Cruddy conclusion

If you haven’t played Castlevania: Lords of Shadow’s poorly received downloadable content, then developer MercurySteam would rather you didn’t. Chatting candidly with Gameranx, producer David Cox explained that the content was rushed after the game’s encouraging retail performance.

He said:

The problem was that the game's success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC.

As such, the team never actually planned to do any expansion packs, which resulted in the content being hurried to market. Cox continued that it was a “mistake”, and that given the opportunity again, he would have ensured that the DLC was planned from the get-go.

Let’s just hope the upcoming Castlevania: Lords of Shadow 2 does things properly, eh?