Sony's decision to allow developers to do whatever they want to with the PlayStation 4 Pro certainly has its benefits: it puts less pressure on already taxed teams and it gives studios more freedom to explore what they feel is best for their game. But there is a catch: with so many different approaches, a few games don't take advantage of the hardware in the best possible way.
One bizarre omission in a handful of titles – including, bafflingly, a couple of first-party ones – has been the removal of supersampling for 1080p television owners. Essentially, the way this technology works is when a game is running at a higher resolution – be it native 4K, a checkerboard 4K solution, or anywhere in-between – the image is resized to 1080p to create flawless picture quality.
And this is the case with almost all PS4 Pro titles, but there are a few that lack this feature for no real reason at all. This is something that Sony needs to solve, whether it's by adding supersampling functionality at an operating system level or by mandating the functionality to developers; even if it's only a few titles, this shouldn't be happening at all – especially when Xbox Scorpio is guaranteeing supersampling across the board.
To be fair, Microsoft's solution for different graphical options seems much more elegant in comparison – it's clearly paid attention to Sony's missteps. For example, in a game like The Last Guardian, if you've got a 4K television hooked up, you're locked into using that game's 4K resolution mode – even though its 1080p option has marginally better performance.
In the Xbox Scorpio you'll be able to toggle between resolution and performance where available, regardless of which display you're on. It's a small added touch, but it's one that Sony should be paying attention to – our hope is that it's already working on either mandating this at a development level or integrating some nifty new firmware features that do the heavy work.
Another feather in the Xbox Scorpio's cap is the way in which it will improve texture filtering without the need for a patch. Consider how the PS4 Pro's boost mode amps up performance, the Xbox Scorpio actually re-writes texture filtering in every game and bumps it up to 16x anisotropic filtering, meaning that textures will appear a higher quality at a distance. It's something, again, that Sony should probably look into.
But, of course, while this article illustrates several things that the Japanese giant should be looking to steal for its mid-gen hardware, it also demonstrates the niche nature of some of these improvements. Many of you reading this article won't have even read the words "supersampling" and "anisotropic filtering" before, and while they do improve image quality, only the hardest of the hardcore will care.
That doesn't mean that Sony shouldn't be paying attention, though.
Comments 28
Those aren't the only things they should be looking to steal, Dolby Atmos support for games would be well received in the Home Cinema Gaming community. Also DTS: X support, another object based 3D audio solution. Both of these solutions also work with any pair of headphones. Come on sony, you better have the best E3 ever planned, no pressure....
this feature isn't available in 'every' game but only in games that may have an option to focus either on resolution or frame rate. If you don't get a choice, the game plays at exactly the same resolution and frame rate but downsamples for 1080p TV owners. What you will never have, is having to force the console into 1080p to get the best frame-rate. All settings will be available regardless of the display.
The aspect about better textures, performance etc in 'non-patched' games could be more easily offered by unlocking the full potential of the Pro at all times - although the texture aspect is more tied into to the extra RAM, the extra 3GB that are not utilised (not inc the 4GB utilised by the OS etc) because the XB1 only has 5GB available for gaming - like the PS4 Pro
@BAMozzy Thanks for the correction on the resolution/performance options, made a slight adjustment.
@Nesstark88 I see we've already entered hyperbole. Good.
It's the devs who have taken it out. In games like last of us it should come back as the 1080p and 4K modes run the same - but in a game like last guardian, the 1080p mode runs great but the 4K mode has slowdown issues. So there should be the option to pick what you want. Even dishonoured kept 4K mode for 4K TVs only for some reason. You can buy that adapted and trick the ps4 into thinking you have a 4K to so it supersamples for you but it's about 150 dollars.
I don't see this a big issue as long as PS4 pro deliver games like HZD I don't this been a big deal. One major flaw MS has is that they don't have enough exclusives titles to offer and always cling on to halos, gears and forza. Always cling to continuing the story old titles. They need to start to reboot them franchises or start doing something new.
