
After two fantastic A Plague Tale games, it feels like Asobo Studio has turned the third into its biggest uphill battle on purpose.
Resonance: A Plague Tale Legacy is a prequel — which are just inherently less interesting than sequels — there are no rats, it’s all about combat instead of stealth, and series protagonists Amicia and Hugo are missing in action.
Instead, you play as Sophia from A Plague Tale: Requiem. Remember her? No, me neither. She’s in the game to ferry you about in her ship and doesn’t leave all that much of a lasting impression.
Asobo Studio has made the latest entry all about her, though, as it turns back time 15 years to chart her upbringing and the mysterious visions she had as a child. Sophia’s been dreaming of a Minotaur Island and the myths that accompany such a place; what’s there ties into the Macula curse fuelling the entire franchise.

These story links and the cinematic direction of the game are just about the only ways it replicates the first two titles. If they were the developer crafting its own The Last of Us, then Resonance is more like its Uncharted.
Parkour and melee combat are front and centre with puzzle solving and story cinematics in between. It all comes together to form a solid narrative experience that I don’t think quite reaches the same heights as its predecessors.
The big differentiator is a considerable focus on swordfights.
Sophia has a full arsenal of attacks and a skill tree to upgrade them with, marking a departure from Amicia’s cowering stealth tactics and her sling. You can’t avoid enemy encounters; there are no stealth mechanics in the game whatsoever, so you’re forced to fight.

It’s basic at first, with the usual sword slashes, parries, and dodges you’ve seen 100 times before forming the foundations of every clash. While upgrades later on expand and greatly improve the combat system, its simple beginnings lend to Resonance’s biggest flaw: it takes far too long to get going.
I found the opening hours tough to enjoy, as an uninteresting plot setup meets elementary gameplay. The combat is so simple and the puzzles are so basic that I can see the game losing some people before its 15-hour campaign has really begun. You’ll slog through the first few chapters wondering what happened despite the pretty ocean and Venice vistas.
But then something happens, and everything changes.
Resonance has a replacement for the rat horde the series is known for, forcing the story and the action to finally pick up the pace. An entity is sucking the life out of anything with a heartbeat in the depths of Minotaur Island, and you’ll need to avoid its gaze whilst shining light beams at it to destroy its seemingly infinite tentacles.

This adds much-needed depth to the game as it finally reveals its entire hand. Through combat, puzzle-solving, and evasion, Resonance becomes a solid Plague Tale experience… eventually.
By this point, the combat system will have more to offer as it develops into something worthwhile. I’m struggling to recall another game where its skill tree has such a significant impact on the feel and enjoyment of its fights; the upgrades expand and greatly improve your moves to where they have more functions and power.
It’s more than just attack, parry, and dodge at this point: a grappling hook lets you pull soldiers towards you, special strikes deal damage across a wide area, and your deflections trigger extra effects. With everything unlocked, the game justifies its move away from stealth and into traditional sword action; what’s there is enjoyable and something to build on should Asobo Studio want another combat-focused entry in the saga.

Puzzles have been part of the franchise since the beginning, though, and Resonance doubles down on them in satisfying fashion. Primarily, they’re based around a device Sophia finds on the island that projects light. She can use this to line up light beams with the correct colours, or position mirrors to reflect those beams to where she needs them.
Other brain teasers involve symbol matching and referring to the journal belonging to Sophia’s father, who visited the island when she was young. He made some progress through Minotaur Island and jotted down his findings in a book Sophia takes with her; this creates a fun dynamic of referring to what he discovered and then expanding on the findings as you solve the puzzle.
There aren’t any entirely new concepts to uncover, but the mental tests provide an engaging way to break up the combat and traversal sequences. By the second half of the title, Resonance builds a good flow between the three.

I find myself constantly coming back to that: once the game has gotten over its slog of an opening, it offers a consistently strong story experience. The gameplay pillars complement that focus through entertaining interactions and scenes.
It wouldn’t be a Plague Tale game without some stunning panoramas on top, and while Resonance has examples of that, I can’t help but feel it’s fallen short of what the first two instalments managed.
The vast majority of the game takes place on Minotaur Island, which is surrounded by beautiful ocean views. Head inside to interior sections, though, and so many of them are let down by fuzzy and blurry visuals. I even played the whole thing in the 30 frames-per-second Quality Mode on a PS5 Pro for the best graphical experience possible — I didn’t come away impressed.

