In Groundhog Day: Like Father Like Son, a virtual reality sorta-sequel to the classic movie, you play as Phil Connors Jr. -- the cocksure son of Bill Murray's character and social media influencer on the rise. He's back in Punxsutawney to see his family and celebrate the unveiling of a statue in his father's honour. It's meant to be a swift visit, with a flight to LA booked for that night, but of course, Junior gets stuck in the very same cycle his Dad did. It might sound like living the same day every day would be repetitive, but that's kind of the point.

Using two PS Move controllers, you'll teleport around a handful of scenes that will, initially, play out the same on each repeat. There's a fair amount to interact with in each location, though, and experimenting with new approaches will yield fresh results. As you find ways to make everyone happy, you'll slowly uncover new dialogue, new areas to visit, and the next chunk of story. It's a strong concept and a good fit on PSVR.

It's a shame, then, there are some issues. The presentation is unimpressive, with character models particularly poor and terribly animated. The abundance of loading screens interrupts things far too frequently, and some of the writing and voice acting leaves a lot to be desired. Minigames pepper the experience but miss more than they hit, and the occasional issue with movement tracking can be a pain. At the end of the day, this is a neat experiment that fans of the film will enjoy, but overall it fails to measure up to the source material.