Want to know the one big problem with virtual reality? We can't accurately show it to you. That's not a slight against our miniscule budget or non-existent team – it's a problem that every publication across the web will be having. Y'see, the problem with products like Project Morpheus is that you need to try them to understand them.
So, while we're going to post this video of a girl grinning like crazy while inspecting The Toybox, or a guy getting a little too engrossed in a gun fight in London Heist, it's going to look rough, unfinished, and clunky to you. Studio London's first-person firefight in particular seems to suffer from all of the problems that faced the PlayStation Move: imprecise hand-tracking, a need for 'optimal' room conditions, and more.
And yet, neither of the people being recorded look frustrated in any way. In fact, among expletives, the man points out that the London Heist demo is "awesome". We hope to bring you some eyes-on impressions soon, because, like you, we're still very much on the fence. The recent establishment of a new first-party studio dedicated to the device suggests that Sony, on the other hand, is a believer.
[source youtube.com]
Comments 13
Anybody else get a sense of Deja vu?
https://www.youtube.com/watch?v=MPYUkbP5Kh4
The move controllers for hands seem an awesome idea, but even if this does well I can't see it getting too many good games. Although star wars would be awesome for something like this.
OK kidding aside, I do like this for certain things. I 'm a big tourist for VR type stuff - the Star Trek Experience in Vegas, Back to the Future Ride, Spiderman ride, I've been chased by a T-rex around a volcanic island, heck even the old school 20,000 Leagues ride at Disney way back when. But the 1 thing they all have in common is you ar eon some type of vehicle - jeep, flying car, spaceship - and basically watching an on-rails movie. So for flying about in the Millenium Falcon this is obviously cool. But for any type of 1st person experience, which is what they tend to show off on these things, I just see the disconnect between the head motion but lack of leg motion being too great to fully get immersed. Riding good, walking bad.
They could make a good X-men game where you play as Charles Xavier in a wheelchair, but not as Beast bouncing around the room. Spiderman could work for web swinging thru the skyrises w/ a Move in each hand, but wall crawling would still seem weird. Being a conductor would probably be better than Wii Music, or a QB in NFL Blitz, but probably nto a running back o rlinebacker. Stationary is the way to go. And I'm not sure how much fun stationary can be for long term videogame playing.
Both demos had the player rooted to the spot. Would it be cynical to assume this might be because moving demos increase the likelihood of motion sickness?
I hope I'd be able to play, say, project cars without getting sick but it will be interesting to see if/how customers can find out if they're susceptible to motion sickness from vr headsets without actually forking out a wad of cash to find out. Also what the return policy will be if a shiny new headset makes you puke after 5 minutes of use.
I prey that I'm going to be immune from vr sickness btw!
Oh "virtual reality." Some people just can't wait for transhumanism. As for me, I'm going to start heading in the other direction.
I honestly think this is going to work best in passive stuff. Something like Endless Ocean where you're essentially just deep sea diving would be great. Or perhaps something where you go on safari - stuff like that.
still want to play PT with this.
10/10 would act like an idiot when I own this in the privacy of my home.
As I watched this, this is something that I will not pay a high price for and don't see it taking off at a high rate. Plus, I think I'd be looking even more weird playing it with this on my head, then what I was flipping a Wii Remote and Nunchuck around.
I would be down to have this just for fps games. To be able to take a look around with out having to move your weapon from and avenue of approach would be indispensible . but the real question would is how many people would actually buy it just for that reason. Keeping in mind that apart large of the gaming community is fps players who consider themselves quote;unquote" hardcore gamers ". So there may be alot of peep you get this, ya never know.
Personally im more excited to new ps4 split fish controller, whoot.
@rjejr When I play and enjoy a video game such as uncharted, bloodbourne, project cars i feel totally immersed in the, action, storyline and characters. I have feelings of fear, horror, panic, hate and frustration, all these emotions I experience whilst sat on my settee with my feet up on a pouffe playing a game, Hell, i get the same sensations when watching a good movie.I find it hard to believe you can play a good video game and not bcome engrossed in the title.
In ten years of gaming I have never felt detached because i wasn't running around my living room, climbing up the walls or crawling on all fours in stealth mode, so why should I not be immersed because I am wearing a Project/M headset, i feel confident that i will be quite happy (as probably millions of others, if it sells that many ) to use the ds4 or move controllers to navigate buildings, mountains forests and space just as i have done for the past ten years.
Talk to everyone with Driveclub or Project cars if they prefer to play these games with a gamepad or a wheel, probably 999% prefer the wheel, Why? because of the immersion, it seems more real! they know they're not doing 200mph around Monaco circuit, but it's an improvement and feels a more genuine experience as it will be with Project Morpheus.
I am sure Sony and any other studios developing games for Morpheus will build games suitable for the headset (they would be a bit dim if they didn't wouldn't they).Anyway couple of weeks and we'll have a better idea of whats on the table.
ps
I think a price of around £250-£300 seems fair when you consider a top of the range wheel can set you back £500
@kenswif - The reason you can sit back w/ your feet up and be immersed in your videogame is b/c your brain is conditioned to do so, it's the way you've always played. The same way avid readers can become engrossed in a god book or film goers in a great movie. The reason people can become so engrossed in race car games is b/c people know that when you drive a race car you are sitting down behind a wheel. Some expensive wheel controllers even come w/ pedals to better simulate that environment. How many great Tour de France bike racing games are there? Everybody has heard of the Tour De France right? Was Lance Armstrong the face of his videogame? (before the truth cam eout naturally) Do they sell alot of bicycle pedal peripherals? Do you play a lot of Olympics games where you mash buttons to run a race? I bet you don't b/c they suck.
Some people can not play FPS b/c it gives them nausea. The reason it gives them nausea is b/c their brain can't accept the fact that their eyes tell them they are moving ahead but their body isn't moving. VR headsets are supposed to make you feel like you are there. And the better they are at doing that the more awkward it will feel when your character is running really fast but your legs aren't moving. More people will get sick from VR than from FPS.
Hopefully you aren't one of them and you can continue enjoying VR games. The Tour De France and Track and Field aren't going to sell well though to the majority of people unless they are on exercise bikes. But they won't be "gaming", they'll be "exercising".
Should be great for simulator games like flying a plane, spaceship or car though, whenever our brains expect us to be sitting still yet seeing the world go by quickly. I've never really liked any of those. not b/c I get nausea, I just don't like FP view. Maybe my brain is telling me something?
There are many olympic sports or pastimes you would be able to play whilst wearing Morpheus, Skiing, snowboarding, shooting, archery, rowing, table tennis, bowling and funnily enough cycling would probably make good use of the headset, not with pedals of course anymore than i use a gun whilst playing killzone or a sword playing demon souls, and whats wrong with a bit of button mashing in the 100mtrs, (it's still a lot fun with the wi).
Unfortunately if some people get nausea from Project Morpheus there's not a lot that i can do about that, I may even get it myself, who knows, but from what i have read VR is a big part of our future and not only in gaming. These are probably the 1st small steps to whole new experiences to come. We should embrace this technology not belittle it.
Most every single person who has experienced VR say the same thing, that it is amazing, I've never been within 100mls of Project Morpheus so maybe I don't know what i'm talking about and it may fail, but I'm one who's prepared to put his money where his mouth is and give it a go when it finaly arrives.
Because of my interest i have watched countless Virtual Reality videos on utube, Markiplier and jackscepticeye are just two, where they RUN around buildings, open land, and dungeons using a controller, they don't find it a problem why should I.
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