We've been lucky enough to play PlayStation VR on several occasions now, and the novelty's yet to wear off. Granted, we haven't yet had to cope with cables, plugs, and calibration – a real-world headache that could significantly reduce the thrill of entering a virtual space – but we're yet to walk away from the futuristic facemask feeling underwhelmed.
That's a testament to both the hardware – which continues to feel comfortable, perform flawlessly, and look cool – as well as the software library, which has quietly bloated in the build-up to launch. Sony invited us to go hands-on with a handful of forthcoming titles earlier this week, but its preview event was still missing promising day one products like Battlezone, SuperHyperCube, Tumble VR, and more – a sign of just much software is in the pipeline for this peripheral.
Because we've talked at length about PlayStation VR in previous articles, we've decided to compile our hands-on experiences with the half-dozen or so titles that we tested into one article. Luckily for this author, every release that we tried was one that we hadn't seen previously – it's always nice when a plan comes together, isn't it?
Resident Evil 7
Horror in virtual reality is a very, very different proposition. Your humble host has built up a resistance to 2D scares over the years, but PlayStation VR changes the game. The difference between a traditional horror title and a virtual reality one is that you can't escape; there's no option to look away from the screen or cover your ears. You can close your eyes, but everything that you're trying to evade will still be laid bare in front of you when you open them again.
Resident Evil 7 is one of the first major brands to go all-in with PlayStation VR, and playing this demo – which is the same as the one released on the PlayStation Store after E3 2016 – highlights just how heightened the spooks are in virtual reality. The demo essentially finds you wandering through a house, looking for keys and other items – it's not all that exciting on paper.
But it's got a real strong sense of atmosphere. The visuals aren't the best – it's obvious that this game hasn't been built specifically with VR in mind – but it still manages to create a solid sense of place. Every creak and clang that the mansion makes will find you looking over your shoulder, and a visual trick with moving mannequins – which change position when out of sight – is way more effective when you're looking with your head, rather than with an analogue stick.
We'd heard some complaints about this game causing nausea in VR, but we experienced nothing of the sort; there's a lengthy setup sequence which enables you to attune to the controls, and turning is limited to 30-degree increments by default – a trick which a lot of games are adopting – to limit motion sickness. Potential queasiness aside, though, there's no question that this game – and others of its ilk – will be too intense for some people to play.
And that, in this author's opinion, is kind of awesome. You really do have a physical response to what's happening around you – we were sweating profusely, for example – and that's evidence of just how immersive this technology can be. With the entirety of Resident Evil 7's campaign set to support PlayStation VR, we're looking forward to seeing how long we can last strapped in to the sequel's grotesque world.
Sony's love of superfluous accessories lives on with Farpoint, a game which uses a new PS4 version of the Sharpshooter and is actually surprisingly cool. This is essentially Starship Troopers: you're a space marine, and there are giant alien bugs that you need to squash. It's the way that you off these insects that's really exciting, though.
Because the game is able to track the gun – using PlayStation Move technology – in relation to your head, you're able to look down at your weapon and see it rendered perfectly in your virtual hands. A lot of time and attention has clearly been invested into the firearm models, and it's fun simply turning it about in your hands and inspecting all of the detail; you can even bring it up close to your face if you like, or lean in to get a better look.
The game's far from a looker – relying on relatively bland Mars-like surfaces to form its backdrop – but it does definitely attempt to create a sense of scale by forcing you to cross perilous ravines at times. It's the shooting that's the star, though – as you're assaulted by six-legged critters, you'll realise that you can physically look down the barrel of your gun to aim down the sights, creating a novel way to play that's immensely satisfying.
Not only this, but you can also change weapons by performing an Arnie-esque shoulder swing – muscles not required. By the end of the demo, we were popping off rockets – which are aimed by using a laser pointer – and holding our shotgun sideways to pick off the bad guys in the most dramatic manner imaginable. This is definitely going to be a novelty-type game, but we'd be lying if we said that it isn't fun, and it shows promise for future first-person shooters in VR.
It simply must be bundled with the gun peripheral, however, as that represents an enormous part of the game's appeal.
