Here's a news flash for you: Demon's Souls is hard. Much like FromSoftware's later action RPGs, the game is famously very challenging, rewarding skilful play but harshly punishing your mistakes. Push past the difficulty and these are some seriously brilliant games, but not everyone is comfortable with the uphill struggle they present. The choice of an easier difficulty setting would be nice, right?
Well, it's something that Bluepoint Games considered when developing the PlayStation 5 remake of the classic title. In an interview with the Washington Post, creative director Gavin Moore is asked about whether an easy mode was ever part of the game. Obviously, we know that the studio decided against it, but an easy difficulty was part of the conversation at one point.
Moore explains that, while some changes have been made to Demon's Souls, Bluepoint's main aim was "to preserve the spirit and intent of the original creators". He continues: "While we considered and discussed an easy mode, we ultimately decided it wasn’t our place — merely being custodians for this amazing game — to add something that would fundamentally alter its balance."
There is absolutely an argument that more options are always better. Why not make games like this more accessible to those that want to explore them without worrying? The counterpoint is that the challenge is a core part of the experience. Some argue that the whole point of games like Demon's Souls is overcoming their toughest fights through perseverance and skill, which an easy mode could trivialise. For Bluepoint Games, it seems it was more important not to meddle with the game too much, and keep FromSoftware's original intent.
What do you think about this? Would you have liked an easier difficulty in Demon's Souls? Go easy on us in the comments section below.
[source washingtonpost.com, via gamesradar.com]
Comments 62
Good they didn't do an easy mode.
There is an easy mode. Choose Royalty starting class, acquire Firestorm.
I'm not particularly good at games, and don't have the time these days to try over and over and over again until I win... However, I have no problem with a game choosing to be hard and not offer an easy option. Climbing mount everest is incredibly difficult and that's the point, not the view from the top. You can take a helicopter ride past the summit but you won't feel the same a week later as the people who climbed it do.
There is another easy mode option.... check out YouTube for a playthrough.
It's fine that they don't want to make it more accessible. I just won't give them my money. There's nothing wrong with a company sacrificing sales to keep their product how they want it, so long as they understand and accept the tradeoffs
@BionicDodo I would rather climb Mount Everest than be good at video games!
I'm glad they didn't, because many Souls fans are completely unreasonable and toxic. I mean, if it goes against the spirit of the game, then you, personally, shouldn't play it on easy mode. Why should anyone care how others play their games? How does it affect their life what others do?
It feels a lot like the debate over same sex marriage.
As someone playing this for the first time, and for whom this kind of game is definitely somewhat outside their wheelhouse, I would have been glad to have taken it.
Good by far the best decision would of ruined the essence of what a souls game is. The game isn't hard if you just learn and pay attention to enemies and your surroundings. To add an easy mode would of ruined Fromsoftware original vision.
@BionicDodo Yup. But others shouldn't try to ban helicopters because they can't stand the thought of you taking one to the top.
Same with microstransactions vs playing the actual level. Hey, if people are happy to pay to unlock modes instead of playing the game, more power to them (and easy money for the company that makes it).
I can understand Bluepoint’s reasoning for not putting in an easy mode. Although, I can’t see myself putting in my much time for this game. I have enough games as it is and I ain’t the gamer I used to be.
@FatHedgehog Just the same as learning any game dude. With knowledge and experience you will overcome any challenge. A bit like life really why should everything have an easy mode.
@TG16_IS_BAE You're less likely to lose toes playing games though!
@naruball Where my analogy falls down though is that the creators of the Souls games don't want to put in easy options as they see the challenge as the point. So in this case, no one should ban them from releasing the game in the form they want.
@TG16_IS_BAE Don't forget speed run and grab the magic Falchion +1.
I get it, but still. 🥲
@naruball It's crazy isn't it? I got called a snowflake for sticking up for women's rights. Gawd knows the amount of grief I'd get if petitioned for an easy mode in DS!
@BionicDodo Then your analogy doesn't work at all. No one created Everest and gets to decide exactly how people climb it.
Your analogy was about how others who climb it feel about it, not its creator. Others who climb it in the case of Demon's Souls would be gamers.
