Guerrilla Games Helped Design the PlayStation 4's Controller

Much like the rest of its next generation console, Sony consulted with a number of its first-party developers to design the DualShock 4. One of those studios was Killzone creator Guerrilla Games, who, unsurprisingly, wanted to help the platform holder “build a great controller for [a first-person shooter]".

In an interview with CVG, co-founder Hermen Hulst said that the device is a “big step forward” from the current DualShock 3. "It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you're in control and particularly with that feeling of being a Shadow Marshal [in Killzone: Shadow Fall], this big hero guy with extra capabilities, it's very suitable.”

Game director Steven ter Heide reiterated Hulst’s points, before complementing Sony's design approach. "This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that's really awesome,” he said. "The guys who made [the system] are no longer in an ivory tower in Tokyo, it's shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine."

The controller itself boasts some pretty elaborate features, including a touchpad, light sensor, speaker, and headphone jack. It also hosts redesigned analogue sticks and triggers, without straying too far from the established shape and style of the existing device. You can learn a little more about the controller through here. Has the design grown on you yet, or are you still hoping that the platform holder makes some tweaks before launch? Let us know in the comments section below.

[source computerandvideogames.com]