Batman: Arkham VR
Who doesn't want to be Batman? Gotham's broody saviour is the fictional embodiment of a badass, so we were never going to decline the opportunity to don the cowl. Batman: Arkham VR is a 90 minute or so superhero "experience" that has been developed internally by Rocksteady, and it's one of the most impressive titles on PlayStation VR thus far.
Using two PlayStation Move controllers to operate your hands, the demo starts out in a lush-looking Wayne Manor, where a very Michael Caine-inspired Alfred alerts you to a distress call. He reaches out and offers you a key, which you intuitively take out of his hand, and use to unlock the piano that you're sitting in front of. A short ditty later, and you're being plunged into the Batcave.
It's always worth re-iterating just how cavernous things look in virtual reality, and the Batcave in particular, with its waterfalls and high ceilings, looks enormous. But your focus will be on equipping your gear: you pull the suit to your chest to wear it, squeeze your hands into your gloves, and, of course, apply the mask to your face. A mirror then drops down, mimicking your head movements, showing you dressed as Batman – a really, really cool touch.
The second part of the demo centres on a slumped Nightwing, and it plays out like a murder mystery. You scan his body to determine his injuries, and then begin to create a reconstruction of what happened. This is particularly impressive because it plays out all around you; you'll need to watch back a replay of Dick Grayson and his mysterious assailant in order to ascertain exactly how he was murdered.
It's by far the best looking PlayStation VR game that we've played thus far. Rain lashes the murky alleyways of Gotham City, and it looks almost real when you stare down at your feet. The PlayStation Move controls can be a little bit fiddly, but when they work, it's a magical experience; it feels like you're there, wearing Batman's suit.
And while it is only a short experience, Rocksteady explained to us that it'll be augmenting the final release with replay value, so that you have ample incentive to revisit it at least once. At the right price, though, this is more than entertaining enough to justify its existence – and, honestly, will probably become the PlayStation VR game that you simply have to show to friends and family.
After all, who doesn't want to be Batman?
Robinson: The Journey
Dinosaur fandom comes in cycles, but this author was born at the perfect time. Jurassic Park was a phenomenon when your humble host was a youngster, and Walking with Dinosaurs was also one of the top television shows at the time. Robinson: The Journey has always looked intriguing, then, as it's a game set on an alien planet – where dinosaurs still rule.
Once you get past the awful name of Crytek's latest – we assume that it's referencing Robinson Crusoe perhaps, as you find yourself shipwrecked – this is definitely a looker. Bugs fly in front of your eyes, as you're directed through a tropical jungle-like environment by a floating robot guide. And then the dinosaurs begin to appear: first raptors and then a gigantic diplodocus-type beast. That scale is worth mentioning yet again – the creature feels absolutely enormous.
The gameplay on display here involves mostly walking and climbing, where the L2 and R2 buttons enable you to grip as you grab on to rock faces and stalks. There are puzzles too, though, as you must use futuristic implements to levitate obstacles out of the way. It's not massively exciting stuff, but this felt like the beginning of a much grander adventure, and even if it doesn't increase in complexity, the very idea of being able to walk alongside dinosaurs is exciting in itself.
PlayStation VR Worlds
We feel a bit sorry for London Studio, to be honest. The UK-based team is one of the earliest advocates of PlayStation VR, and it's clearly invested a ton of work behind-the-scenes into prototyping what works in virtual reality and what doesn't. Unfortunately, the game that it's actually putting on store shelves is a bit of a strange proposition.
PlayStation VR Worlds is, in essence, a hodgepodge of tech demos – ranging from the London Heist experience that you've seen before all the way through to the bathysphere sequence that's been around since the very beginning of Sony's virtual reality push. They're both decent, and in addition to the other minigames available, represent great showcases for the tech. But this package feels clumsily assembled; there's no thread linking the minigames, other than that they're tech demos that have clearly cost the developer too much money to make.
Still, we tried out two of the minigames that haven't received a whole lot of press thus far: Danger Ball and Scavenger's Odyssey. The former is essentially Curveball in virtual reality, and is brilliant fun, as you move your head to bounce a ball backwards and forwards, craning your neck to put spin on it. Each opponent has a different special move, whether it's duplicate balls or a fan that propels the ball back to you faster.