They must hate money
@BionicDodo
Exactly.
It’s like Celeste. The challenge of that game is finding out which routes through the room you are currently in work. There are different methods. But it requires planning, careful coordination, and perfect execution.
It’s hard, and you die A LOT in Celeste. But that’s part of the game’s core structure. You have to die so that you can learn which routes work and don’t work.
If they added an easy mode where you could rank multiple hits and mistakes, it would fundamentally break the game.
SoulsBorns are the same way. Their challenge is integral to their design.
@sikthvash Meh, the uber negative people online, who are evidently not happy with their personal lives, will attack anyone for anything. What's hilarious is seeing them call people like you "snowflake" for defending women, while they throw a hissy fit when a game is delayed or their new console doesn't arrive on time and they're "livid".
Online comments are comedy gold.
I've seen people say things like "Imagine reading a book but it won't let you read the next chapter unless you pass a test" or something like that. But books are kind of like that, if you don't know the vocab being used, if you don't understand the terms and concepts, you're shut out of the book. You can raise your reading level, learn about the stuff you don't currently understand, and fully enjoy the book - and that's what people would do. They wouldn't ask the writer to rewrite it in simpler language or with lots of easy to understand examples.
@TheRedComet you do realise that Celeste does have an easy toggle called "Assist Mode" right? It 100% ruins the game for me personally (changes game speed, amount of stamina/dashes, or makes you invincible) but it allows people to cheese past a difficult section to progress and then maybe turn it off later, rather than getting stuck at one point and gating off the rest of the game. The fact you didn't notice it was there is the perfect example of why games can have easy modes - it didn't ruin it for you, you didn't even know it was there, but if it helped out even one person enjoy the game more then it's worth it
Sound decision. That standard high difficulty is part of the development team's vision and should be respected.
After thinking this for a while, I think it's okay for some games to have only one difficulty.
@Max2574 Thanks, dad. What would I ever do without you. You enjoy games your way. I’ll enjoy them mine.
@FatHedgehog No worries Son one day you will grow up to be a real boy lol.
As was mentioned in the article, difficulty is part of the core philosophy of these games and regardless of anyone’s opinion on that, Bluepoint definitely made the right call. Another example of their deep understanding and respect for what they were working on.
@NeuralDeclan
I did not know about that.
I played the game as intended by the developer.
It’s a truly wonderful gem from this generation. It’s on my top 10 games of this generation.
I’m fine with a super high difficulty in a game as long as it’s done fairly. Celeste was perfectly balanced in my opinion. It had unlimited lives and unlimited continues. You just keep trying different routes and improving your execution and you will clear a level.
Old NES games, what I grew up on, often had high difficulty but that came with horrible balancing issues related to limited continues. There was nothing worse than slogging through a game, getting to a particular level, and then running out of continues trying to either figure out what you were supposed to do or just trying to improve your execution.
I think Celeste was balanced perfectly in that regard.
@TheRedComet oh I 100% agree. There's a reason that my avatar on here is Madeline - I love that game and I think the difficulty is perfect. The ability to die sometimes hundreds of times and reload instantly plays into the "every death is a learning opportunity" hook that makes the game so compelling. No matter how hard the game got, or how stuck I was on the B-sides I would never personally use the assist mode as to me it was cheating and then what's the point of playing?
My point was simply that Assist Mode was implemented so well and subtly in Celeste that people could play the developer's vision as intended, but if they were having real bother with the difficulty (or had accessibility needs) then Assist Mode was there as a safety net. Note that there are several warnings before you implement Assist Mode telling you that it will ruin the game and the developer's vision. It never ruined the game for me or for you or for anyone that didn't need it, but it might have helped someone. The only contentious part is that Assist Mode doesn't disable trophy unlocks so people can cheese the platinum trophy if they are so inclined.
@Max2574 I would never forget the falchion!
