Resident Evil Village will run at 60 frames-per-second in 4K on PlayStation 5 – assuming you have raytracing disabled. Enabling the fancy reflection features will drop the framerate to 45 frames-per-second, although its 4K resolution will be retained. There’s no raytracing option at 60 frames-per-second, but we’d love to see this added post-release, similar to Marvel’s Spider-Man: Miles Morales.
On the PlayStation 4, the resolution drops significantly. Those still playing on a base console will get 900p at 45 frames-per-second, although the PS4 Pro will offer 1080p at 60 frames-per-second. Those who want a higher resolution on Sony’s mid-gen console will also be able to opt for 4K at 30 frames-per-second courtesy of a “high resolution” toggle – although we expect there’ll be some form of reconstruction involved there.
All in all it’s another impressive turnout for the RE Engine, considering the breadth of different platforms involved here. However, we are concerned by the emphasis on 45 frames-per-second – perhaps an option to cap at 30 frames-per-second would have been preferred by those sensitive to inconsistent framerates. The proof will be in the pudding, we suppose – all we can say so far is that the title’s looking stunning in its latest gameplay trailer.
You’ll be able to see for yourself when a new Resident Evil Village demo rolls out on both PS5 and PS4 over the coming weeks, and you can find out when to play through here.
[source residentevil.com]
Comments 51
45fps? That's the first time I've ever seen a game targeting 45fps wth
Damn Capcom I've heard of artsy and then I've heard of questionable
Capping your framerate at 45fps is DEFINITELY the latter
45fps seems weird. Just cap it at 30fps. Nobody expects the PS4 version to perform better than that.
Also sucks that the raytracing option on PS5 doesn't allow you to drop the resolution instead of the framerate.
45? Who is that for? At least do 40 for 120hz TVs. Very strange choice.
Needs VRR now...
@everynowandben
Probably for Xbox... Lol
Come on, I don't care for 4k. Just give us an option for 1080p 60fps with ray tracing.
That’s a very weird choice of frame rate options. Just give me a 1440p/1080p 60 with Ray tracing setting. 4K is a waste of resources.
@TrueAssassin86x Because Xbox actually supports VRR? Haha.. yeah, maybe. Still weird though since what, like maybe 2% of TVs have a VRR setting? Hopefully they add more options in the future.
Eh, I’ll just play without ray tracing then. Going from Tony Hawk and Crash 4 to AC Odyssey is seriously jarring on the framerate front. 45 is a new one on me though, although I think that’s about what Resi 2 ran on my laptop 😂
Nice! I’ll likely buy this game on Steam as it’s 15% off but those specs sound good for PS5 too
@koffing you and many others seem to be confused with how VRR works - if it’s a stable 45 FPS then you won’t see stuttering, drops, or frame time inconsistencies. VRR will only make a difference if the 45 FPS turns out to be unstable and lowers or increases frequently
So that's no ray tracing for me then, I can't go back to under 60fps anymore for big budget games at least. I think they could have done 1440p 60fps with ray tracing and it would have been the best of all worlds.
Couldn't they have done the Miles Morales thing? 1440p at 60 fps with RTX? Hell, 1080p/60fps with RTX would have been more than okay with me.
Modern gaming is aweful tbh 🙄🙄
@huyi Yeah, modern gaming really does inspire awe.
@RBMango They could have, but this isn't a next gen only title. Doing that would've added more development time. And they're already having to develop for PS4, Xbox One, PS4 Pro, Series X|S, PS5, PC, and Stadia. It probably come in a patch later on after release just RTX 60FPS mode came to Miles Morales after launch.
I guess we're finally starting to see games that simply just can't run efficiently on the last generation hardware. It's good to see that the difference in power is finally starting to be properly utilized by the developers and hopefully as this gen continues and they get more comfortable with the hardware they'll be able to deliver 4K RT at 60 FPS on PS5 too.
Glad people still on last gen systems will get to play this. Bit of an odd target for framerate though.
@ATaco If you want the definitive RT experience you need a high end PC for that. I don't think Consoles will come close to this personally but we'll see I guess.
understandable ; next gen is here and is current gen now , so any games that come out for it , its best for it to be mostly focused on the ps5. we've had the ps4 for , what , 8 years ? its showing its age and crapping out by now anyway. no need for games to be held back by old & milked hardware.
I assume they lock it to 45, not just cap max frame rate to 45 on base ps4 console.
Well 4K 60fps without Ray tracing it is then. Hopefully a 1080p 60fps with Ray tracing patch will come soon. I've never been one to care about fps but the PS5 is slowly changing my opinion it with 60fps becoming more common. Idk if that's a bad or good thing...
yes, there should be an option to lock the framerate at a perfect 30fps. why does capcom always do this to us? 30fps is a smoother experience than random spikes ranging between 31 and 45fps. is capcom really that dense? they did this with resi 2 remake as well... hell, i would play this game at 720p/60 if they offered that as an option as well.
@2cents unfortunately it won't be locked to 45fps... it will be an unlocked framerate that dips and spikes but maxes out at 45fps. that is certainly not as smooth of an experience as a locked 30fps. all you need to do is play a naughty dog game to see how smooth 30fps can be by comparison.
@Steel76 agreed. capcom is really bad when it comes to this stuff. they pulled this stunt with resi 2 remake as well for reasons unknown. if you can't hit 60fps, lock it at 30fps. it is quite simple, really.
45fps, that'll look awful, Arkham Asylum does the same thing on One X and it looks dreadful. Just lock it to 30fps
I’ve been trying to feel the FPS difference between 30fps and 60fps in control ultimate. For the life of me I can’t do it. I want to be able to, I want to feel the revelatory experience everyone goes on about, but I just can’t.
