DriveClub PS4

DriveClub actually performed pretty well in this week’s UK sales charts update, meaning that the racer sold reasonably at retail. That makes its launch issues all the more problematic, because, potentially, thousands of people are stuck with a game that doesn’t work as advertised. This has prompted game director Paul Rustchynsky to acknowledge the possibility of some kind of compensation. “We're considering all of our options right now,” he wrote in response to a fan.

Of course, it would be better if the title worked properly in the first place, so why exactly has this happened? “We ran a beta test and none of these issues occurred,” the put upon developer continued on Twitter. “We had confidence that everything was ready. These issues were unexpected. We did run large scale synthetic load tests with tens of thousands of concurrent users, and the tests were successful.”

It is possible to connect to the game’s servers right now, but the title is adopting a ‘one in, one out’ policy, meaning that you won’t be able to login until someone else hops out. A lot of the title’s core functionality has also been switched off, such as the dynamic challenges and social updates that made up a core portion of the release’s marketing. A patch deployed over the weekend promised to help get things fixed, but at the time of typing, the title’s still a smouldering wreck.

[source twitter.com, via twitter.com]