At least the boxart was good

Want to know something scary? No, it doesn’t involve Pyramid Head – in fact, it’s much scarier. See, Konami has confirmed that the recently released Silent Hill HD Collection was ported from incomplete code. Yeah, that’s pretty messed up, isn’t it?

Senior producer Tomm Hulett revealed in an interview with 1UP that the Japanese publisher no longer has access to the final versions of Silent Hill 2 and Silent Hill 3.

He said:

We got all the source code that Konami had on file – which it turns out wasn’t the final release version of the games.

So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.

A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.

The final release of the Silent Hill HD Collection received an enormous backlash from the series’ vocal fanbase due to its poor conversion and buggy nature. We suppose this revelation goes some way towards explaining the existence of those issues.

This isn't the first time a publisher has misplaced source code, and probably won't be the last. But still, we’re just not sure how this is allowed to happen – especially to highly regarded titles such as Silent Hill.