Taking the Supermassive formula and applying it to a mash-up of Ridley Scott’s Alien and John Carpenter’s The Thing was exactly why I was intrigued to check out Directive 8020.
I’m a huge fan of both films, and the idea of having to decide whether my crewmate is actually my crewmate, or some murderous alien, and then living with the consequences if I’m wrong, sounded like a spectacular narrative experience.
Sadly, Directive 8020 delivers just a fraction of that potential, which left me entertained but ultimately underwhelmed.
The story follows the crew of the Cassiopeia, an interstellar scout, which is on its way to Tau Ceti f, the potential new home for humanity. Before it can get there, the ship is struck by a meteorite, and now a lifeform that can imitate other humans is spreading throughout the ship.

Having not played a Supermassive game since Until Dawn back in 2014, I was struck by just how many choices the game throws at you. Even 20 minutes in, you’re seeing some of the consequences of your actions, with the game constantly reminding you on-screen with the “consequence” tab.
Playing across a crew of about seven different people, your choices will range from how to answer questions to decisions on how to approach each new situation, and eventually choices which can lead to the survival or demise of certain characters.
In between, you’ll control the characters for trivial exploration, the odd quick-time event, and some shallow stealth segments – the latter of which gets old fast.
Ultimately, the format hasn’t changed much since Until Dawn, but it has become a bit more complex. For one, characters now have destinies which can be unlocked or missed out depending on your choices.
These destinies can determine whether someone becomes a hero or self-assured, for example, with each destiny unlocking new forms of character progression and narrative branches. The issue is that the characters are just fine. I never disliked anyone (unless I was supposed to), but I also never quite cared about anyone either.

Through various conversations and finding lore-filling text-logs, you do simultaneously learn about the character and decide who they are in the process, which I did enjoy. But because of that, everyone sort of feels like a blank slate, which is a waste when you have talent like No Time To Die’s Lashana Lynch amongst your ensemble.
But the game’s biggest crime is its setting. Despite its various references to Alien, the Cassiopeia, where almost all of the game takes place, is just dull.
Look, I’m not expecting something in line with the USCSS Nostromo, but its gunmetal futuristic aesthetic lacks any identity. Across my roughly seven hours exploring empty hallways, copy-and-paste offices, and lifeless crew quarters, I never once got a sense of scale or place.
Things certainly improve, visually at least, as all hell breaks loose in the latter half of the game, but I think it’s clear that the Cassiopeia was never quite the focus for Supermassive, which is a real shame. Whether it’s Dead Space’s USG Ishimura, Pathos-II in SOMA, or Sevastopol Station in Alien Isolation, a great spaceship (or underwater base) can be the lifeblood of a sci-fi horror game.

I will say, despite the slow beginning, the narrative does begin to pick up in the latter half. There are some nice twists in there, some grotesque horror I loved the design of, and a lot of the choices you make seemingly start to impact later parts of the narrative.
While I’d have liked some more, there are also some of those key The Thing moments, as you have to decide whether the person standing before you is human or a killer alien. These moments are a nice hit of tension, and are exactly the little pockets of magic that I was looking for from this game.
And of course, as a Supermassive game, there is ample opportunity for replaying here. There are different endings, characters can live or die, and you’ll encounter all of this via either choices or a myriad of quick-time events. One misplaced button and it's lights out for your favourite character.

Unless, that is, you want to try out the rewind system introduced with Directive 8020. This allows you to rewind back to key moments and choose a different path. There’s still a survivor mode for those who want to live with their mistakes, but this allows you to see more of the story without having to replay it from scratch.
I’m a little conflicted on this feature, though, as it’s nice as an option and one you can obviously ignore, but it does feel a bit counterintuitive. Each time a “turning point” decision is made, you’ll be reminded that you can change that decision.
However, most big decisions don’t immediately have consequences. There are choices you can make in one episode, and the consequences aren’t felt till the next, or later. So the game is encouraging you to change your mind before you even know the impact of your choices.
Then, if you do rewind to change your outcome, you just need to replay through a whole bit of the game anyway. So to me, it would just be much cleaner to start the game from scratch.

There’s a branching tree, of sorts, that lets you examine how different moments can split apart, but I felt like this took away from that mystery of the branching narrative. It would even detail, in some cases, how the moment changes, which mainly boils down to whether that character survives or doesn’t.