It's super simple stuff, but is entertaining, as anything involving bouncing balls tends to be. Less enjoyable is Scavenger's Odyssey, which is the first VR game to make us truly feel queasy. This is a topsy-turvy shooter set in outer-space, where you pilot a mech and target by looking in the direction of enemies. It looks great, but all of the leaping around, walking up walls, and standing on the ceiling left us feeling a little bit sick, and we were glad when the demo was over.
That this represents just a handful of the experiences set to launch on PlayStation VR within its first few months on the market shows the scale of the software support that Sony's managed to assemble, and the good news is that most of the games are entertaining and make great use of the burgeoning tech.
Will the novelty wear off eventually? Perhaps, but it's worth remembering that these are just the first generation of virtual reality games, and they're only going to get better with time. When you consider just how immersive titles like Batman: Arkham VR are right now, then we reckon that the future's seriously bright.
PSVR .......... can you feel the hype!! (because I can't).
I can't see it taking off either I'm afraid!!! But i do wanna try it out
Still not really impressed.
anyone know if the sharpshooter will be supported
Farpoint sounds like fun.
I have a hunch that PSVR will sell through its experience in shop booths and word of mouth. Once we slap on the headset and experience all the VR and ability to view our library of games and movies in massive virtual screens... it'll become a standard like owning laptops (instead of pc desktops), spending more time on tablets/smartphones (instead of pcs/laptops). Can't wait!!!
As someone who spends a decent amount of time, maybe 10 hours a month or so, on Hustle Kings whilst trying to wind down, I'd love to hear or read something about the VR experience with the Move controls! It's sad but as much as I'm looking forward to VR - Batman aside - I can not WAIT to play this one the most!
Stopped reading halfway through. Lost in translation. Same as a friend/family member showing a hundred pics of their awesome trip to another country and boring you to death.
@Sunnyviji Sadly, I don't think it will be. I'm really hoping they just bundle Farpoint with the gun for standard price, though. They really need to if they want to use it with future games.
@LieutenantFatman It's brilliant.
@BowTiesAreCool Unfortunately it wasn't one of the demos they had at this event, but we'll definitely have a review around launch.
@sinalefa Sorry to hear that. Maybe try watching the video? https://www.youtube.com/watch?v=w0bVR_JXMrU
Alternatively, is there any way I could improve my writing to give a clearer idea of what the games are like? I know it's a long article, but I thought it made more sense to do it this way than five separate previews.
I'm massively excited. But then again I've played with VR and have an idea what I'm getting into. The prospect of what developers could do with this tech is fantastic.
Your writing has nothing to do with it. Your enthusiasm clearly shows through but again, if this is an experience you have to experience it to appreciate. Try reading a synopsis of a movie instead of watching the movie directly. Night and day.
I appreciate knowing what the games are about but I will only be hyped if I try it.
@sinalefa That's fair. Hopefully you get an opportunity to try it soon.
@get2sammyb "Granted, we haven't yet had to cope with cables, plugs, and calibration"
Thanks, you remembered.
Was wondering where you were all day, hardly any posts or a Friday, I guess typing all of this up.
OK, a question I'm sure you've addressed but I haven't come across. While I'm sure the immersion is fantastic - I'm a big amusement park guy, 4D is great, 3D, anything immersive is probably getting my money - how do these games differ from say plain old 3D? I read your comments, watch videos, look at pics, and think, well can't I just play that same game w/o spending $400 and messing up my hair? I mean I could play the same game on a 4" Vita or a 52" tv, those aren't the same experiences, but they are still basically the same game. What does the VR headset DO that coudlnt' be done w/ 2 Move controllers on my 52" TV w/ 5.1 surround?
While I'm sure this is the "next big thing", I still haven't purchased a 3D TV and Move gun to get on board the last "next big thing". A few games that worked w/ Move on PS3, I think inFamous 1 or 2, I tried to play w/ my camera, Move and Nav but I just preferred my Dualshock.
Ok, here's the thing, Move did make me move around in Heroes on the Move and gladiator, I'ma big Ultimate frisbee guy from grad school, and I never ever want to play a golf or tennis game w/ a standard controller again, certainly not frisbee, I need to swing, but what does VR add that can't be done w/o it, not just make it better? I see a lot of 3D movies in theaters but l almost never pay for the 3D, it doens't mean that much to me. Though I will for the 3 Avatar sequels b/c I know it will matter. What matters in PSVR, not just make sit more enjoyable.