You can also go with a Performance Mode targeting 60FPS, though there’s a very noticeable drop in visual quality between the two. As the series has always been about cinematic splendour, I stuck it out with the Quality Mode at 30FPS.
Or, that’s at least what it tries to achieve: the title suffers from significant frame rate drops throughout the whole campaign. I’m not talking the odd single-digit drop; you are going to notice when the game chugs and becomes more of a stop-start chore for a second. The Performance Mode fares much better — again on PS5 Pro — but you’re trading in a lot of the graphical shine to attain that steadiness.
Asobo Studio redeems itself somewhat with some light but effective use of the PS5 DualSense controller’s feature set. Haptic feedback replicates the pitter-patter of Sophia’s footsteps as she jogs and sprints around the depths of Minotaur Island, enhancing the feel of exploration.
Conclusion
Resonance: A Plague Tale Legacy takes the series in a more combat-focused direction, and it pays off for the most part. This is a strong, cinematic blend of swordfights, puzzles, and parkour that still looks and feels a lot like A Plague Tale experience. A very slow start and a dreadful frame rate mar the third entry, though Resonance still comes out the other side a solid instalment.





Comments 67
No rats, no sale!
I feel like this game has come out at the wrong time and with so many other more interesting games out there it doesn't really feel like there is anything unique here to pick this over others.
I'm buying it just because of what happened on PC. The game leaked early, has been downloaded (checks) Thirty-seven thousand+ times and the Developers are effectively being robbed by the minute. I do eventually want to try the series but I don't want to see the Developer go belly up either.
I have a bone to pick with this game based on its title. A Plague a Tale Requiem begins with an A, putting it next to Alan Wake and Armoured Core. But Resonance begins with an R, meaning it would go nowhere near the second game, and instead slots between Resident Evil Requiem and Returnal.
It drives my OCD collector habits crazy.
Does she/he have a soul patch on his or her chin. I really cant tell from these pictures. Not trying to start something.
Really excited for this one. Getting nice reviews as a whole (85 with 44 reviews on OpenCritic) and sounds right up my alley (prefer action over stealth).
Was expecting the score to be a bit higher, but it's deserved given the mentioned letdowns.
Gonna play it on PC game pass then, and get another title for PS5 - september will be quite crowded.
I like the series but I’m not in a rush to buy this. Will wait for a discount somewhen later and most likely a lot of patches.
Awww I'll miss playing as
Cheryl ColeAmecia. She was great.Just read another German review where both modes (quality and performance) are described as pretty stable. Hmm
@KonstantTrouble it's a tattoo
Game set in the past with no physical disks in it is a skip for me sadly
@Bracing_space your logic makes sense. If set in past, needs to be on the media of the past.
I love the first two Plague Tale games but I must say I'm not as stoked for this one. Probably because I was also a bit surprised to see Sophia be the main character. She didn't really connect with me much in Requiem either. I also liked the focus on stealth in the first two and can't say I'm too excited for a combat focused entry.
All that said though, I will pick it up and give it a chance. Asobo have earned that much after how great the other two are. I respect them for taking such a risk.
@KonstantTrouble she has face tattoos, that picture certainly doesn’t make it easy to tell.
My enjoyment of this pretty much will depend on steaming quality on Steam Deck.
The rats made the game unique. I will still check out this game at some point, but will wait for a sale
I can't afford this at the moment, not new, but hopefully it'll pop up in a sale or on Extra in the future. The combat and setting does look great, really not enough Greek-inspired historical games out there - which is mad when you think about it.
Hopefully, framerate issues can be fixed with a patch.
Lot harder to fix a slow opening. Doable, but a lot more work.
Would probably need to see at least 50% off on sale.
Are the performance issues only PS5 related? Cause Purexbox gave it a 9 and didn't mention technical problems. :/
I love the first two A Plague Tale games. This is on my list of games to pick up eventually but unfortunately there are too many games coming out in September that pique my interest more than this. It seems like the performance issues need to be sorted out. As well, so I'll wait.
@KonstantTrouble
Can't tell it's a woman?
Perfect pc gamepass game. Will definitely give it a run through.
