The Shantae series is an odd one, isn't it? It's been around for quite some time, but never made a huge impact. The Metroidvania style gameplay and quirky writing are adored by fans, but despite being quietly very good, the games remain ignored by most. Funnily enough, you can play three of the four titles right now on PlayStation 4, an interesting case of waiting for a bus only for three to turn up at once. Well, within a year and a half of each other, but that's some quick work in the gaming world.
But while the earlier games retain their pixelated platforming charms, the Kickstarted Shantae: Half-Genie Hero may be the best of the bunch, and a great starting point for newcomers. Every major character from the previous games is reintroduced one way or another, while a more modern vector art style completely changes the look of Shantae and her home world of Sequin Land. This new aesthetic is by far the biggest differentiator; in every other aspect this is every inch a Shantae game, complete with large, explorable levels, catchy music, and a light-hearted story.
Shantae is awoken in the night by a mysterious voice, which she follows to her Uncle's home. In a hidden cavern, the voice reveals itself to be from the genie realm, and warns Shantae of a great danger that threatens to destroy both worlds. Your adventure starts in the peaceful Scuttle Town, where you're introduced to a few main characters before travelling to the first proper level. The loading times are minimal, and going from place to place is kept nicely within the context of the world, so you're nearly always kept engaged.
With just six levels to muck about in, there is a fair amount of repetition as you return to them later on. However, they're vast, varied, and packed with hidden and walled-off areas; you'll constantly be discovering new paths, the levels evolving as you do. Finishing a level and beating its boss unlocks one of the many animal forms that Shantae can adopt at any time. These range from a high-jumping, wall-climbing monkey to a lumbering, wall-smashing elephant, and much more besides. Not only do most of these alternate forms affect how you can navigate the levels, revealing secrets and collectibles in the process, but they can also bring new attacks, means of healing yourself, or even skipping sections altogether with the Warp Dance.
But Shantae herself is just as versatile as her Swiss army knife of transformations. Her signature hair whipping melee attack returns alongside some tried and tested magical powers, including fireballs, deflective shields, and lightning strikes. Fighting the bad guys with a combination of the hair whip and the magic abilities works fine, but it can be all too easy to rely solely on the basic attack. Once fully upgraded, it does a lot of damage pretty quickly, mooting some of the offensive magic. Still, there are plenty of options in combat to play around with, and the defensive powers especially are very useful against some of the bosses.
Although the game is not very challenging, the design is unabashedly old-school. The 2D platforming and endless quest for collectibles and MacGuffins, alongside the varied environments and memorable characters, makes this feel like a game straight from the 90s – in a good way. While there's nothing truly innovative on display here, there are some areas where Half-Genie Hero really shines. The level design is great, changing once their boss is defeated and always worth going back to. The writing is whimsical, silly, and playful, with an oddball sense of humour throwing jokes and breaking the fourth wall wherever it pleases.
All told, Shantae: Half-Genie Hero is a very solid Metroidvania-esque platformer that caters to fans old and new. Everything that is loved about this series remains, while a brand new art style and a simple story put the barrier to entry very low. There's a lot of backtracking, and we found the combat to be a bit shallow, but the gameplay is largely very good, and you'll constantly be switching forms as you explore and hunt down everything the game has to offer. It's wonderfully light-hearted and doesn't take itself seriously, which is sadly quite rare these days. If you're after a tightly designed platformer with memorable characters and varied gameplay, Half-Genie Hero is here to grant that wish.
Not as good as Pirates Curse I don't think, but Pirates Curse only felt right on 3DS due to low res assets.
This game is really good, kinda short though. And I'm glad that the series is branching out more than just being on Nintendo handheld systems.
Too many transformations. Short, linear level design. A lack of story development and fun character writing. Easily the worst entry in the series.
I've just started to get into indie games and I'm currently playing through Shantae and the Pirates Curse. I'm nearly done it and I have to say it's incredible. Easily one of my all-time favorite sidescrollers.
From what I have heard, it seems Half-Genie Hero isn't as good as the previous entries. I'm not saying I heard it's bad; in fact, I've heard it's quite good... just not quite as good as previous entries. I'm still very excited to pick it up when I finish Pirate's Curse, though.
Having a lot of fun with it. Hope more make it to vita.
Loved Half Genie. 9/10 for me. A masterclass in graphics and sound design. Plays like a very colorful cartoon. The animals offer nice variety and I absolutely loved the back tracking in this game. Re-exploring an area with a new power is great and unveils many little secrets. Its occasionally tricky to work out where to go next, even with the bath house gal's hints. The bosses, although well designed, couldve been tougher ... after 4 hours when youve levelled up your hearts and abilities/armour etc, you can keep taking hits without fear of failure, especially if youve collected a stash of rejuvination items. Still, minor quibbles for an exceptionally fun little gem.
I have all four but have only played the first one.
I really like this game, shantae is a fun character and the game has great graphics. I hope wayforward remake the earlier game with this game engine graphics, I play risky revenge on ps4 but the graphics is horrible on big screen tv.
@Fight_Teza_Fight I bet this looks great on the Vita. Games this colourful and sharp always do
@YouSeemFRAZZLED Have to say, I was pretty surprised to see her so pale when the review went live!
Thanks for reading, everyone It's interesting to see such mixed feelings for Half-Genie Hero. Which Shantae game is your favourite?
Must buy it when it's in a sale.
@Quintumply Big fan of Pirate's Curse myself. It feels like the most complete package with all the good stuff I like about the series mixed just right.
@Quintumply might you be so Kind as to explain to me why this game got a 7/10 on pushsquare and an outstanding 9/10 on nintendollife?
Is the PS4 Version in any regards worse than the WiiU one or is it just the occasional "two People two opinions"? Thanks in advance!
@consolfreak1982 I'm sorry for the (very) late response to your question - I never received a notification!
As far as I'm aware, the game is the same on both consoles. I guess the reviewer for Nintendo Life liked it a bit more than I did. A 7 is by no means a bad score, though!
I hope this is still helpful two months down the line!
@Quintumply wow hello and thanks very much for takin time and respond!!! I can see what you mean maybe it's also somethin console - related but it sure is two seperate opinions on the same game! I liked Pirates Curse so I will definitely get this one as well - I admit at first I liked the pixel style of Pirates Curse more, this one reminded me of the Ducktales Remaster too much (good artstyle but animations were a bit disappointing). But after watchin some gameplay I think that the latest shantae game really looks great in motion and I bet it plays even better on PS4 due to the controlller. And yeah well .. the trophies lol
@consolfreak1982 No problem - sorry I didn't get back to you sooner.
I haven't played the Wii U version of the game so I don't know for sure whether there are any major differences.
The new art style is a big change from the pixel art, but I personally think it's great. And there's a reason it reminds you of Ducktales Remastered - it was developed by the same studio
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