There is a part of me that is intrigued to go through it all again and try out other options, just to test the extent of the narrative freedom. However, the idea of having to sit through it all again doesn’t exactly thrill me.
I managed to test out the game on both PS5 and PS5 Pro across my playthrough, and was pleasantly surprised to have no issues across either version. There is the usual quality mode running at 30 frames per second and a smoother performance mode running at 60fps. For VRR displays, there is also a balanced 40fps mode on both consoles, which is the version I opted for. There are also some pretty nice haptics here for the DualSense lovers out there.
Conclusion
Directive 8020 had some serious potential, but it fails to conjure up anything of any real substance. There are little sparks of enjoyment in there, and I liked the Cassiopeia’s gradual descent into a gloopy, fleshy hell. But a dull setting, uninteresting characters, and overly simplistic gameplay segments left me fairly uninterested in seeing how else I could play out this branching narrative experience.





Comments 56
71 average on Metacritic your review score is on the low side
Hater alert and obviously not a Dark Pictures fan.
@ZodiacPlays I also find it odd they gave it to a reviewer who hadn't played any of supermassives other games in the last decade and none of the 4 previous dark pictures games
Still getting it.
Season 1 of The Dark Pictures was very hit-or-miss, so it's easy for me to believe that Directive 8020 is a dud. Dark Pictures is a series that needs more consistent quality. As it stands, the only titles I would recommend are Little Hope and House of Ashes.
They're my guilty pleasure games so I'll be getting it
While the first comments are a bit down on the review itself. I personally get it. I did not play the game, no. I really like these typ of games, though. And the more I saw of Directive 8020 over the past months left me less and less excited. Looked weird, felt odd and kinda messy. The initial trailer was super exciting back at the announcement and it just lost me over time and with the release of more material.
Same score as Gamespot and Game Informer, so why is it a problem here?
Currently at 70 on metacritic as well, not a good outlook for the game.
@UltimateOtaku91 So are we saying a 7/10 is a bad score? Just so we are all on the same page
I like these types of games so I am definitely getting it. I also find it a bit surprising that someone who hasn't played the rest of the Dark Pictures Anthology reviewed it. I would have really liked to know how it compares to the others in the review.
Love these types of games, I have most of the others. So will get it at some point for sure.
@Oram77 No, but these days if a game isn't 80+ people will turn their noses at it. If Playstation or Xbox release a game at 70 they get mocked for it. Gamers current high standards and relienace on metacritic has made some good games get overlooked and have failed sales wise.
I’m actually quite a fan of Supermassive titles. It depends on how much you like the specific story, but I’ve really enjoyed some of them. I’m looking forward to Directive 8020. I’ll be playing it this weekend, just the way it should be played: in complete darkness with headphones on.
@UltimateOtaku91 But these games are never going to be up for GOTY like a Xbox or a PS title, the level of quality just isn't there, but people like me still enjoy them for what they are.
@ZodiacPlays Avatar checks out. Brenda Song is a honey.
You lot ALWAYS have wild outlier reviews. Not saying it’s dishonest reviewing, but whatever criteria you use to review always seems to never fit the common agenda with other reviewers. As someone above stated, over 70+ on metacritic but only 5/10 here? …
I'm also throwing my hat into the ring to say it's a bit odd to have someone who hasn't played any other Supermassive game since Until Dawn review this. If you had, you'd understand the "replay decisions" system (which has gone by several names over the various games, but this reviewer may remember it as the Butterfly Effect moments from Until Dawn).
It'd also be remiss not to point out the contradiction in this review: they dislike the "replay decision" mechanic and said they'd rather play the game through from start to finish again, but then also say they have no desire to replay the game.
Now I get that replayability all depends on your enjoyment of the game, but how can you dismiss a totally optional feature designed to help players to see all outcomes, collect all trophies, change decisions to allow them to go for the equivalent of a save everyone/lose everyone run in favour of a complete replay, especially when you're claiming you don't want to reply everything. It makes little sense.
That said, I do understand the sense of spoilers when looking at the branching web of decisions and their outcomes, but this whole mechanic is designed for replaying the game, not for your first play through. I can't speak for how this is presented in Directive 8020, but the previous games showed you this is available, but didn't push you to immediately use it as implied in this review.
