The Halo meets Portal shooter is back in the form of 1047 Games’ Splitgate 2, an ambitious sequel that aims to be bigger, better, and slicker than ever before. But has the developer managed to realise the potential of the first game with its bigger budget? There's certainly a fun and snappy shooter here that's technically leagues improved from its predecessor, but Splitgate 2 just doesn't have that 'next big thing' energy about it.
For those out of the know, Splitgate took the shooter world by storm back in 2021. It was a gust of fresh air for the overcrowded and somewhat stale genre, offering that arena shooter people seemingly craved, with a portal twist to it. However, 1047 Games is no Infinity Ward or Respawn Entertainment, and that lack of budget and polish was apparent. But with clear interest and new investments, 1047 decided to focus its efforts on a sequel.

Four years later and Splitgate 2 is the result of those efforts. From the very get, you’ll notice it’s rid itself of that grungy aesthetic, instead opting for vibrant colours and clean-cut visuals. But most important is the much improved first-person gameplay, which is faster, sleeker, and in line with any other modern AAA shooter.
From our first match, what we've loved about Splitgate 2 is that while the game’s controls are fairly inline with something like Halo Infinite, the portal mechanics take a bit of practice. That might sound like a bad thing, but it’s actually what gives the game a lot of its depth.
With a tap of R1 you can attach a portal to select walls across Splitgate 2’s tight-knit arena-styled maps. Simply repeat on another wall, and you have a portal to walk through. To start off, portals will be used primarily to get from one place to another really quickly, but as you begin to learn the maps and their layouts and become more comfortable with the mechanic, they can be used for so much more.
For example, you can place portals to flank enemies, to get the high position for some damning shots, or even throw yourself across the map with some momentum. Those might seem like obvious uses, but they can be tough to actually pull off — and that’s what makes the learning curve so fun. With so many failed attempts as we worked the portal movement into our muscle memory, finally pulling off the ultimate flank or escape via portal was thrilling.

A lot of those portals skills are tied to the map design, which ranges from compact to large scale. Across the board, map knowledge is key as portal walls are specifically placed, so you can’t just instantly teleport behind the enemy. Knowing the position of portal walls, and more specifically how you can move through them, will impact how well you do in the game.
However, the map designs themselves feel a little uninspired, especially visually. We felt the same during the beta, but maps do feel like they’ve restricted what’s possible with the portals compared to the first game. There are fewer points to throw yourself about and play with the game’s physics.
It does make for a tighter experience, but it loses some of that charm that the first game had. After hours of play, we can’t say there was any one map that we loved over the rest. We felt pretty indifferent for the most part, which for us, is the game’s biggest letdown.

While the maps may leave us wanting more, there is thankfully a heap of modes to play through to ensure there’s always a way to mix up your Splitgate 2 session. You’ve got your regulars like team deathmatch, domination, capture the point, search and destroy and so on. These are action-packed and a hell of a lot of fun; exactly the kind of stuff that’s great to chuck on for a half hour session.
Then you have some of the more unique to Splitgate modes, like Splitball, where the use of portals to transport balls from the enemy's deposit to yours is paramount. Or the 24-player Onslaught, which feels large scale, but also not, thanks to the instant teleportation across the map.
There's even a battle royale, which features four larger arena maps, gradually pushing you from one to the next whilst facing off against other teams. As frequenters of battle royales here at Push Square, it’s an interesting take, but feels more like a tack-on than anything seriously worth your time.

And lastly, there's a map creator tool, and servers which allow you to play other creations from the community. While at this point it was filled with recreations of Nuke Town from Call of Duty, we imagine this has the potential to house maps that capture the playful, manic spirit of the first game.
So, suffice it to say, there’s a lot to do in Splitgate 2. But besides having fun, why are you doing it? Well, there’s a fairly simplistic levelling system tied to the hero classes. With three on launch, these classes largely function the same, with the same collection of weaponry. However, they do feature character specific abilities, like scanning the map to highlight enemies, or placing a bullet blocking wall. These abilities don’t define the gameplay like other hero shooters do, though.
Weapons and classes will level up as you play, unlocking new attachments for your guns, gadgets like a health stim, and perks like faster reload. We doubt it would take you too long to rattle through all of the upgrades, but there is a satisfying uptick of XP and levels to keep everything feeling like it’s moving.

