Silent Hill 2 studio Bloober Team has acknowledged the problems affecting the game when running on PS5 Pro, stating it's working on a fix. Last month's horror remake is one of a few titles facing graphical flaws when played on Sony's new upgraded console, with reports of reflections constantly flickering on-screen.
Now, in response to a fan on Twitter, the developer's account simply said: "We're working on it!"
Despite being officially listed as a PS5 Pro Enhanced game, Silent Hill 2 has never actually received an official PS5 Pro patch. These issues have appeared after running the standard PS5 version on a PS5 Pro. Meanwhile, the likes of Star Wars Jedi: Survivor, which has received a PS5 Pro update, is also causing issues. Respawn Entertainment is working on a fix too. The problems have even led some owners to protest against certain developers' decisions to strip the standard PS5 graphics modes out of the PS5 Pro version. This would at least allow them to play the game as it was originally intended.
Have you encountered the same sort of reflection flickering problems when playing Silent Hill 2 on PS5 Pro? Post your experiences in the comments below.
[source x.com]
Comments 18
Seems like Unreal is generally being a bother for most games. Too many issues on console and PC. Sadly it's become the de facto third party engine since no company wants to invest on training staff to use in-house engines.
@ChimpMasta Digital Foundry confirmed that in this case Silent Hill 2 is pro enhanced, it’s just an awful patch, so on this occasion Sony weren’t legally wrong.
@ChimpMasta It’s in their patreon weekly video, should be out on YT tomorrow!
It seems like the only thing added was PSSR but was an older sloppier version and it’s head butting with FSR causing artifacting, I think the resolution of performance mode was still a base 930p so really poor implementation.
@breakneck Unreal 5 looks nice but honestly when i hear a game is running it i let out a John Wick style "Oh". Thank god Sony relies on its own quite frankly better engines.
@ChimpMasta Weird to try and flip this on Sony, it's up to the DEVS what it is in their patches. Sony only lists whether it has had a Pro patch or not, and it has, it's up to the devs to make it up to scratch. (When did everything have to be litigious? No need for the drama)
@breakneck
Yeah, I wish more developers built their own optimized engine, instead of taking the "easy" way out, with UE. Especially when they don't seem to know, how to use the engine properly.
Good to know. Would be great if remedy, respawn, and bioware were working on fixes. Those games have major issues too.
Silent no longer...
Gee, you mean the ‘learning’ part in machine learning means it takes time to train the ai to get better across different scenarios? Kind of like how the first iteration of DLSS was garbage, but now it’s a godsend? Who could have guessed.
"These issues have appeared after running the standard PS5 version on a PS5 Pro"
If this hasnt been enhanced for Pro, the game shouldnt look any different from base console (*), and you are running the base PS5's graphical modes. We havent heard of any widespread issues affecting non patched games.
If this has been enhanced for Pro as per @DonJorginho comment above regarding DF confirming this, then I would expect a fair bit more than just PSSR being added - eg fixed framerate in the areas which currently run badly on base, higher pre upscaler res, maybe visual settings.
This sounds like a very disappointing job by these devs (its a recent release and plenty of others have done a good job), and my money can stay in my pocket until they sort this all out.
Gives me time to hold off, got plenty to play!
Good to know, I've still yet to start Silent Hill 2 on the Pro and am tempted to just run version 1.0 from the disc for the time being.
Another example where it would have been useful to simply leave in the existing PS5 options for users to choose from
Was it pro enhanced or not 😑 conflicting reports, part of me is hoping it wasn’t so the frame rate improvement over base was automatic but then it automatcally looked like ***** too
@SystemAddict It is definitely Pro "enhanced". Digital Foundry confirmed it's using PSSR upscaling which is the source of the problems. It has the same flickering/image stability issues as Jedi Survivor.
The pro "enhancement" must have been already built into the release version or stealth included in one the early patches.
Maybe the devs were messing around with Pro version of the game (timeline-wise they would have had access to dev kits a few months before release), ran out of time to finish it, and then forgot to disable that functionality.
It's also worth nothing the patch that added Jedi Survivor's Pro "enhancement" was actually released back in September. The game did not get a new update upon the PS5 Pro's release. They clearly did that work months ago.
That aligns with both these games probably using early versions of PSSR training models which are obviously not good.
@DennisReynolds
i let out a John Wick style "Oh"
LOL, made me chuckle (whilst picturing the iconic scene)
These issues have seemingly been caused by an older version of PSSR. Which is par for the course for brand new hardware, especially considering it employs a piece of tech that gets better with time by definition (machine learning's gotta learn).
A clear indication of this is how Sony's first party implementations have been stellar. It's expected that Sony would give its studios early access to the latest versions of its SDK.
Granted, this is not great for people who got the Pro on day one, but it's also expected that early adopters would have to endure some troubled waters. It's also not a great look for the console, but these things do tend to be quickly forgotten provided the issues are ironed out in due time.
The silver lining here is that Sony is getting an important head start in the console race by being the first to deploy AI-based upscaling. This tech should be an important foundation of the PS6, and it will be very mature by the time the next-gen console comes out.
Disappointing, for sure. Bloober finally got their sh*t together and released a fantastic game, and now this…
I sincerely hope they’re able to rectify this with an updated patch, which we now know they’re working on. The game is utterly fantastic and deserves to shine on the Pro! They should talk to Shift Up, because that Pro patch is how it’s done! ☑️
Seems that 'flickering textures' is some global, constant and well-known problem on any new system, and I don't think it's related to game engine. For instance, Assassin's Creed: Syndicate had been almost unplayable on PS5 for a long time (before they eventually released a patch after years of game fan's pleading) due to that same flickering textures problem, and before that, it was the issue on PS4 Pro and they released a patch for PS4 Pro.
Another game I can name is DOOM (2016) which has some (minor) flickering textures when running on PS5.
These games have different game engines, so the problem is not Unreal.
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