Assuming that Project Morpheus isn't delayed, it'll be on store shelves by the time that E3 2016 rolls around. This means that Sony will presumably want to start shaping the promising PlayStation 4 peripheral into a real consumer product in Los Angeles next week, and that means that it's probably going to feature heavily during both the platform holder's press conference and on the show floor. But just how big a deal will the headset prove – and what does Sony need to do to convince you to give the device a try?
There's always a "story" at E3, be it new consoles, content, or accessories. Those of you with long memories may recall the year that the PlayStation Move was introduced, as motion controls took centre stage. With competing company Oculus also set to be in attendance at next week's gaming convention, it's possible that virtual reality will be this year's big mainstream media takeaway, with several different organisations all locked in a race to dominate the emerging space. But what exactly does Sony need to show?
Project Morpheus doesn't really feel like a proper product yet. While the press has been given the opportunity to go hands on with it at industry events such as the Game Developers Conference, the platform holder's yet to really provide the public with eyes-on time with the device. And that will need to change starting next week if it stands any chance of flogging the format, as virtual reality is an experience that needs to be seen to be believed. With less than a year to go until the peripheral's proposed release date, E3 2015 must be all about attaining some positive word of mouth.
But, of course, the Japanese giant won't quell any concerns by strapping attendees into simple proof of concept demos – it needs to show real, upcoming titles that support the device. We know that it's formed a new studio in Manchester, England to build games exclusively for the appliance, while other first-party teams like London Studio have been busy beavering away on different experiences since the headset's unveiling. Now is the time for talking rather than teasing, however – we need to see the start of some kind of software roadmap.
And that needs to expand to the rapidly approaching release, too: what will the peripheral be called? Will it be bundled with the PlayStation Camera and a couple of PlayStation Move controllers? And, perhaps most importantly, how much will the darn thing cost? A rumour started by an Austrian retailer earlier today suggested that you can expect to pay approximately €399.99 (~$449) for the accessory, which is a steep fee to stump up. Sony may feel that it's too early to answer some of these questions, but without addressing them, they're going to remain real elephants in the room.
Outside of a few standout examples, additional extras don't have the best track-record in the console space; Sony itself has released a string of failed add-ons over the years, ranging from the EyeToy all the way through to the aforementioned PlayStation Move. But these past mistakes will hopefully have informed its approach with Project Morpheus, and we hope to see the sum of its learnings on display at E3 2015 next week. A good showing in Los Angeles won't secure the accessory's success – but it just might silence a few of the sceptics for the time being.
What games does Sony need to reveal for Project Morpheus to get you on board? How much would you be willing to pay for the headset? What do you think the device should be called? Enter a different dimension in the comments section below.
How can Sony sell you on Project Morpheus? (77 votes)
- Just tell me how much it’s going to cost
- Show me lots of cool software, damn it
- Give me a good name and I’ll get on board0%
- Take it on a tour so I can try if for myself
- All of the above should do the trick
- I’d rather stick pins in my eyes than put on a headset
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How much would you pay for Project Morpheus? (83 votes)
- No more than $99.99
- I’d pod out between $100.00 and $199.99
- Anywhere from $200.00 to $299.99 for me
- I’m hyped, so I’ll go over $300.00 in truth
- I don’t think I want it at all
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Comments 36
Actually support the damn thing unlike the Vita and Move. Make it appealing. Make it support good games I'm interested in and not borinboring Indies and bunch of stupid mini games they make on the PS store.
To be honest, they need to a) show me that it's going to be successful and supported, which will not be something they can prove at e3 and b) have a reasonable price. I'm in the camp that the only way I'm even considering getting it at launch is if it was 99.99, which I absolutely do not believe to be the case. Even then, I need to see support for things that interest me.
Games games games and more games! I won't buy it until it's been out for at least a year because I have a feeling VR is going to fail miserably.
