
Control Resonant launches on PS5 today, and developer Remedy is already addressing feedback it's received from critic reviews and early access players.
While the game has been received incredibly well, a lot of reports covering the opening hours of the experience mention difficult combat where you die way too easily. I can agree with this as, I started Control Resonant last night and found it surprisingly tough in the first open area. It's also a criticism many reviews and early access players have brought up.
To address the difficulty, Remedy has pushed a hotfix live (which you won't need to download) that makes some tweaks and changes to enemy health and your weapons. As per the official website post, here's what the team has done:
- Reduce the base health and required Falter (stun) level of most enemies, as well as the Dancer and Deserter bosses
- Increase maximum Aberrant Strength and maximum Ability Strength
- These strength increases follow a curve, with progressively larger increases towards the end. The more upgrades you have, the more damage you deal
"We strongly believe these changes will improve the gameplay feel and flow while still providing a challenge," the Finnish outfit said, having admitted enemies can feel "too tanky" during the opening hours of the game.





