Echoes of Aincrad: Sword Art Online will see the long-standing franchise return to PS5 this summer, and based on what we saw at a recent Bandai Namco press event, it's set to be a fairly fresh take on the property.
In a nutshell, Echoes of Aincrad embraces the darker side of Sword Art Online; it's about battling your way through the original death game, where being killed in the virtual reality MMO means dying in real life.
And no, you don't play as Kirito this time around. Instead, you get to create your own character from the ground up, deciding on their looks and fighting style. The latter can be refined as the game progresses, through the unlocking of perks and skills as you level up.

Indeed, this is an action RPG with what seems to be a heavy emphasis on counterattacks. Not one, not two, but three different reversal techniques were shown off, with the idea being that you react to your opponent's tells.
When you see the gameplay for yourself, you'll be tempted to say that this is a Soulslike — that dreaded word — but the way it's being described, we're more inclined to call it a slower, more methodical take on the kind of combat that Sword Art Online games have been pedalling for years.
We only got to see relatively early sword and shield gameplay, but we've been told that, depending on your weapon type, your approach to battle can change quite dramatically.
Another aspect of combat that you're encouraged to tweak is the partner system. You certainly don't have to fight alone, with the game providing over ten NPC companions, each with their own unique ability.
We got the impression that this is a core part of the action; allies will unleash powerful blows when you pull off a successful parry, for example, and you can command them to act defensively or press the attack.
If you're wondering whether this means you can team up with other players, there's been no mention of co-op. All we know right now is that Echoes of Aincrad offers what Bandai Namco calls a "single-player campaign".
In any case, we're hoping that the partner system is worth experimenting with, because it could help Echoes of Aincrad stand out in what is, admittedly, a rather saturated genre.
And then there's the exploration. The adventure takes place across open world-style environments, filled with map markers and the like.
It's nothing you haven't seen before, but it looks as though you'll have to uncover the map itself; finding all-important 'safe areas' reveals your surroundings, and you'll apparently need to acquire specific items in order to remove environmental obstacles.
Numerous optional bosses and the promise of rare loot should tempt players into taking a look around, too. The gameplay we saw was full of fights against stronger foes who were just wandering around certain areas.
That loot, by the way, seems plentiful. Boss beasties drop loads of shiny items upon defeat, and if you're not rewarded with a sick new sword right off the bat, you'll scoop some materials that can be used to upgrade existing armaments.
We didn't get to see how deep these elements go, but if we've learned anything from past Sword Art Online titles, the crafting and upgrading systems should encourage a healthy amount of grinding.
First impressions are solid, then. Echoes of Aincrad is, arguably, what the Sword Art Online games need — a bigger budget, back-to-basics adaptation with an emphasis on engaging combat and the tense exploration of an intriguing world.
Echoes of Aincrad: Sword Art Online is targeting a 10th July release date on PS5, but are you interested? Remember to level up in the comments section below.





Comments 14
As a fan of Re:Hollow Fragment, all I ever wanted was to return to the original world that started it all! Aincrad!
This actually looks good
I think this is what this series needed. No more kirito garbage with his harem. Bring in new characters and give people the feeling of using the character you made to play an "mmo".
I really liked the first half of the first season of SAP, everything after that is garbage, so this game is a real surprise to me and got me interested.
At this point, there have been more games than anime seasons, films and spin-offs. And the games aren't exactly known for their quality.
This one looks cool, but I'll wait for reviews. Hopefully this one will be great, but I won't hold my breath.
So it’s an anime version of Elden Ring. Sign me up.
Definitely interested in this. Just hope it's not as convoluted as some of the previous games.
I’ve never played any of the SAO games, but this looks a solid starting place. A bit of a less weird Dragon’s Dogma meets Elden Ring with a good bunch of classic JRPG thrown in the mix.
Looks kinda stiff and the graphics are not impressive they should be at least trails in the sky remake lvl if falcom can do it why not Bandai
I have such a soft spot for this entire franchise. The games have never been amazing, but they scratch a certain itch.
Although with the show I will forever be chasing the emotional devastation of the Mother's Rosario arc.
Haven't been interested in an SAO game since the Gun Gale Online one, but this looks pretty decent. Might check it out at some point.
I had a high expectations for this reveal instead of just getting another SAO and this time soulslike apparently.
What a disappointing announcement.
If this is a anime style open world like Nioh 3 / Elden Ring then its certainly right up my alley, but I want to see more. Really enjoyed the series, even if the sequels get a bit wierd but playing as an orignal character is a much better idea. It will make it feel more like the series especially if the character creater has loads of options.
I like how it looks, but then I get put off by an expansion.
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