One thing we’ve noticed over the past few weeks is that, franchises like Call of Duty and NBA 2K aside, PlayStation 5 file sizes are getting smaller. There’s a new Watch Dogs Legion patch, for example, which goes up to 19GB on Xbox platforms – but it’s just a tickle over 2GB on Sony’s next-gen console. And it looks like Resident Evil Village may be the next major release to have a smaller footprint than expected, as it’ll supposedly weigh in at just 27.325GB – prior to any patches, at least.
The figure comes courtesy of Twitter account PlayStation Game Size, which crawls Sony’s servers for patch data and pre-loads. As alluded, the above figure could increase closer to launch once any inevitable day one updates are applied, but that’s a very manageable file size if it turns out to be accurate. It’s worth noting that the Xbox install will weigh in at a shade over 50GB, so it’s almost taking up half the space on PS5.
One of the things the Japanese giant promised prior to release is that, despite an increase in visual fidelity, the uber-fast SSD within the system should make for smaller installs. Obviously, with just 825GB available, this is very much a necessity – but it’s also good news for people with bandwidth caps or slower Internet speeds, as it’s much more manageable downloading files of this size. We’ll check in with Capcom to ensure the number’s accurate, and will update if we learn more.
[source twitter.com]
Comments 30
This is a very welcomed change! Until we get expanded memory, I’m all for smaller file sizes
Not exactly small size.
This is great news for the size of future AAA games on PS5!!
A 27 gig title that looks AS GOOD as RE8 demo!?!
Now Sony just needs to unlock the ssd expansion
@KnightRider1982 Compared to what we've become accustomed to, considering this is a giant AAA game with massive production values, it's very much on the smaller side to be fair.
@KnightRider1982
It is compared to a lot of games of late, especially triple A games, which most are above 40gb. By those standards it's tiny with some going past 100gb
At the beginning of the ps4 era I could understand your point, but not now.
@KnightRider1982 if this isn't small for a AAA game, then I don't know what it is...
27gb for a AAA game like RE is small....
I download episodes from a TV show and they are tiny size compared to 27.325gb.
This should be how games are on PS5 going forward. The console was built specifically to make file sizes low and game loads insanely quick
Ive said it a few times on various sites but the kraken compression could genuinely be a reason they went with a smaller drive to bring the cost down. Control was another one that was pretty much half the size of the xbox install as well.
I remember watchdog 2 was only 30 gb thats pretty good for a huge aaa games.definetly a welcome sight for ps5 games moving forward .aaa games need to be at least 40 to 50 range.but some games getting 100 gb is a lot.you can download at least 4aaa games or even more .so its cool that some games are not that huge.word up son
If the devs can utilize new ways to compress files down without losing quality, I'm all for it.
@KnightRider1982 An hour of streaming 1080p content on Amazon is about 7gb or more. Not that you can directly compare video footage to game data, but imagine if the TV show you downloaded was 4K and 20+ hours long.
@Grimwood Let me guess, you don't have a PS5 and you're comparing via compressed 1080p YouTube videos?
That's nice, that's actually really small for AAA titles
@KnightRider1982
Huge difference between the two!
Also if they where 4K size would be quite a bit bigger, sounds like 720p downloads. Really don't understand what your point is. It's like downloading a ebook and then album and complaining about the size difference. Totally different things
Is this because the developers don't have to duplicate assets all over the install as a way around loading times anymore? Didn't Cerney talk about this when he did that presentation explaining the design philosophy of the PS5 ahead of its reveal? I recall something, vaguely, about the SSD enabling smaller installs because the developers only need to include an asset once in the install file and the custom SSD is still able to access it quickly wherever it is installed on the drive. On a HDD there was a trade off where if you only had the asset installed once (smaller install) then it would take ages to load because the reader would have to travel all the way across and/or between the platters to find the asset data to load.
@StrickenBiged it's most likely a combination of that and the new texture compression algorithms (the "Kraken")
It's not the size that counts. It's how you use it.
can't wait for this one.... the pre-order is burning a hole in my wallet lol.... needs me some fresh RE!! bring it!
Getting the digital version for sure. I think this shows how third party devs with long enough access to the dev kit will be able to work the custom ssd compared to Xbox's standard SSD.
@Grimwood they've not shown any PS4 gameplay.
@KnightRider1982 I think it is when we take into account that it is the next-gen version.
@Unsungzero612 That’s very true, even my wife agrees.
@KnightRider1982 you're really going to compare singular episodes at 1080p (that're likely 24 - 48 mins long) to a large AAA next gen game? They're not even comparable. A game will likely be 12-20 hours long and it'll be in 4k. The norm for AAA games right now is about 40-60 gigs, so being less than 28 is definitely small
it seens that developers like Capcom finaly figure out how to compress well it games like Nintendo did since since the N64 era, this is good , since not everyone have money to buy expensive SD/HD to expand PS5 and allow more memory for future games.
@Grimwood Oh wow, you've seen footage of the PS4 version? Guess you're a Capcom employee then.
I have a feeling one of the reasons for large file sizes was due to data duplication, because it takes a long time to find data on a spinning hard disk, you can put the same data in multiple places to make it quicker to find. With the speed of access provided by an SSD, that's no longer needed.
@Giancarlothomaz don't forget that back in the N64 days, Capcom managed to squeeze all of Resident Evil 2 onto a single N64 cart. Both discs & all fmv included!
I just moved all my ps4 games from my ps5 to an extended storage of 2TB and my ps5 have 300 gb of 660gb storage free now. Glad its 30gb but for a 4K 60 fps its kinda small. Is sony going to not give us 4K and make it 1440p?
@Ichiban well remembered.
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