Sales, As Game Pass Causes Xbox Share to Collapse

Intr1n5ic

@themightyant I've tried to pinpoint exactly where the sales data on sold units is coming from here as installbase appears to be a thorough platform with regard to data and market analysis, but I can't find anything other than the dataset comparison as you've mentioned. It's likely not far off, but you're absolutely right that these kinds of calculations are open to mistakes and inaccuracies.

Re: PS5 Dominates UK Black Ops 6 Sales, As Game Pass Causes Xbox Share to Collapse

Intr1n5ic

@themightyant Apologies for the late reply, mighty, I just woke up.

The data was compiled by a user on the installbase forum named Astral_lion02 - https://www.installbaseforum.com/forums/threads/uk-sales-week-43-2024-oct-20-oct-26.3142/#post-285208

It was calculated using the Gi.biz podcast with Chris Dring.

Also discussed here - https://www.resetera.com/threads/gbiz-uk-digital-physical-sales-call-of-duty-black-ops-6-sales-down-15-on-mwiii-46-on-mwii-xbox-67-pc-18-ps5-30.1026924/

I haven't listened to the podcast myself but the thread has generated nearly 400 replies with nobody disputing the figures. There's obviously some rounding as the numbers are too clean, but this appears to be an accurate depiction of week 1 performance.

Re: PS5 Dominates UK Black Ops 6 Sales, As Game Pass Causes Xbox Share to Collapse

Intr1n5ic

@Banjo-

Truth is, Xbox digital sales are unknown because Microsoft hasn't reveal them and they represent 91% of Xbox sales. That's all I wanted to say.

But why are you still saying it when we know what they are?. Chris Dring, the guy who reports these statistics as part of his job, obviously isn't sharing incorrect or inaccurate data.

These are the first week numbers for the UK, retail & digital, comparing the last three titles.

Call of Duty: Modern Warfare 2 - Total sales : 833,000 units

PS5: 285,000 units (34%)
PC: 225,000 units (27%) [Steam: 71,000]
Xbox: 221,000 units (27%)
PS4: 102,000 units (12%)

Call of Duty: Modern Warfare 3 - Total sales : 529,000 units

PS5: 242,000 units (46%)
Xbox: 136,000 units (26%)
PC: 88,000 units (17%)
PS4: 63,000 units (12%)

Call of Duty: Black Ops 6 - Total sales : 450,000 units

PS5: 315,000 units (70%)
PC: 72,000 units (16%)
Xbox: 45,000 units (10%)
PS4: 18,000 units (4%)

Re: PS5, PC Flop Concord Never Returning, Studio Closed Down

Intr1n5ic

Sad to hear but not surprising. Hopefully most of them can find positions in other first party studios.

You would think everything Hermen does going forward will be scrutinised by Yoshida and everyone above him now. I imagine there's an enormous amount of added pressure on him.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

Intr1n5ic

@Medic_alert Same here.

I think the crux for many is they want the option to always be there, and they probably feel like they're slowly being ushered in to a future where that might not be a reality. I don't imagine it happening any time soon, at least not for another 8 year generation, but I think it's coming.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

Intr1n5ic

@Medic_alert

Interesting to see how many people have said digital being too expensive is the reason they don't buy new games that way. That is only a thing on PS, on Xbox and Steam you can get codes from resellers that make digital cheaper.

You can do this on PS as well, in the UK at least, not sure about other markets. Shopto is the official Sony reseller here. As a gold member a £70 card is £60. I haven't paid full price for a digital release once this gen.

That being said, hopefully the option of a drive and support for physical will be around for a long time to come.

Re: PS5 Pro Makes Quality, Performance Modes in Dragon Age: The Veilguard Better Than Ever

Intr1n5ic

@HonestHick

Just the 10% overclock which won’t move the needle for those CPU bound games.

It might, we'll have to wait and see. On paper it sounds insignificant, but as shown with Dragons dogma 2, a comparative scenario running through the city had the pro averaging 20fps more than the base and was much closer to it's 60fps target. Still not perfect in a poorly optimised game, but it was running a lot better on the "same cpu". This would also fall in to the PlayStation's vrr window which those of us with compatible displays will benefit from.

@NEStalgia

Yeah but I'd be kinder to it if it offered appropriate upgrades for the coin.

It does, but we've already been over this. Double the drive space, a much improved gpu, faster memory, an overclocked cpu, and a proprietary ai upscaler. What you think that's worth is subjective, but as previously discussed, you're not building it for $699.

I'm not sure what your almost £500 cpu has to do with a cpu bound games comparative performance though.