I'm not trying to neg on this review, just point out some things as someone who has played the other Supermassive titles.
I'm still interested to play Directive 8020, but I'll wait for the inevitable price drop/sale/PS Plus inclusion.
price is bit expensive for a short game
@Oram77 is a 7/10 score bad? No, at face value, it is not. Now, am I going to spend $70 as well as invest hours upon hours of my time on a 7/10. Almost always, the answer is no.
I do the same thing with the user scores on the PS store. If the average rating of a game isn't at least 4.0 then I'm not going to bother with it.
Yeah.. Gotta say like others, it makes no sense to let someone review this that never played previous supermassive games. This review is so bizarre.
I enjoyed all and also, the review misses on main core of the game - the co-op. This is where the real fun is. I am pre-ordering today so i can still get the discount of that for the physical version. I am even getting 2 since a friend of mine has a b-day and we played all other together.
I've played all of these games and they're a real mixed bag. I liked the one with the soliders. Quite liked the werewolf one. The ship one was bad. Really all over the place. I'll still play this one since I like these types of games even when they're duds.
@tangyzesty I mean Directive 8020 is £38.95 here in the Uk which sounds reasonable to me 🤷♂️ Oh I also find the review scores on the store abit of a meme as they are either 5 stars or stars most of the time
Surely we can all agree that they basically got lucky "right time, right place" with Until Dawn?
Hell, we don't even need this game as proof, we were probably there maybe 2 or 3 games into the Dark Pictures stuff. All their VR stuff was pretty bad as well.
Its not even budget because they had another publisher backed big budget attempt with the Quarry. Also terrible!
Every other game they've made range from terrible to low average. They couldn't even successfully remake Until Dawn (different studio, but some OG members)? Pull the plug
Looking at a couple of review round ups, it seems like scores for this are all over the place. Seems like one of those that is going to be divisive, and whether you have a good time will depend on your tolerance for certain flaws.
This review actually read to me like a lot of the ups and downs I have come to expect from Supermassive, so I will probably pick it up when it is on sale. I like their games, and I find them entertaining, but I haven't loved any of them. But they are usually worth a play session or two.
Until Dawn is still their best by a lot.
Remember, kids: every review score should be the same as metacritic score. If it's lower, you're hater. If it's higher, review is bought.
@Dalamar "I can't believe that with a Metacritic of 7.1 not every outlet gave it exactly 7.1, because that must be how averages work right? Right?".
I do enjoy the Dark Pictures games, but it also feels like none of them have quite managed to reach the level of Until Dawn. Some are certainly better than others.
Directive 8020 hasn't captivated me yet from the trailers and overall setting. Space horror in general doesn't interest me as much as murder mansions and death traps like what The Devil in Me had. So I'll probably hold off on a sale for Directive 8020.
@Dalamar No, no. If the review is higher for a game someone likes then it's automatically fair and honest 🤗 If it's lower then the reviewer has no idea what they're talking about and should immediately be disregarded at all costs.
In all seriousness though, I don't get why some can't understand that people have different opinions 🤷♀️ Personally, I like to see different views on things.
@trev666 is this a troll comment? Why would anyone want an reviews to be identical? Ridiculous
this has a 7.2 on Metacritic so your review is 2.2 stars too low. Hopefully you will get this fixed ASAP!
Yikes. Was hoping for a higher score. Based on past experience Pushsquare reviews mostly align with my preferences so it’s always a great indicator for me before buying a game. Thanks for that by the way .
Since I still got a good backlog, will give this one a try further down the line.
Had an unwelcome flashback of IGN's review of Alien Isolation reading this.
I'm getting it for the co-op regardless. Great way to spend five hours or so.
@ItsAlwaysSunnyyy no its not a troll comment. His comment mirrors what some of us are also thinking in that on occasion PS uses a reviewer who has no experience with the games they've been tasked to review. Non souls like gamers given a souls like game to review etc and then said game being unfairly rated and discouraging those gamers who were eagerly waiting for it to skip a great game they otherwise would have really enjoyed. PS do need to keep these things in mind but they rarely do.
