@Twinkiebeyond @hi_drnick Got emails I can reach you at? I have PSN codes ready!
We're here to make fun games, and maybe this wasn't fun enough for everyone, but after working on this game from nearly the start of it to launch, I've had a smile on my face every single time I've played. I hope you guys get that same feeling .
Ben here from Gun Media. We published Speakeasy, and I'd like to get in here and say that yeah, I goofed a bit on my word choice. Thing is, the gameplay was not to be described as boring, but as simple. Think most games you'll see on consoles; large array of control, button combos and a lot of action.
Speakeasy from the get-go was a Ludum Dare title; designed and made in 48 hours from a local team where we're based. We couldn't put it down as its fun. Really fun. Heck, we play it at the office still to settle disagreements and to generally fool around. Why? The gameplay isn't boring, it happens to be simple. Three buttons (or four, if you run Tag Team) is all you need.
From concept to publishing, this is a party game. Your major obstacle isn't the mechanics, its the person or persons beside you, taking you on as you all rock-em and sock-em with incredibly quick and easy games. You aren't getting the emotional investment or the sheer singular fun gameplay you expect with other PS4 titles, you are getting a party title to sit around and have fun with while hanging with friends, family and colleagues.
With that in mind, I won't disparage the review. It's not up to me to tell each and every person that a game is fun, but as a guy who's been playing games since grade school, Speakeasy from the get-go brought a stupid grin to my face, and I know it can for others
What I will say is I offer free codes to check the game out for you readers here on Push Square, maybe even see about lining up some Share Play with a few of you guys to play this game. I want you to be the judge of what a good old, simple party game can do.
Comments 2
Re: Review: Speakeasy (PlayStation 4)
@Twinkiebeyond @hi_drnick Got emails I can reach you at? I have PSN codes ready!
We're here to make fun games, and maybe this wasn't fun enough for everyone, but after working on this game from nearly the start of it to launch, I've had a smile on my face every single time I've played. I hope you guys get that same feeling .
Re: Review: Speakeasy (PlayStation 4)
Hey everyone!
Ben here from Gun Media. We published Speakeasy, and I'd like to get in here and say that yeah, I goofed a bit on my word choice. Thing is, the gameplay was not to be described as boring, but as simple. Think most games you'll see on consoles; large array of control, button combos and a lot of action.
Speakeasy from the get-go was a Ludum Dare title; designed and made in 48 hours from a local team where we're based. We couldn't put it down as its fun. Really fun. Heck, we play it at the office still to settle disagreements and to generally fool around. Why? The gameplay isn't boring, it happens to be simple. Three buttons (or four, if you run Tag Team) is all you need.
From concept to publishing, this is a party game. Your major obstacle isn't the mechanics, its the person or persons beside you, taking you on as you all rock-em and sock-em with incredibly quick and easy games. You aren't getting the emotional investment or the sheer singular fun gameplay you expect with other PS4 titles, you are getting a party title to sit around and have fun with while hanging with friends, family and colleagues.
With that in mind, I won't disparage the review. It's not up to me to tell each and every person that a game is fun, but as a guy who's been playing games since grade school, Speakeasy from the get-go brought a stupid grin to my face, and I know it can for others
What I will say is I offer free codes to check the game out for you readers here on Push Square, maybe even see about lining up some Share Play with a few of you guys to play this game. I want you to be the judge of what a good old, simple party game can do.
Let me know!