@BionicDodo LOL
Why would you seek out a series that is known for it's difficulty and then complain about the difficulty? That would be like having a nut allergy and then complaining that you can't eat a PayDay candy bar. "If you made one without peanuts then everyone could eat one!", but of course it wouldn't be a PayDay anymore at that point. The AAA industry has become so stagnant and homogenized, obsessed with the bottom dollar and having as much mass appeal as humanly possible. Can't we just leave this alone and let the developer continue to create the games that delivered an uncompromising experience that has resonated with so many ppl and had such a huge impact on the industry in the first place?
Let's be honest. When it comes to Soulsborne, what would the value be of playing the game without the brutal crushing challenge of slogging through an endless stream of technically too difficult and slightly unfair battles over and over and over until you get it? There's really not much to these games other than that. If you're in it for the challenge of multiplayer against top tier players, but without human interaction of any sort, then you know what you're here for. If you're not....it's kind of a bland series/format in every way without much of a reward. I'm not a fan of the format of the games, but it's one series that even an easy mode wouldn't make me play it. There's not really a reward other than some nice scenery. The game is just a construct to house the reflex challenges. Almost more of a puzzle game than an adventure or RPG.
This difficulty thing needs to be debated. Is it only FromSoftware games that have the pass to put their games on ultra hard as default. I've always wondered how it'd be if other Devs also put games on hardest as default with no ability to change. Imagine TLOU, GOW etc all on hard, would they be praised or bashed? I found GOW too easy on Normal. Why should Souls games get a pass... I sometimes feel these difficulty settings should be ditched and left to the Devs to decide how difficult they want it. R* haven't had difficulty settings since forever and rightly so.
I get the calls for an easy mode, but without wanting to sound like a snob, it would sort of miss the point.
The dread is what makes these games what they are. Do you push on and risk losing all the souls you've collected, or do you scurry back to the safety of the campfire, bank it and become stronger, but face going through it all again?
Without the fear that comes with progress, this trade-off wouldn't exist, and it's this dilemma which is the core of the game.
Most rouge-like games don't have a difficulty setting. The challenge and the randomness is the point of the game there, and no one really debates the merits of unforgiving difficulty within those games. I think Souls should get a pass in the same way Rockstar gets a pass. The absence of difficulty settings are a part of these games' overall design, and they're made that way to be played as the developer intended. Taking difficulty itself out of the equation for a bit, why should the game, as intended, be changed? Why shouldn't the player change?
I'll give an anecdotal example, one of my best friends is a quadriplegic. He is absolutely paralyzed from the shoulders down, but he managed to beat Demons Souls(PS3) 3 times, and complete the first Dark Souls. If he can play these games and complete it with his forearm, face, tongue, and lips on a controller he frickin hates, then I'm sure the game doesn't really need to change. He changed how he approached the game, and he overcame that challenge, and those moments are integral to the core design philosophy of these games.
That's why people love these games. Overcoming an overwhelming obstacle. That's what the point of the game is, that's the vision of its design, and that's why it shouldn't change, and if it ever did, a lot of content, some status effects, certain game features, and maybe even whole areas might have to be cut out of the easy mode or even that would still be too hard. It's not enough to just decrease the enemy damage, lower their health, and all that for an easy mode on a game that wasn't built with it in mind.
Hell, there could even be bugs that pop up because of it. So that's extra QA time for both easy and normal mode, especially because they never make these games with that in mind. Their engine might not even be built with that in mind...
People act like it's an easy thing to just slap on an easy mode.
Use magic and spam literally every enemy and boss in the game—Boom, easy mode
Shame, I'm fascinated by it. But having originally bought it on import for my PS3 back in the day and just not having the time or required perversions to play it, I was hoping a story mode would be added so I could enjoy it without the grind. If they added it, I snap this game up. Hell, I'd even forgo trophies, or whatever. Put "finished on easy" against my name. Until that point, I'm not parting with £60. No way
@SlySnake0407 I’m physically disabled and can manage it fine, there was a guy who beat sekiro with his chin. I’d say the easy experience would take away from what made the games appealing to players, you’d not ask an artist to change something because you don’t agree with it.
@naruball That is a f***ing stretch if I've ever heard one
@Tchunga Strong argument right here.
@GKO900 Yup which is a good thing.
It's good that they didn't add an easy mode, the game's difficulty is an artistic choice which I like just like all the other souls titles.