As such, I’ll likely stick to 30fps in games that give the option, unless a real difference is more easily felt in platformers or racing games or something.
45 fps and 900p is a pretty good result for 8 years hardware 😃
Also I prefer anything above 30 fps, I didn't have problems playing 40-50 fps god of war on ps4 pro back then.
PS5 should start embracing the upscaling technics. 1440p checkerboardered to 4K with raytracing and 60 fps should have been in there as an option.
4k 45fps with raytracing is my choice and perfect for me. People are acting like kids in the toyshop..you can't expect to choose from 6 different options. We should appreciate we CAN choose at all not like last gen mostly. I know people are moaning for everything these days but come on...we have 2 amazing options on PS5
@The_New_Butler that's true but I think we need to wait a bit to have true next gen games. These games had been in development for years and both for last and next gen consoles. The true next gen experience comes later i think. Companies are developing new graphical engines designed for next gen consoles. For example Unreal Engine 5 ( which is designed for PS5) will be available this year for the studios and so on. So i would say we need to wait 2-3 years to have the full experience.
That's how i see the things but I understand what you are saying.
I think I'll hold out till I get a PS5 on this one. Although I'll be very interested in the ps4 ps5 comparison videos.
The 45 fps seems like a weird choice. DF's John Linneman tweeted that he suspects that it's not an actual cap but rather the avg frame rate in that mode... I personally think it might be "45 or higher". Either way - a little baffling that they didn't go for resolution scaling instead - maybe the engine isn't good at that?
@Tatarimokke we should be thankful for 2 options? Get a grip of yourself. Modern Consoles are basically just gaming PC's these day which have plenty of options for the user to customise their experience
@Voltan the RE engine has all sorts of tricks built into it so I'd be very surprised if these were just native fixes resolutions. I do agree the 45fps is likely an average performance as even on their Steam page they are pretty clear about framerates and not hitting 60 with certain hardware/settings
Fps > resolution
45 fps is about what i play the Hitman games at anyway so it will be fine in a slow paced horror game
Woo.. my Pro is red-E for 60fps/1080!
Raytracing doesn't really do much for me so 4K, 60 fps is cool. Truth is most games still look good enough in 1080p, a stable 60 frames per second is most important.
How does 45fps work with a 60Hz refresh rate... My guess is its targeting 60fps but hovering around 45 on average. To be honest, the other RE remakes on PS4 were mostly around 40-50fps in action I think, and they played fine to me somehow even though I normally find variable frame rates distracting.
I'll play the demo today and wait if I should play the game on my base PS4 or wait to play when I get my PS5
@Texan_Survivor That guy is a joke.
I can live without ray tracing, as long as we get a stable 60 fps.
After playing the demo I kind of feel like RE7 (and definitely RE2 and 3 remake) looked better than what I saw in the demo. Character models just didn't look that good to me and the outdoor environment looked a bit flat
@thefourfoldroot I think the 60 FPS is only a big issue in really fastpaced games. I dont know if MHW on PS4 is 30 if so i dont really have any issues with it. Then again lots of games play perfectly fine on 30 FPS.
@carlos82 But why not go for the 30 FPS with Ray tracing or just go for the lower resolution. I like a stable game more then jumping framerates with a higher resolution.
@Flaming_Kaiser absolutely or just have more options in general for customising our experience. I've just got a 144hz freesync screen for my PC and have quickly realised that resolution is one of the least important aspects of my overall gaming experience
@carlos82 Yeah i know but it also makes the consoles idea a problem. If you want good working games you dont want to spend time on several setups. Its clear we dont want to pay the extra so its not really fair to ask all the extra's.
The great thing about consoles is the optimised games with lowend hardware. A PC is quite the opposite its like putting a yet engine in a small car, killing a mosquito with a rocketlauncher.
Thats why im more impressed with AMD all in one chips then a graphics card that uses the same power as a old computer and that is as big as a console.
To be fair i think as a society we could try to be more respectfull towards stuff like phones,Tv's, consoles build them to last instead of making them obsolete.
The 10 year plan of a consoles isnt a big issue for me now we need a easier way to fix stuff it would be even better if repairing would be the thing to strife for instead of smaller things that are insane expensive to fix.
Look at phones and laptops its cheaper to buy new one instead of repearing it a lot of the time.
@thefourfoldroot That is funny because I really didn't think 60 FPS made much of a difference until I started playing around with Control. That is the game that really crystalized the difference, I think because it is so easy to switch between 30 and 60 in the options menu, lol. Also, the trauma of trying to play that game on a base PS4 may contribute to my sensitivity.
That said, I played the Village demo with Ray Tracing on and it played fine, I noticed no issues with the frame rate or stutter. Maybe it's because I was too scared of the werewolves running around in the grass, so I was already shuddering.
@mariomaster96 Oh yeah, I think they went for 45FPS for Return To Arkham release of Arkham Asylum, which makes no sense because it causes judder. Totally stupid.
I prize 60FPS above almost everything, so I'd have whatever keeps a solid 60FPS, wouldn't be fussed by the lack of ray-tracing.
Still amuses me that PS5 boxes have 8K proudly displayed on the outside. Yep, like we'll ever see any graphically complex game running that, no developer with sense will ever target it. Guarantee you the next PS5 model/iteration with a new box will just say 4K HDR and maybe VRR/ALLM if they bother to implement those, plus whatever the higher capacity models will have in terms of onboard storage.
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