I expected a lot worse. There is worse stuff out there that is native english (every single Bethesda RPG).
That doesn't mean I disagree though, a native language option would do a lot of games a great justice, but unfortunately, I don't think it's going to happen for many titles. It's a niche that publishers don't find worthy of filling.
"You're only given the option to save between each puzzle, so if you get stuck at the midpoint of a tower, you're compelled to keep climbing in order to get to the next save point."
I cannot believe you actually think that you should be able to save during puzzles. If you're playing a game when you have to turn off the console within five minutes (about how long almost any of the puzzle levels last) then you're not managing your time properly.
There are gripes to be had about this game, but a "dodgy save system" is simply not one of them.
Comments 2
Re: Binary Domain Trailer Makes a Case for Native Voice Acting
I expected a lot worse. There is worse stuff out there that is native english (every single Bethesda RPG).
That doesn't mean I disagree though, a native language option would do a lot of games a great justice, but unfortunately, I don't think it's going to happen for many titles. It's a niche that publishers don't find worthy of filling.
Re: Review: Catherine (PlayStation 3)
"You're only given the option to save between each puzzle, so if you get stuck at the midpoint of a tower, you're compelled to keep climbing in order to get to the next save point."
I cannot believe you actually think that you should be able to save during puzzles. If you're playing a game when you have to turn off the console within five minutes (about how long almost any of the puzzle levels last) then you're not managing your time properly.
There are gripes to be had about this game, but a "dodgy save system" is simply not one of them.