@Morenoj1220 Yea I agree, they have the hardware part covered, now they have to make some fun and interesting games with it.
@get2sammyb I wasn't joking, they already exist in commercial and home cinemas for feature films, xbox (microsoft) has already stated that they are going to support dolby atmos for games and movies, star wars battlefront supports atmos on PC... sound is equally as important as graphics, two halves that make a whole. http://news.xbox.com/2016/12/14/dolby-atmos-xbox-one-windows-10/
No Sony do not care for the hardest of the hardcore they are in the minority the kind of people that are catered for already via P.C.
It is kinda like a Berghaus jacket for 300 quid only Hikers will fork out for one where as your normal Joe will be more than happy in his/her under 50 pound rain coat.
Both do the same job but one does it slightly better.
https://www.youtube.com/watch?v=6DELlCwp7Zk
I had to suppress a yawn indeed. But if Sony and Microsoft are still in this battle to the logical end where no unenhanced human eye can appreciate the difference, they might as well compete in this, too. Learning and picking up ideas from industry rivals is nothing new anyway - and frankly, nothing shameful either.
@Nesstark88 I was more responding to the bit about Sony "needing" to have the best E3 ever. I agree on the Atmos stuff.
@get2sammyb No Mans Sky is an even better example of being forced into 4K when the 1080p option is practically double the framerate. Sony really should be telling everyone to give us all the options, though I've yet to work out why Horizon has a 1080p mode when it's 4K is pretty much flawless
PS4 Pro Boost mode kinda does that already. Here's hoping Sony answers Project Scorpio in some way, tho
@get2sammyb Yeah I got a bit carried away lol but seriously if a product doesn't have the features a consumer wants they will go elsewhere to get said features, Just look at the initial stark differences between PS4 & XboxOne sales. I want to see sony continue to do well and continue making the exclusives I like.
I'm only kidding myself, as big of an audiophile as I am when it comes to sound mixing in movies, games and music I would not jump ship (PS4) and buy an xbox, they simply don't make exclusives that appeal to me. At the core of everything games need to be fun, captivating and immersive, in every way. Can't even justify a move like that based on the 4K UHD Bluray drive.
@carlos82 Exactly, I hope they figure this out. It's not like it's an end of world scenario or anything, but it's something that the Scorpio seems to be handling more elegantly, and Sony should be paying attention to that.
@Nesstark88 they do but I still feel like they kind of wanted get way to ahead of Sony. But they need to prove at e3 why I would want to buy Scorpio instead of keeping the S model. And on Sony side I'm not worry they have a pretty strong line up of exclusives for the next two years. I just hope they can bring bloodborne 2 and I hope a new socom
@RawWilson1 PS4 Pro Boost mode only utilises half the Pro for non patched games but Scorpio uses the whole performance ALL the time - even with 360 BC games. With the XB1, games are only allocated 5GB RAM at most, but with Scorpio, 8GB RAM os available so 3GB will be utilised automatically to improve the texture filtering. It will also keep assets etc as a Cache to improve loading times etc too.
@get2sammyb No probs. Some games, like the Last Gaudian, has no '1080p' and to get it to run at 1080p, you have to force the console to 1080p to get a better frame rate. Some games that if you are connected to a 1080p TV will only give you a 1080p image and no frame rate or visual boost. What Scorpio will do, will ALWAYS run the game at its best capacity so will 'always' supersample down when connected to a 1080p TV. If there is a high frame rate 1080p version, you will always have access to it regardless of your display. If there is a high resolution mode, you will always have access to it too. You won't be blocked from accessing a high res mode because you only have a 1080p TV for example (image will be downsampled) or not able to access a 1080p high frame rate mode because you are on a 4k TV if there is one - it will upscale to 4k but still play natively at 1080p. At least that's how I understood it.