I do think Sony will be smart enough not to release some of these on PS4 w/o the headset, but the fact that some games are just getting support tells me most games probably be could be played without it and not that differently, not like Move which actually makes things different. Wii Sports ruined me for life, no going back. I expect some things in PSVR really will be woo, but most looks enhanced or improved, not different enough to be necessary.
Sorry so long.
@rjejr The big difference for me, and it is hard to imagine, but picture that 3D screen — and then imagine it completely surrounding you like a bubble. So, if you're sat in front of your TV, you can see the game world directly in front of you, but if you look in any direction that's not straight at the TV, you're no longer in the game world.
With VR, it doesn't matter which way your head's pointing, you're in the game world. And it's still 3D, of course, so there's depth to the image just like on a 3D TV.
This is from an old article I did, but it's a bit like this:
More here: https://www.pushsquare.com/news/2016/03/soapbox_scale_is_playstation_vrs_true_game_changer
My main concern with PS VR is that the games won't go beyond anything more than "an experience". I understand that VR is new to the world, and therefore these games are mainly about showing the potential that the hardware has, but this article didn't really excited me about any of the games, unlike a preview of any normal PS4 game, simply because it seems that the main, and really only, attraction to these games is that they're VR, with all the gameplay, plot, etc. taking a back seat. And I don't think that's enough to warrant the incredibly expensive asking price.
That gun controller brings back terrible memories of some of the awful Wii accessories my family used to own.
Exactly! If this were any other console launch, it would be doomed from the start having a line up like this. Why is it that they think it's totally fine to launch with nothing but tech demos?
If we can't even get one single fully robust $60 VR game now at launch, and not some port of a PS4 game either- I'm talking built ground up for virtual reality- what makes us think that will ever see one in the future?
And that is my biggest fear- it launches with nothing but tech demos and that's all we ever see for the duration of its lifespan. As a result nobody buys it, and those that do buy it such as myself will grow bored of it, and then they quit making games for it.
We need full games exclusive to the platform, just like any other console out there would need. Where are these games!
Aw man I loved the tennis racket! Come on, that was fun
@JaxonH I think Eve Valkyrie is a fully fledged title but people shouldn't be expecting typical AAA games on VR at this early stage. Besides is it something people actually want? Some jumped for joy when Fallout 4 was announced for Vive but do people realistically want to wear an headset for hours on end in the first place. It's why these bute sized experiences are best for the platform right now. Devs can take more risks while they learn the technology, big publishers can jump in with added VR experiences due to the low overheads early doors. VR really can't be judged like a typical platform because it's so different from what's come before, with the expectation from the creators that it will take time.
I don't see wearing the headset as being an issue. Either it's comfortable to wear or it's not. And if it's not then we've got bigger problems.
If they expect people to use it in cinema mode and watch 2 1/2 hour movies wearing the headset, then there's no reason you can't play extended sessions of games wearing the headset too, right?
To me it just comes across as a new technology that they have 50% faith in and it nobody is willing to fully back as of launch. A bunch of developers will dip their toes in with a demo game, but nobody is really willing to put the full brunt of their support behind VR. Not yet anyways.
It's different for sure, but I don't see why it should be treated any differently as a consumer product. It's a device that can play games- if you're going to spend $400 base price on a device that can play games you sure hope that it comes with some serious games worth playing.
I like the idea of some of these smaller games like Batman, but why not a full Arkham game built for VR? There's really no reason not to have full games- so why don't we? I mean I know why- I think it's them not really knowing if it's going to succeed so they want to mitigate their losses if it doesn't.
I really looking forward to ps vr, after trying gear vr on galaxy s7 I know this tech has potential.
@JaxonH Virtual reality is new platform so developer still doesn't know all the rule, the worst thing you can do as developer is making a big $60 20 hour AAA game and seeing people get a headache in the first hour. It's better to make small experience first like in arkham vr, if the game succeed, rocksteady can make a new and improved sequel. Still if you want full game, rigs, eve valkyrie, driveclub vr, and battlezone is a full game. I think all of the racing genre will be full game on vr, so does space combat game.
@get2sammyb Well heres my comment from that article, at least I seemed more enthusiastic about it back then. Not now, not for $400, but someday.
