The Last of Us 3

Naughty Dog consistently pumps out some of the best looking games in the industry, so it’s no surprise that the developer’s sticking with its current generation engine for the PlayStation 4. Chatting with Digital Spy, The Last of Us’ game director Bruce Straley admitted that the company went through “turmoil” transitioning from the PlayStation 2 to the PlayStation 3.

“We scrapped everything at the beginning of Uncharted: Drake’s Fortune, and we had a perfectly good engine with the Jak & Daxter franchise,” he revealed. “We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed.”

As such, the company has opted to stick with its existing technology for the PS4. “We want to take our current engine, port it immediately over as is, and say, ‘Okay, we have a great AI system, we have a good rendering system, we have all of these things that already work',” he continued. “Only when we hit a wall will we say, ‘When do we need to change something? When do we need to scale it?’”

Based on the short snippets of The Last of Us that we’ve seen, the game already looks like a next generation release, so we think that this is a smart move by the company. In fact, we wouldn’t be surprised if the studio wasn’t already tailoring the technology to the PS4 as we type – we think that Uncharted 4 is a real wildcard for E3.

[source digitalspy.co.uk, via vg247.com]