Following on from the gameplay blowout for Ghost of Tsushima, players have been wondering just how tough the game is. In recent interviews, developer Sucker Punch has gone on record saying that combat isn't easy, and that if you're not careful, you can be cut down very, very quickly. During the 18 minute State of Play video, we see protagonist Jin dispatch enemies with just one or two slashes -- but it's fair to assume that each attack has to be precise.
Fortunately, it sounds like the PlayStation 4 exclusive is still aiming to accommodate everyone, whether you're a hardcore samurai enthusiast or not. Speaking to The Washington Post, creative director Jason Connell reconfirms that the game has difficulty options. Indeed, difficulty settings were originally mentioned back in 2018, after the title was first revealed -- but it's nice to know that they haven't been abandoned.
"So, first of all, we do have difficulty. If the game is too easy and you want it to be a much more challenging experience, you can take it up a notch. If you find the game is a little too hard, you can take it down. Again, this is an effort to try to get as many players as possible," says Connell.
Of course, even with options, difficulty can still be a tricky balancing act. Connell continues: "It can’t be so hard that you give up in the first 15 minutes. That would be very frustrating for a lot of people who have a lot to gain from playing the game because they love this medium or this genre. But it also can’t be so easy that there’s no challenge to some of our biggest, most hardcore fans."
Are you glad to hear that difficulty options are still in there? Sheathe your blade in the comments section below.