I liked that Amecia was just a big sister with a slingshot, which is why I was into A Plague Tale's stealth focus in the first place. And the rats were the unique mechanic.
This is a hundred other generic games.
I've played the first two games and liked them but this wasn't on my radar. I have gamepass for a month, so I could just try this out tomorrow.
I’m very excited for this one. I’m glad they’re trying something new, even if there are some growing pains (which sounds similar to how I felt about Innocence).The jump from Innocence to Requiem was huge, wonder if they’ll land a similar trajectory with whatever follows this up?
"Stong story-focused experience"
That's what I wanted to hear. I'm sold.
It's the best reviewed game of the series FYI. IGN gave it a 6, and other than Push Square giving it a 7, it's literally critically acclaimed. 88% critics recommend score which is absolutely phenomenal!
I can't FRICKINNN wait, it's torture lmao!
Story-led. Uncharted-like. I am in.
I've tried every iteration to get into this series and it has failed to keep me interested every single time. Will this be the one?
@Divergent95 Can't tell if that is sarcasm. Sounds like getting excited over a 1% pay raise after year of 4% inflation. Numbers aren't numbering.
I loved the first two games, but I wish Asobo had made something completely different
@tselliot Aww, you really thought you ate? Let me guess, you love your big, empty, open-world games and are probably excited for GTA VI? Yup, smells like basement dweller straight guy to me. And before you say ANYTHING, you came for me first hunty. Some people appreciate sustainable, well-written games that don't cost a billion dollars to develop, so you go girl and have fun, and leave me the hell out of your "sarcastic" comments.
(P.S Apologies to the moderators; I know I crossed the line)
Not sure about this review. Was there probably a day1 patch missing? Digital foundry says “superb on all consoles”.
Pushsquare cannot be trusted on visuals. Digital foundry has it as one of the best looking games of the gen so far. It also runs with an in house engine and not UE5 like so many other games this gen which deserves praise.
Zero interest in this one. Giving a deeply unlikeable side character her own standalone story feels like a bizarre choice. Wake me up when they actually follow up on the modern-day Macula tease from the end of Requiem. Until then, I'll check out different games in the pipeline.
How long is the playtime?
If I've only played Innocence and not Requiem, presumably this is find to play as it's a prequel?
Ok I watched about an hour of this game streamed, and it looks pretty cool to me. Can definitely see myself playing this, just not now.
My most anticipated game of the year! Gave Innocence a 7 and Requiem an 8. Figured this wouldn’t be as good as Requiem due to the abandonment of stealth. Still, I’ve enjoyed the hell out of some 7s lately and I expect no less here. A nice addition to what I consider one of the best gaming franchises I’ve played.
I was ready to buy day one, then I remembered my “Nothing over $29.99” rule I set for games. Will keep playing Blades of Fire till this drops in price.
@KonstantTrouble it’s a tribal tattoo.
@For-Kier it seems to have come at the perfect time for me. Couple of weeks time then it's lumped with wolverine and control 2, then the new FF and the inevitable GTA. August was one of the quietest months I've seen for ages. Even found time to platinum Cyberpunk 😂
Everyone's different but it looks beautiful to me. And it's reviewing very very well. Short game too so it won't cost anything after selling it
@ShadowRJ You're supposed to ignore "A" and "The" when alphabetizing.
@ThroughTheIris56 you meet this protagonist in Requiem. Might wanna check that out. But you can also play out of order to make it a different take.
hmmm, I honestly hate to start a scores on the doors point, but for me a 7 is a 'play it now if its in your park' whereas 8s and 9s are 'play it whatever'. I loved the first one [so its in my park], and it scores a 7 [so its a play it now], but the words in the review and other reviews are anything but that.
Doesn't happen often but I was genuinely surprised I didn't see a 5 or 6 when I got to the bottom of the page.
And playing at 30FPS, come on it isn't the 90s.
@Deadhunter I know, but I’ve never done that personally. It’s why every game I own that starts with “The” ends up in the T section.
But even if I put Plague Tale Requiem in the P section, there are six games in between where it would sit and where Resonance would fit.
@GirlVersusGame you're everything that's right with this world.
push square have never given the plague tale series its due with lower than average scores all three games have an 80 average on metacritic
I remember the 6/10 they gave plague tale innocence, ridiculous
