It's a sentiment echoed in the developer's interview with IGN.

“I tried to be as honest as I could up there. I don’t exactly know what we’re doing yet. I’ve worked with known film directors who basically were wanting to make a Bioshock movie, and their experience with Bioshock is watching their son play it.

“I’m not going to change my game. I’m not going to change the core experience. I almost view this as a port to another platform.”

However Levine is keen on including the controller as an optional extra for those that wish to use it.

“If you don’t care about [Move], don’t worry about it. You don’t have to touch that. You’ll never even notice it’s there. If you want to try it, it’s there, great. My hope is that we’ll succeed in the experiment and people will like it.”

We're not entirely sure why Levine is making such a big deal over this. Bioshock Infinite is a first-person shooter, isn't it obvious how the game will make use of PlayStation Move?