@Nepp67 lol, since when having less options for any kind of player it’s a good thing and not to mention it also affects developers since less people buys their game because of hard difficulty
@naruball What would be a strong argument? Comparing same sex marriage to a difficulty option in a video game?
@GKO900 If keeping in difficulty as an artistic choice means less money then I am with it and shows that they aren't greedy. Find a different game to play or get better at the game, it is that simple.
@Nepp67 I don’t see how hard difficulty is artistic and why an easy mode would affect other players but to each their own
@SlySnake0407 When it comes to Soulsborne, the bigger question is: "If you could play it on easy.....would it actually be worth playing at all?" There's no game there, really, the 2hko enemies are the entire point of the game, and without whatever adrenaline rush people get from that.....there's not much there beyond the very beautiful backdrops that serve as arenas. They're kind of empty games that lean on the impossible challenge as their principal mechanic.
Lots of people seem to love Soulsborne with a passion...I'm definitely not a fan of From's games. If I could play it easy without it being annoying, frustrating, and irritating....I'm still not sure I'd see much worth playing in it. But for the people that love that adrenaline factor, I'm sure it's a well set up game for them. This is one game series that I can almost see the view that an easy mode ruins it. The easy mode players would end up with a lousy, empty game. And the hard mode players would miss the sense of bragging rights.
I'm dying so many times yet it is weird because it isn't actually frustrating me. I get more frustration getting killed in MP COD when I see the killcam and go "how the heck did they get me".
The only thing I wish they did was include a better tutorial system. Like how to get back to your body etc. Also how to sell gear you don't need, I have swords and loot that doesn't fit my character yet I have to carry it everywhere.
Everytime time I have died though is from my own stupidity of not slowing down. This is my first souls type game, and every time I see an enemy in the distance my heart starts racing and I take a deep breathe getting ready.
I guess they are happy to tell all the hard working developers "we could add an easy mode, make a lot more sales, and pay you even more money because you deserve it for all your hard work. However, the ego of some baby gamers who need to prove how cool they are is more important than you are."
In this time when people are suffering why not make more money for your team? If you refuse to play a game because of an OPTIONAL game mode, well then honestly you are an idiot.
I completely understand the desire for an easy mode but in the case of these games it truly would undermine everything that they have to offer. They are not difficult for difficulty’s sake, in fact this is the most common misconception of imitators. The challenge serves many purposes and the games do offer many avenues to success for the patient and discerning. At the risk of oversimplifying, these games require a “try me” not “why me” mentality and if that is not understood then the entire ethos of what makes these games special is lost anyways.
@SlySnake0407 Oh, don't get me wrong, I agree with you completely overall.
But I'm willing to make a concession to the gatekeepers and accept their view specifically with From Soft games. While the whole of the PlayStation fandom will, and always does, come down on me like a ton of bricks for saying so, I frankly don't think From Soft games are particularly good games in general. They have beautiful art and nobody can take that away from them. Except bloodborne. That thing is a hideous monstrosity, but the rest are beautiful worlds. But as games they're a one trick pony. The absolute only thing they have to offer, at all, is that "don't get hit" combat..... And it's not even intricate combat. So despite absolutely agreeing with you overall with games, I'll cede From Soft games. They make niche games for a surprisingly large/growing niche that likes that one particular trick.... But appealing to the sadist niche is the only thing it really has going for it. If you play on easy it's kind if saying youre not the games niche to begin with (and i strongly doubt you'd have fun with it...i know i don't... Lol )
I do for some reason own all the FromSoft games except demons souls.... Ii still can't see why they're so popular.... But I'm clearly not the niche its for. If this one had an easy mode, is probably have bought it.... But i probably still wouldn't have played it because I'd remember why i dislike them after i bought it. The last level will be the same as the first level. "Progression" is just an excuse to keep fighting things... The games never really go anywhere.
But, it's clear there are fans and they adore the games. The good news is the rest of us aren't missing anything. There's a lot of other better games for those of us that don't enjoy endlessly respawning to fight the same room over and over... Enjoying that loop is literally the only reason to buy a From game... Most games should have options, absolutely.