Unfortunately, though, the game's live service elements leave a lot to be desired. Battle passes have become a staple of multiplayer experiences like this, asking you to part with real world money for the chance to unlock new cosmetics. Upon purchasing a battle pass, you must then grind challenges to receive tokens to unlock rewards from it. That’s all well and good, but Splitgate 2's battle pass is mind-numbingly dull — especially when compared to other games like Fortnite or The Finals.
Not to mention, microtransactions are aggressively priced, and this is after a price reduction was made due to backlash from fans. There are paid packs, a premium currency, and even a separate upgrade currency. We’re not criticising Splitgate 2 for including microtransactions — you don’t need to buy them, and how else is a free-to-play game to make money? — but it feels like 1047 has just thrown its paid content together last minute, with nothing actually worth picking up.
Conclusion
Splitgate 2 is an interesting sequel. In a lot of ways, it fixes the issues we had with the original; it looks nicer, runs better, gameplay is far improved, there’s a lot of content on offer, and the portal mechanic is good fun to learn. It's a great pick for those casual sessions with your mates, but we still can't help but feel underwhelmed by it all. The maps are fine, and the cosmetics are dull as dishwater. If you removed the portal mechanics — which were arguably more freeing in the first Splitgate — you'd be left with a competent, but ultimately uninspired shooter.