If we are talking just the conference i don't think Morpheus can impress, if it's on stage we will have another wonderbook moment. Over the corse of the event I want specifics on how well it will run and how they takle motion sickness, with the lack of horsepower over its rivals.
There is no way it'll be less than $199.99
Can I watch normal films, youtube etc on it? will it work like a normal monitor except this thing straps to head and gives the feeling of a huuuuge cinema screen? If it's 'only' for virtually programmed stuff sadly I smell failure. Make it multifunctional ... like it does 1080p monitor with added VR then I'd happily wear this whilst lounging on my sofa sipping a cocktail playing current ps4/ps3 games and tuck into bed watching me walking dead on bluray
Show me a price point of no more than $200, and the ability to watch 3D blurays in a "big screen" format when I'm not gaming with it.
Wireless would be nice, but not holding my breath for that.
For a device like this 'hype' isn't needed to pay more than $300, just common sense. Do you honestly believe Sony will practically give these puppies away at $200, when production cost are probably more than the cost of the PS4 itself?
People tend to forget that Sony's "personal cinema headset" was sold for $900 - $1100 just a year or 2 ago, so there is no way they can produce these VR goggles for less than $400 a piece, and that's only because they're mass producing and probably re-use some Xperia components.
VR for me will be awesome, but it'll have little to do with games as we know them. That's why I can't believe Sony is investing so heavily in it at this point in the PS' life. 10 years ago I would have totally believed it when you would've told me Sony is pioneering VR, but now it's as risky as leaving your cup of steamy hot Campbell's tomato soup in front of B. Potter. So doenst have the money to throw in this bottomless well, yet they chose to do so. They claim they're there "for the players", but VR will be a novelty used for a ton of things, but "real" gaming won't be one. It'll be another Kinect, where possibilities are endless but just aren't clicking with the gaming audience. Movies, conference calls, Virtual traveling, you name it, Morpheus can bring it...but gaming, not so much.
As someone who thinks this is going to a colossal mistake, an expensive flop and an absurd waste of time, effort and money, I suppose I'm the sort of person who should be giving examples of what Sony would have to do to make me even consider trying this garbage.
1. Show lots of the best development teams - not studios, the actual teams - are actively interested in it.
2. Support the sodding thing for longer than a second and don't abandon it when it looks like being the failure it undoubtedly will be.
3. Show you're actually doing this for gaming reasons and not just because you want money and are jumping on the latest VR bandwagon.
4. Want me to buy it? Under £50. Only way I would even think of trying it.
Hens teeth will be found before any of that happens.
They can't. I'm not gonna wear that while holding their glowing dild- I mean move controllers even if I'm the only one in the room.
So far 69% want it at less than $200 or don't want it at all. That's only a sample of 29 - but of real gamers who spend loads on games. This is in danger already.
They cannot even sell me on a PS4, how are they going to sell me on this?
Lots of great, innovative exclusives and an affordable price may do the trick.
I have about 0% interest in this.
Software won't be a problem because indie devs have been making oculus supported games for awhile now, once other VR headsets come out most of those will get ported over. If people want AAA studios to be supporting it then you'll be disappointed because they won't take the risk. Same goes for most of Sony's studios too, apart from Studio London and North West.
Rename it PlayStation Morpheus, launches February 2016, London Studio's Heist bundled with every system. Eve Valkyrie, No Man's Sky, Driveclub, Everybody's gone to the rapture and WipEout HD all launch compatible titles and price of £220. Job done.
It'll be interesting to see who (Sony or Facebook) flinches first in the slow race to announce their price point.
Both products are being bankrolled by their owners and if success is down to price of the hardware along with software availability both companies are going to have to make a loss on the hardware in the first couple of years after launch if they're to make a success of their product. Unless the hardware turns out to be substandard / laggy and then it will fail anyway.
$99 is the limit that I would pay for this at launch unless it proves not be a failure like PS move, then I would be more inclined to pay $200-250.
