"A share of tech with the God of War III team means it's borrowed its depth-of-field effects. Objects are better defined with surrounding shadow, a result of ambient occlusion.
"Transparency effects for clouds and feathers and better lighting, with shadows, god rays, volumetric fog and objects, like burning wood, casting lights - all of these features will also be applied to existing LBP content."
Sony developers are well known for sharing their tech-tips amongst each other with Naughty Dog, Sony Santa Monica, Sony San Diego, Guerrilla Games and Insomniac all known to be part of a syndicate exchanging technical ideas. Perhaps that explains why Playstation exclusives look light-years ahead of their XBOX counterparts.
[Cheers Gamerzines]
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