"Nice soapbox Sammy. And I agree with everything you said. I'm still not sure if it takes off b/c of price, it's solitary nature and FP focus which males some people sick, but it truly is an amazing tech that I think everybody will want some day, just not sure if today or tomorrow is that day.
3 years from now, PS5 hardware, $199 headset, then we'll see."
As for your pics, maybe that's problem, all I see is a bigger picture, and I already had that experience when I went from a 36" SD screen to 52" HD. And when I was a kid and went from a 13" b&w (you can aks you parents what b&w stands for) to 19" color. But you know what, I still like some old b&w movies, and The Honeymooners is still 1 of the funniest tv shows ever made. Watching it on a bigger screen, in HD or in color, isn't going to change The honeymooners. I'm not sure how this changes gamin. I mean Gilligans Island is still Gilligans Island whether its in b&w or color. Lost in Space though somehow went from a drama in b&w to a comedy in color, Perry Mason to the Partridge Family, so I guess that could be more to your point about it changing things.
@Utena-mobile why would EVE Valkyrie require money outside of buying the game? Its just a regular space shooter in VR. Its essentially the big brother to EVE Gunjack on GearVR.
@wiiware So if the Batman VR demo works out Rocksteady say "Cool! Now just wait 4 years while we make a REAL VR game!"
Naw, PSVR needs solid highly desirable games quickly and consistently to stay relevant. Unfortunately even if, say, 50% of PS4 owners buy PSVR and 100% of those owners promise to buy any given release you still need to wonder if the risk is too high for devs and publishers to bother.
Very interesting. Im glad you tried different games thna I tried. I was happy to try battlezone, driveclub and rigs.
For me, battlezone is good old arcade shooter with idea simply same like classic atari one. Graphics is minimalistic, vr experience is great. Its fun but cant say if fun will last. Its "Just" arcade shooter . I hope there will be decent (team) multiplayer and great will be also to have vr vs ds4 couch versus mode:-). I had no motion sickness at all with this title.
I hope we will see world of tanks in vr in the future
Rigs was also great. While battlezone feels like arcade shooter , rigs feels like combination of mechwarrior and quake 3. It was fun, graphics was nice and I can imagine playing this for more time. But it depends on variability and number of people playing. I felt little motion sickness when lot of jumping ocurred. But nothing big I have only two complaints:
1) controls are little clumsy. Its standard dualshock but you can also turn mechs head (and aiming) with your head . Finally I ended up with only dualshock moving. On paper it seems like good idea (dualshock for legs and body and vr tracking for head) but in the field I was little disappointed.
2) price seems so high for me. Full price for arena shooter? No way. I read that there will be also some single player. So lets see what it will be like
Driveclub is absolute winner for me. Because I love racing games I was hyped for this one. And it didnt let me down! Of course there is wow effect in the beginning. You can look around, you can look into mirrors you can watch sunset while you drift through corner.... It was really next level of experience compared to standard driveclub. In this title I felt little sick at times I was driving really fast. As in rigs there is simply different move you see and different move you feel. Definitely not for school bus vomitting ones )))
Only little complaint is that resolution seems really low. If they can do decent AA before final release everything should be ok. For me this is the best one!
I imagine now photo mode and walking around car like in gt series would be absolutly great!!!
If you have some question about these there games ask me.
As someone who's not particularly keen on first -person games, I wonder what VR could do for the traditional 3rd person view in a game like GTA for example. I think there was a platformer for the vive about a fox which I saw that looked interesting.
One of the important things for me is whether VR can successfully do things like that and basically just bring a flat 2D screen to life right around you, while still delivering a regular gaming experience without any novelty or gimmick.
@kyleforrester87 What ps vr need is solid games that show the potential of vr, plus steady software of good games after launch, you can't expect uncharted 4 type of game in the beginning of ps vr life cycle, it's better to wait 2-3 year if you want that type of games on ps vr.
And ps vr already have solid highly desirable games, maybe not to you, but I'm really excited about rigs, batman, driveclub vr, robinson the journey, farpoint and all others game announced for ps vr (especially gran turismo). And since ps vr already sold out we can safely say other people really want those games too.
Had a go on PSVR last weekend, was hoping for Battlezone but got VR worlds instead! I was really impressed with the level of immersion and how comftable the headset was. Didn't have any issues with the images and it works a lot better than 3D does on my 3DS.