DF are annoyed at the Pro because you sometimes don't get downsampled quality when connected to a 1080p TV or have to 'force' the console into a 1080p mode to get better frame rates if connected to a 4K TV. If the Last Guardian was on Scorpio, 1080p TV owners would still get the higher res downsampled and still play at the same frame rate regardless so its not necessarily 'better'. In some ways, forcing your console to 1080p is, I think, broken. If it runs perfectly at 1080p, a game should have the option in menu's - like Rise of the Tomb Raider.
I understand why Sony didn't come up with a list of demands from developers when pro was released, they wanted them on board. But we really need some set standards as it's a fluster cuck at the moment. The witness 4k mode looks awful compared to the 1080p mode. How's that even possible?
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While I agree with your opinion and am fine with the article, this is not a news article. I wish you guys would more carefully label your articles appropriately. I'm not trying to be a jerk, but labeling opinions and rumors as news feels like a cheap clickbait ploy, whether intended or not. PushSquare is better than that. I don't want this to become like some of those other gaming sites.
I love DSR on my PC, it has helped me put off dropping $1000 on a quality 4K monitor for over a year now. Hopefully this will help some people get some extra life out of their 1080p displays.
I really hope for future games sony prioritize framerates instead of resolutions on ps4 pro, 4k resolutions on games is a waste of resource, I rather have 1080p games with anti aliasing and 60 fps.
When playing rise of tomb raider on pro, the difference between 60 fps compared to 30 fps on ps4 old is huge, I just need about 5 second to feel the difference.
The Scorpio sounds like a fantastic bit of hardware and MS have nailed the use of the extra power/resolution aspect. Sony should definitely 'borrow' a few of their ideas for the Pro. But without great
exclusives other than the tried and tested trio of Halo, Gears and Forza, MS are still way behind Sony when it comes to software. It's PS2 vs OgXbox all over again.
@Morenoj1220 If they can bring some new exclusive IP's out that both show off the hardware and solid gameplay along with a few mature compelling stories they will have the full package.
@get2sammyb "Many of you reading this article won't have even read the words "supersampling" and "anisotropic filtering" before, and while they do improve image quality, only the hardest of the hardcore will care."
Regardless if anyone has heard of super sampling or AF before surely everyone should care regardless as it gives a better overall image quality. Its a race to the bottom otherwise.
For those without 4k HDR TV's (I would advise anyone not to bother with a 4k TV if it doesnt give good HDR performance), forcing devs to downsample a 4k image or building it in the firmware will give an incentive for people to upgrade to the Pro if they dont have the money for a good 4k TV
Its a very muddled approach some devs are taking at the moment to pro enabled games.
@themcnoisy the features mentioned are implemented by Xbox software. Devs don't have to do anything.
MS decided to figure out how to do this for devs so they don't have to double dip. and from what DF says... it works extremely well... check out the forza screenshot they linked.
@wittypixel That's cool, the comment was about the PS4 Pro as there is no defecto mode. It's pretty much a free for all balls up with mixed results. Obviously the Scorpio is different in that regard
Maybe the PS4 pro mode tick sheet should be;
Super Important minimum pro criteria!
Same or Better Frame Rate
Better Aliasing based on 1400p
Less Pop in
If resources available;
1800p or 4k
Better shadow maps
Better effects
I've said this before but Pro will struggle to achieve smooth 4k gaming without making sacrifices. I would be mega happy having that smidgen of extra resolution upto 1400p as that's good enough for me and I can see a difference, especially with Aliasing it practically disappears. With that image they can downscale for super sampling to 1080p screens and checkerboard up for 4k screens. That's a win for me and will keep me happy until PS5.
Without a doubt...
Scorpio will ultimately be my 1st XBOX this gen.
Them specs are totally insane! Can't wait!!!!!!!!!!
@themcnoisy i agree with what you're saying and i think overall Sony needs to address older games in regards to the PS4 Pro. and tbh, as a person who likes but doesn't love his PS4.
The play anywhere system has gotten my attention. Well let's see how the next few years play out.
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