I don't know but a narrative game having "dull setting, uninteresting characters and weak gameplay" sounds like a 5/10 for me. If the critic felt this way the score is fair even if the babies on this site cry.
Also, needing to play every game in a franchise to qualify for reviewing it is idiot talk. A good game is a good game and if IIRC the whole point of The Dark Pictures is they're all barely connected. Also, this game wants to get a new audience which is why they made so many changes.
You haven't played a Supermassive game in 10 years? (!)
Ouch on that headline. Bit of an unnecessary jab. Hyperbole or clickbait?
Looking forward to getting this, I love supermassive games!
@Hairy_Potter Dedicated home theater system crushes headphones and is the proper way to play.
A game like this is always going to be divisive, hence the disparity in review scores.
@trev666 Everyone has a different take, Aaron doesn't need to cohere with the consensus.
I reviewed Directive 8020 for PSU and I feel like in a few ways it was better than previous SuperMassive efforts. For example, none of the characters made me feel compelled to make choices to force their demise. None of them are irritants and they're not teenaged morons either.
I do think the journey is entertaining and inspired enough, but my biggest grips comes from the slow and dull stealth sections, but at least you can make mistakes and the story continues along regardless.
Supermassive has some great games, some good games, and some that are somewhere in-between good and great.
…Until Dawn-great
…Until Dawn Rush of Blood-very good
…Man of Medan-good, but the worst of ‘em
…Little Hope-very good
…House of Ashes-pretty good
…The Devil in Me-VERY good, my favorite of the Dark Pictures’ games
…Until Dawn Switchback-great
…The Quarry-VERY good for $10, just good if $70
…The Casting of Frank Stone-pretty good
All the games have silly quicktime events, and pretty much all the characters in all the games are flawed and/or blank slate-ish in personality—they’re supposed to be, and that’s what makes it a challenge when making decisions for the characters:
—Do you make choices based on how the game perceives them? Or…
—Do you make choices based on who you are and what you’d do if put in that situation?
As for the commenter who said that a 5/10 is too low and that PushSquare is an outlier, well…if the reviewer had given the game a 7 like everyone else, what’s the point in reading the review? It’d be the same as everyone else’s.
And, as for the commenter who said that this game shouldn’t be reviewed by someone who doesn’t play Supermassive games, I agree and disagree. I totally get it—you want an expert with experience to handle that review; they know how it compares to other games of its ilk. By having a fresh reviewer give this game a go, yes, it’s true, the score might not line up with other reviewers who’ve had more experience with Supermassive’s games, but it’s always fascinating to learn how and why they see a game as good (or not) from a fresh set of eyes.
@Oram77 it is when damn near every game is a 7/10 now days because journo’s don’t want offend devs so they lose access to games early.
@For-Kier where do you all come up with these narratives with zero evidence whatsoever?
I actually really like these games!! I'm in!
It has a randomly decent British and Irish cast if nothing else. But I loathe these games so no chance of playing it 😂
In this day and age, I only believe in the gameplay I see and the feeling when I play will determine whether it is good or bad. All the reviews of the newspaper are all 'inanimate' or don't even understand the game, players really shouldn't be led by such scores.
After watching all the gameplay of D8020, it is also quite attractive and dramatic to play, which is also a good experience in the space horror genre that I have rarely seen recently.
@Northern_munkey
Amen brother. You see the truth of it 👍
weird, reading it doesn't sound like a '5' game. Dull spaceship shouldn't matter that much.
IGN gave it an 8 by the way.
To me the only thing worse than horror (not a fan) is boring horror.
A good game is good on it's own, it doesn't need any series context to "get it".
It looks like a average game that some people will like more and some people will like less.
@Almost_Ghostly I agree—if possible, then yes. However, I prefer a headset because I play a lot at night, I live in an apartment building, and I don’t want to disturb my neighbors.
@Hairy_Potter I've lucked out in that aspect. 10 years in the same apartment and not any complaints about my tunes cranked or movies at near theater volumes even at 3am in the morning. haha
@darylb24 Country, rap, and top 40 music all come to mind as things that are absolutely horrible.
I loved it all the way through. You need an attention span of a gnat to not appreciate the narrative arc. The ONLY let down for me, was where you are given a fork in the road for Anders, but **without spoilers** you are not allowed to back out of the caves. Poor!
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