It needs some system sellers for it to really take off as the price of entry is quite steep. Also is Sony going to throw its full weight behind it and support it even if sales are not great to begin with? Or will it get the Vita treatment?
@wiiware, my impression is that PSVR is not completely sold out and Sony are holding stock back as I was promised last week at Insominia 58 launch day delivery if I ordered one there and then on the PlayStation stand. The only things that stopped me was the price and more importantly the other half!
@JaxonH Battlezone and RIGS are both "complete" games at launch. DriveClub VR is a "complete" game, too — albeit a port. I actually think the launch lineup's quite strong — I'll happily take lots of little "experiences" for this thing. It's too early for 60 hour VRPGs.
@rjejr Definitely try it if you get a chance. It's really hard to explain. All I can say is, imagine the game world on your TV surrounding you like you're in a "video game bubble". That's what VR is like.
@kyleforrester87 You raise a good point, but I definitely think all of the manufacturers are looking at this as "phase one". Could Sony just drop it if it doesn't work out as well as they hope? Sure, they have a precedent of doing that. But even if it's not PlayStation VR that leads the charge, I do think virtual reality's going to be around for a long while yet.
@fybyfyby Thanks for sharing your impressions. It's good to have someone else who's tried it backing me up in here!
@roe I haven't played any third-person games, but I could imagine how it would work; I imagine it'd work by putting you behind your character when you're looking forwards, and then allowing you to "look" around him and behind him. I want to say there's an Insomniac game for the Oculus Rift that works exactly like this.
@Farmboy74 Glad you liked what you tried! It's good that Sony's starting to get this onto more peoples' heads now, because it does make all of the difference when you try it.
Definitely I also recommended go to some big retailer or wait for Sony roadshow and try it. Everyone can notice different things.
Perception of space around you is great. Im into 3d maybe 15 years ( Yeah i remember aquarium screensaver in 3d with Riva tnt2 and shutterglasses connected by wire to gfx ). I eagerly waited for some affordable vr headset with game support. Do you remember vfx1? For me this is not anything like boom. These are technological waves coming and coming and coming again. 3d had circa 3 or more waves and every wave was bigger and bigger.
Psvr(and oculus and vive of course) seems to me like another try. But now Its working great!
When I sat into tank in battlezone it was feeling I cant describe enough by words. Theres really things around you only your hands missing . For me its much better experience than 3D in Imax.
Imagine type of games like Kholat , Firewatch or Journey in vr. Definitely different experience. Lets hope there will be great support from developers. 3D and move were also massively marketed. Great games were created for them....But for 3d you needed tv and glasses. For move you needed lot of space.
But experience here is above anything so far.
Try it its worth it !
RIGS I'm happy about. Battlezone Im not sure on. But yes these are model examples. I forgot about Druveclub, but is that actually going to be available at launch? I didn't buy it on PS4 but maybe for VR.
Thing is, those are all "quick match" type games. I'm waiting for an actual campaign, know what I mean? It doesn't have to be 60 hours, but you can't deny the overwhelming supply of shorter tech demos. And not that I'm inherently against those, because I'm not, but they can't be the majority of what VR will offer.
The Order. There's a perfect game that could have been used. Despised on consoles and yet it has that cinematic appeal, it's relatively short.... it's perfect. You get what I'm saying? It doesn't need to be 60 hours to be an actual full game with campaign.
@JaxonH and youre absolutely right! I hope also for core games on ps vr. Some big AAA campaign titles with gooood story. Imagine uncharted 4!
@get2sammyb Im planning to go also for other games to try. Will share also
Maybe I'm overly aggressive, but this is what kinda pisses me off with the gaming media's praise over PSVR........so much of it seems like damned marketing speak from Sony itself, like, showcase two sides,........yeah, PSVR is new experience all together for gaming, but it obviously has issues and limitations (or a lack of overall decent software as seen by Giant Bomb), so before lil Johhny goes and drops 400+ dollars (or bags his parents to) on PSVR and finds himself disappointed, why don't you bring the negatives up as well as the positives, instead of gloating only, as if your on the Sony bankroll?
@sub12 you are right about praising. Theres lot of hype. Thats the reason everyone should try it before buy.