Comments 37
I still can't over the cringe fest that guy put us through on the Summer game fest stage....
So…not “***** awesome” then?
You guys are crazy! This game is F-ing awesome! walks off with coolguy bat swagger
@Oram77 Yeah, he had some serious try-hard energy about him. Though, I do like Splitgate 2 quite a bit. It's definitely not a main game, but it's good, casual fun. Well worth the install space.
@wildcat_kickz he was the definition of "edge lord"
So... As good as Concord then. I'll pass.
@Lolwutz Maybe not awesome. But great. #MFPSGA
"I still can't over the cringe fest that guy put us through on the Summer game fest stage"
The profanity reeked of desperation.
@ECharles Calling your own game "F***** awesome" wasn't it. By all means be proud of your work, but that just came off as cringe.
@ECharles I think for every one comment that was made about his profanity there were around twenty made about his hat. The profanity isn't primarily what people had a problem with.
@Oram77 @ECharles I got the sense he was trying to be the new Josef Fares and totally whiffed the pitch (pun intended).
I can hear the pitch now- "Let's try to create a viral moment and drop an F bomb...the kids will love it".
Woooo!!! The Finals was mentioned!
@ECharles Your idea just sounds at least twenty years out-of-date to me. I didn't care for what he said at all, but in the age of ubiquitous access to the uncensored internet and heavy swearing in as many mainstream games and television as it is now, I'm not sure how much time anyone spends on a theory that using the F-word is going to do much of anything for them.
Sure would be nice if most people focused on the actual game instead of a guy being on the biggest stage of his life fumbling it a bit. Was it kinda douchey? Sure. Does it really matter? No, it's the last thing I'm thinking about while playing the game. I loved the first one, second one not quite as much but still enjoying it. The controls are tighter than ever but I'm not sure about this whole factions thing with them having their own guns and abilities. Map design is decent but it would be nice if they brought back some of the best old maps 1 for 1 with just a cosmetic upgrade. It would be nice to have more control over what game modes you shuffle through like the original game as well. The BR is interesting but has it's flaws. Like everything with this game though it will evolve and improve. It's not a "beta" but the way they take notes from the community kind of blurs that line, which is a good thing I think. While I do kinda like the OG more right now, it's got a solid foundation to build upon. I'm admittedly biased, rooting for them especially because they are a smaller studio and riding that independent edge always precariously close to failure and have worked really hard to build an IP all their own. I hope it's successful for them.
@Unsilenceable At the end of the day he is the face of the game and like the old saying goes "First impressions are important". I'm sure the game is good, but his attitude on stage can so easily put people off the game.
@Unsilenceable "Sure would be nice if most people focused on the actual game instead of a guy being on the biggest stage of his life fumbling it a bit. Was it kinda douchey? Sure. Does it really matter? No..."
He chose to wear a hat associated with individuals and ideologies many find repulsive and dangerous. They do not see it as only "fumbling it a bit" and just "kinda douchey." We live in the reality that we do and the idea of giving this game a chance is just not going to fly with a lot of people.
The Devs behind this are enough for me to skip this. The CEO behind this is a 1st grade c u next tuesday and arrogant as hell.
@MaelysSedisia Agree. No one had the courage to tell him it was a lame idea. Maybe he was the owner's son or something ("I'm not going to tell him the idea sucks, you tell him"). lol
@MaelysSedisia I tend to agree with @Unsilenceable. Yeah, the hat sucked and was just a bad call all around, but the game should speak for itself. Supporting the game doesn't support or condone the political leanings of team members, but he definitely didn't do himself any favors.
Never trying the game just cause of that one guy. Some might say that’s petty but let’s face it, there are a million free to play FPS games out there and if they’re all vying for my time then someone as stupid as that guy just makes it easy to never ever play it.
@Oram77 @MaelysSedisia I could understand that if the game itself exuded those same sentiments. I feel the same way about certain developers, but their games are trying to make political statements in a tactless way. Metaphor is a great example of writing that approaches these political and social issues without preaching or talking down to their audience insulting their intelligence and pushing them away. Whether you agree or disagree with the guy's views or think he's cringe, you couldn't tell by playing his game. I'm not a fan of Randy Pitchford, but I like BL and I'm willing to give BL4 a chance (not at $80 though, guess I'm not a "real fan" lol). Everyone has the right to vote with their wallet though. I just see this as a foolish mistake, that's being overblown due to the amount of exposure it's received. A blip, not a pattern. There is no history of regrettable behavior. If there was it might be different. If this is all it takes for people to completely write off a game I seriously doubt they themselves would survive their own scrutiny. And we should also remember most people that will play the game have no clue this even happened. The internet isn't an all encompassing representation of everyone. I know people that play every day that never visit or follow anything video game related. We're the minority, and the people seriously bothered by this are a minority of the minority. No one is going to be thinking about this a week from now.
I'm quite enjoying my time with the game myself. I do agree with the maps being a bit dull though. The good news is that can be fixed as more and more maps are added.
I don't really get why people are so up in arms about the guy on stage though. Was it a bit cringy? Sure but it's Summer Games Fest. Cringe is to be expected!😄
I more took issue with him going on about how arena shooters are dying because of games like COD (which in reality, is actually one of the last consistent bastions of arena shooters in a way) and then he announces a battle royale mode. The actual thing that has been killing arena shooters arguably.
Still though, the game is a good time which is the main thing. I don't really care about outside noise that much.
@Korgon The main issue was his hat.
@Unsilenceable I completely understand where you are coming, my original comments was more just my own personally feelings, please note I never once brought up the whole "cap" controversy and haven't bashed the game either because I haven't played it.
I almost download the beta test demo but i remember this type of game never been my cup of tea. 7/10 is a decent score though.
Yeah my main issue stems from the portals themselves and how you can't actually make use of it as much as you should :/
If I don’t pay attention, that game’s art and title make me think about Split Fiction. I thought it was a really late review of that game until I realized is something different.
Wait, people are really associating the guys hat to Trump?
I just thought it was a parody hat meant to say the actual message on the hat, not anything to do with politics?
@DennisReynolds do you know any of the devs? Or just the ceo
@DennisReynolds what's wrong with the devs?
@wildcat_kickz I got big Josef Fares vibes from him, but I dont like Fares either (despite adoring A Way Out and Split Fiction).
Can't understand why people rightfully hate this guy being an arrogant jackals but when Fares does the same thing they love it.
like most comments sections on push square full of people who have never played the game they are commenting on
@Nepp67 Just a note, there is one faction (Aeros I think 🤔) that gives you a portal gun allowing a player to create a portal anywhere.
@Unsilenceable Interesting, I'll have to check that out. I assume it's similar to Wraith in Apex?
This review reminds me of Nidhogg vs. Nidhogg 2…and Party Hard vs. Party Hard 2. In both of those situations, just like Splitgate vs. Splitgate 2, the sequel is more polished and pretty and SHOULD be better than the original, but it’s missing something—the charm, the spark, the “lightning in a bottle,” the freshness. That’s a bummer, but it happens to the best of ‘em.
…Sniper Elite 4 is a masterpiece; SE 5 is a competent release.
…Just Cause 3 is dynamite; JC 4 kinda blows.
…Homefront is revolutionary; Homefront Revolution is revolting.
@Unsilenceable "No one is going to be thinking about this a week from now."
You were saying?
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