The thing VR has going for it is their are multiple companies getting in on the tech. Hopefully this will attract games studios to start making games for it. As for how Sony can market it, its going to come down to pricing and great games. Also like other have said, we're going to want to be able to use it as a cinema screen for movies and traditional PS4 games too. I don't think 299 is too much to ask. It would mean that I wouldn't have to upgrade to a new TV.
the only thing that has gotten me half interested in morpheus was the Summer Lesson Demo
Low-ish price point (under $200)
A wide selection of top notch software
Even then, I think I'd wait awhile before buying in if only because Sony has a history of making things and then dropping them like hot potatoes.
Games. Good ones.
I'm expecting between 299 and 399 American, this is to say that despite the fact it is a glorified add on, it is a new piece of tech, generally they regulate part of the developmental cost into the pricing of the object, depending on the price of games and the amount and accessibility of games, and game developers, we can see it to be similarly priced to consoles.
Show it works, show that it can be supported without straying from what developers actually want to do. To be brutally honest, I don't think Morpheus will cement itself as anything other than an optional peripheral with limited support.
@Boerewors I'd have never heard of a personal cinema headset if not for you. That's not a good sign for morpheus.
well, If it support porn... I will get one for sure
Will be like move and vita, Sony will forget about it before it takes off and stop supporting it, will cost more than the vita and that isn't selling, just give me a good ol' 🎮
@rastamadeus
THIS! I only pay more than 50..
@eaglebob345
I actually saw one in the wild once, on a flight to Japan. Morpheus' design is clearly based on those headsets, which looked like something out of Star Trek when I first saw it.
I might change my mind when I actually try it out, but right now I am so unenthustastic towards VR.
If I'm playing I want a controller in my hand and my ass on the couch. I don't want to be standing up, waving my arms around, looking like a headless chicken!
On the flip side, I do think the potential for some amazing experiences is there with VR, but right now I remain unsold, especially considering it's likely to be expensive...
I just still can't imagine it being a big seller...I'm sure I'm not alone in saying that I game in my front room whilst I chat to my partner etc and therefore this would be very strange.
I'm still not sure VR in this form has big commercial purpose. I'd prefer the idea of arcades/gaming centres being set up with these things. I'm sure some will love this but I can't see many with families taking this on.
I already sold on it, except for the price mystery. $300 max. ANything more than that and it's already dead. Even $300 is pushing it, but that just how much I'm willing to pay for it.
Not just games, but games which actually utilise what the damn thing is and rely on the set-up itself. If you crack something that's unique to the hardware then they'll have something interesting.
Oh, and if they put that image as the box art.
I wear glasses and I'm pretty much blind without them so unfortunately I would never be able to use it. If it fits with me bins on under it then I'd be well into it.
I am getting this day one if its £300 or less, (app 3-4 days work here in UK or Western Europe).
I want this to share with my family and friends, most every internet video i have seen demonstrating VR has someone trying to convey how amazing this technology is and not just for playing games.
Whether it's a success or not I don't care, I have a PS4 and want to sit in the comfort of my own home and experience the thrill of immersion in a virtual world at the push of a button.
If you think it won't be a success don't get it, if you think it won't have any games or content don't get it, if you think it's worth no more than $100 don't get it ( because it will be).
My glass is half full, I think it will do pretty good. Let's all hope so 'eh!
If it has enough games and its not more than 399 euros I'll definitely buy one at/near launch.
I've been waiting for VR since forever and I've never had the chance to try it, so I'm salivating at the thought of finally stepping into the world of VR.
If they do this right...oh man...I will cry happy tears till I end up like some shriveled up mummy ho.
Sub $300 and its day one. Over $300 and i just keep putting extra money away for my next gpu, 2nd ps4, or 4k tv. Pretty much where i stand on this.
I have absolutely zero interest in virtual reality as it is right now. Call me when we have something like SAO. Perhaps we have to wait until 2022?
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