@trev666 Good thing I agree with the average then, isn’t it?
https://www.pushsquare.com/reviews/ps5/a_plague_tale_innocence
https://www.pushsquare.com/reviews/ps5/a-plague-tale-requiem
@JAMes-BroWWWn Maybe you missed it, but its in the article:
"that I can see the game losing some people before its 15-hour campaign has really begun"
@LiamCroft I was kind of expecting this score to be honest. I love the series but I also realize this installment is missing the key feature that made the series stand on its own. For me though, even a 4/10 wouldn’t have kept me away lol.
@LiamCroft those scores are more like it rather than the 6/10
https://www.pushsquare.com/reviews/ps4/a_plague_tale_innocence
@naruball That means more than I have words for. But I'm also reminded of Marcus Aurelius. He had someone walk behind him constantly whispering in his hear 'you're only a man'. It helped him stay grounded, human and humble. There aren't many Marcus Aurelius's in the world today. He was a Roman Emperor and blended Roman triumph/tradition with personal Stoic philosophy. It's heaving reading but the truth usually is.
I read "big empty (boring) open worlds", I immediately think of Breath of the Wild and Tears of the Kingdom.
SEVENTEENSOILS wrote:
Hoping we'll get a spin off of rattie adventures. Maybe a crossover where they team up with the cat from Stray
@Nalim Thanks. Read it but kinda didnt realize thats
@ShadowRJ When you alphabatize titles, you're supposed to drop A, An, The, and other such words - so it SHOULD be alphabatized under P.
But Sony's UI doesn't follow that common rule, so no, you have to find it under A (just like all the titles that start with "The" are together). It's wrong, but that's what it is.
I'd love for there to be an option for users to apply a "sort name" to titles, for sorting and filtering purposes. You could put all titles from a studio together by having the studio name first in the sort name, or call this "Plague Tale 3" to have it sorted after the first two games (or "Plague Tale 0" to put it in front, if you prefer).
I don't see them doing that, but I have an app that sorts the movies I own this way, and it's awesome.
Though it is a little odd to search for Iron Man under M, for "Marvel 01" - my wife lists all of them in release order. If they keep going Iron Man will need to become "Marvel 001" instead.
@RobN It’s actually terrible for games like Uncharted, because with that game, my PS5 sorts it as Uncharted 2, Uncharted 3, Uncharted Drakes Fortune.
I was surprised to see it on Gamepass. Couldn't be arsed to install it as I was pretty sceptical, so I'm playing it via my Geforce Now Ultimate subscription.
As far as rats are concerned, I was burned out on them and the stealth gameplay by the end of the first game. I enjoyed that game, but was fully satiated by the end and I didn't have an appetite for more.
For that reason, I bounced off Requiem hard.
I actually think this melee focussed gameplay should have been the basis of Requiem, and continued the story of the characters I loved.
Anyhow, I've not got far into this but am enjoying it so far. It plays better than the early previews looked, and runs at 4K Ultra and some barmy triple digit framerate on GF Now.
Combat feels good to me. I don't like complex combat personally, and this seems to focus more on timing.
Early days yet, but I immediately liked the main character and that's always important to keep me engaged.
I do feel some of the other characters and writing have been a bit 2010's tropey. Two dimensional girl bosses galore etc, but I'm enjoying it enough that I can tolerate those flies in the ointment and want to keep playing.
@Lando_ that's exactly what I think of those games. Lots of wide open characterless space and very little to do in it.
The simplistic nature of the graphics don't help.
Witcher 3 and Crimson Desert have a lot of "dead space", but being so much more rich and detailed helps. Granted they do have a thousand time more quests and activities too.
Hyrule in those games reminds of the worlds in early 90's flight sims like TFX/EF2000. Yeah it's not flat and there are hills etc, but it's just miles of textured but otherwise detail-less land to cover.
Removed - trolling/baiting; user is banned
Not having any problems with frame rate on PS Pro so far.
Currently playing this, it's beautiful and from flicking between quality and performance I can't even notice a difference. Haven't noticed any drops in frames either. Playing on the Pro
Game is great. I actually played the first through Extra. This is the first one I purchased. Enjoyed all of them but particularly liking this iteration!
Really enjoying this one.
It has some of that classic Uncharted feel to it, that modern Sony games lack.
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