London Studios should have worked on The Getaway instead of these tech demos its a massive missed opportunity. PSVR is a new experience for me which is immmersive. Even the best game never drags you in you are always on the outside looking in. Would I rather spend the same money or more on the Neo that will offer better graphics on some games or VR which offers me immersion and new experiences? Whether people are hyped about VR or not its coming and will be a big part of Sony's plans.
I do not see what is wrong with hyping up a new product gamers are excited for this product. A lot of people have been wiating for this to come in at an affordable level. Some people might experience motion sickness just like they do when they go out on a boat or go for a drive. There are limited number of games but the same was the case when the PS4 launched. It takes time with all new tech for the best games to come out.
I've not tried it, but I'm with Sammy in that even if this version of PSVR doesn't take off, this technology is the future. 3D was a gimmick, but seamless VR is able to provide that full immersive experience we all crave when we want lose ourselves for a short time.
I also think VR "experiences" will be a big thing. Imagine being able to stroll round the Pyramids, or Fisherman's Wharf in San Francisco, exploring locations around the world from your living room. Could be the perfect way to decide on your next holiday location!
Very much agree with this. For not just entertainment too.
For me, first and foremost it will be for gaming, however I love the idea of being at a concert. For example a Muse or Metallica gig where you have a choice of front row, 10th row and 'at the back', and you can watch the gig as you would being there. I can't wait for that.
Also, tennis or golf.....looking forward to that too. Not sure if possible,especially golf.....
Muse or Metallica? Maybe if it was 2005 for Muse and 1988 for Metallica.
Haha...... Still two of the worlds biggest bands though....even today when you look at the stadiums they play in. If you're talking about when they were last 'great', then yeah....agree
Still, pick your favourite band....watching them in VR when you want is a cool idea. No idea if it's possible though??
lol, Muse lost me with The Resistance album and everything afterwards....just my opinion, I think they use to be a significantly better band. Lyrically they were never strong, so when Matt Bellamy started to go more-so off the deep end and ditch their harder rock sound, it was all downhill.
Metallica, well, no one can deny that Lightning and Master are still some of the best albums ever produced.
I have the PSVR pre-ordered, but I'm on the fence of canceling because of the probability of motion sickness.
I tried the first version of the Oculus Rift a few years ago, and I did get motion sickness after the third or fourth time using it, and then proceeded to sell it on eBay.
I'm hoping the motion sickness problem will be very minimal because I love VR technology.
@sub12 hi mate, https://www.youtube.com/results?search_query=psvr+demo
@rjejr haha, brilliant pictures man and a great post. I think colour was a big game changer - wasn't it Technicolor? Snooker benefited immensely.
PSVR only continue's to impress if your impressed with PSVR, i'm not. Underpowered and weak.
Lots of talk here of motion sickness and being unimpressed with the tech behind PSVR. I would guess the people who have these concerns haven't tried it yet themselves because the second you put the headset on you forget all of that.
I've tried several of the demos and, seemingly like Sammy, continue to be more impressed with each one and I was a huge sceptic beforehand. 3D has never worked for me, either glasses powered or glasses free. Yet PSVR is perfect in terms of working and allowing me to enjoy it.
Motion sickness was also a major concern at first but again, after trying several demos I don't even think about that anymore. Early demo of RIGS I tried was a bit, woah-motion-whereami-inducing but the demo at Insomnia seemed to have got rid of that completely. In fact anyone concerned at depth of titles at launch, RIGS is a proper AAA style title that will blow a lot of people away.
Farpoint and Batman both have sections that made me feel odd but that was my own vertigo causing that and to be honest it's a testament to the immersive ability of VR that it can take me from a crowded show floor to a mountain ridge or a tiny lift platform.
This is seemingly the future and for a first stab (well, first stab this time around for PS) it's incredibly smooth and capable. Oh, and the headset itself is soooo comfortable, you really do forget you're wearing it after about 30 seconds.
@Utena-mobile you speak as if EVE Valkyrie has not already been out for 6 months on the PC.
@themcnoisy "Snooker benefited immensely."
When I first read that I thought you were talking about Jersey Shore, took me a minute to realize you meant billiards/pool. I'd imagine watching pool in b&w would be a problem. Some of those balls are probably better actors though.
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