Street Fighter V, when you're in the midst of a bout, is an unbeatable experience. Capcom's latest brawler is arguably one of its greatest, but unless you're obsessed with the online component, there's still not a whole lot to do in the title. Now, producer Yoshinori Ono has admitted that the publisher missed the mark with regards to the release's single player component.
"I think it's safe to say that we underestimated the popularity of some of the single player features," he told Game Informer, as reported by Event Hubs. "That said, we are excited about the two all-new single player modes – character story and survival – and we have plans to continue to refine and expand onto those experiences." C'mon Ono – just admit that they're kinda crap.
The game has grown a little since its February launch, with the addition of new trials and tutorial challenges – but it's still nowhere near on par with competing titles like Mortal Kombat X. However, Ono stressed that the Capcom Pro Tour wasn't entirely to blame for the sequel's premature release. We can only assume that the publisher's financials also played a part, then.
"We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single player content, as opposed to competitive play," the enthusiastic executive explained, before stressing that the firm's main priority right now is tightening up the online experience.
It's hard to believe that Street Fighter V is in the state that it is, really – the game should have been a knock-out from day one. The most frustrating part is that Capcom got the fundamentals spot on; as we already mentioned, it's an outstanding game when you're one-on-one. But the wrapping needs to be so much better – let's hope that the company gets there eventually.