Fwiw, From actually hid the planned difficulty from Sony with the original DS.. They figured Sony would reject it if they knew. Even From knew it was a niche send manipulated Sony to get the green light. Sony just got lucky that a lot of their customers like being abused so it was a good fit.
@TheRedComet Celeste really sucks. That was an extremely tedious and unrewarding experience.
@NEStalgia "appealing to the sadist niche is the only thing it really has going for it." 'sadist niche'? You realise getting killed isn't the point, right? It's overcoming the challenge through learning that's the point. And overcoming challenge isn't really that niche a concept; it's literally the same philosophy that most video games employ; the only difference is that From games typically forgo difficulty modes in favour of a single setting designed to offer a challenging experience.
"Enjoying that loop is literally the only reason to buy a From game"
Not really; while overcoming the games various challenges is a large part of the games appeal, I wouldn't go as far as say it's the only thing it has to offer (if it were, channels like VaatiVidya that revolve around Soulsborne lore would probably not exist). Even Dark Souls II, arguably the game that has the worse representation of this idea (containing far more cheap moments than any other Soulsborne game), still has other things like atmosphere, lore and characters to entice players to stick around.
Finally, just a note that not every Soulsborne fan feels the need to brag about their achievements. I'm not sure if you already knew that, but I felt I should point that out just in case
@Tchunga I'm sorry you fail to see the similarity. To make it clear, in both cases the people who have an issue with it, can simply ignore it because it doesn't affect their lives in any way.
You (like myself) like normal difficulty in a Souls game? Don't play the easy mode.
You don't approve of same sex marriage? Don't marry a dude if you're a guy.
There. Problem solved.
"But the point of a Souls game...." Yeah, the point for you, but perhaps not for Dave. Let Dave have his fun, even if he's not playing it "properly" and he's "missing the point". Maybe he'll try it and won't like it after all. But don't stand in his way.
This argument is getting tiring beyond belief. The souls games are essentially rouguelike games that have short difficult gauntlet style levels between checkpoints. You never get people demanding rouguelike games get an easy mode.
I think people have a skewed view of the souls series being these massive open world games that require huge amounts of skill to complete, when in truth they are a series of short, mainly tough because you don't know what's coming, levels. One day they'll put an easy mode in a souls game and everyone will play it and go "Oh, is that it, this game didn't make sense being so easy."
If you ask anyone who's actually taken the time to understand and finish a souls game few will agree that they need an easy mode. They become easier the more you play them, it's that simple.
Good. Doesn't need an easy mode. I think people that complain don't realize that the whole point of the game is to overcome great obstacles. Honestly the game might not be for everyone, and it doesn't have to be. I think people are too willing to roll over, and give up when it comes to gaming. Also journalists and people literally scream about this same issue every single time a souls game comes out.
@SarcasticPeanut it would actually be far more disrespectful to change something for the sake of sales. Games are a artform, and to destroy the works of another developer for a few bucks that aren't even guaranteed would be pretty asinine. Especially since these games are not that difficult, the whole point is to struggle, get up, learn and try again. Anyone can do that they just don't want to, and I believe that is why soul's games have never had a easy mode. Doesn't need it.
@SlySnake0407 You should look up why the developers have never succumbed to people who cry loudly, then. They have asked the mind behind it all more than once. It isn't as simple as you describe, and makes a lot of sense. Long story short to do what you are suggesting cheats not only their visions but it would result in people cheating themselves, too. People overcome challenges all day everyday if they want to badly enough. If people don't want to they can go elsewhere, and that is ok. I think the problem is ego
For some reason people would rather have something handed to them than to actually learn and succeed. Few games force you to do this, and fewer still really are all that challenging. That is why these games have a following. They're unique, and the day they change that for appeasement is the day they actually lose out, of that I'm sure of. Especially since honestly they aren't that overwhelming.
The difficulty in souls games didn't really bother me too much. It's the ps2 era unskippable cutscenes (yaaaaaaaawn) I couldn't stomach. Wasn't a test of skill then, was a test of patience. A virtue, yes, but not one I hold.
@Digit2021 It sounds like you're really getting it! You learn by dying. That's the tutorial.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...