MultiVersus: Iron Giant - All Unlockables, Perks, Moves, and How to Win Guide 1
Image: Push Square

Iron Giant is one of the playable characters in MultiVersus, the free-to-play party fighter from Warner Bros Games. You'll no doubt recognise the character from the classic sci-fi novel by Ted Hughes, which spawned a couple of movie adaptations, most notably Brad Bird's 1999 effort starring Jennifer Aniston and Vin Diesel. As part of our MultiVersus guide, we will be outlining all you need to know about Iron Giant in the game, including all unlockables, moves, and how to win.

MultiVersus: Iron Giant - All Unlockables, Moves, and How to Win

On this page, we'll introduce everything you need to know about Iron Giant in MultiVersus, including all unlockables, moves, and how to win.

Iron Giant: Official Biography and Overview

MultiVersus: Iron Giant - All Unlockables, Perks, Moves, and How to Win Guide 2
Image: Push Square

Before we begin to learn about all unlockables, moves, and how to win with Iron Giant, we should get to know a little more about the character courtesy of her official biography and overview.

Name First Appearance Archetype Voiced By
Iron Giant The Iron Giant (1999) Tank Jonathan Lipow

A mechanical marvel from Mars, the Iron Giant befriended a boy after crash-landing off the shore of Rockwell, Maine. An amnesiac with no memories of the past, he is loyal and brave — and in MultiVersus aims to follow in the footsteps of his hero, Superman.

Iron Giant: All Unlockables and Costumes

MultiVersus: Iron Giant - All Unlockables, Perks, Moves, and How to Win Guide 3
Image: Push Square

For this section of the guide, we're keeping a record of all unlockables for Iron Giant, including her various cosmetic costumes or Variant options.

Item Name Description Cost / How to Unlock
Beach Giant Variant 800 Gleamium
Iron Giant (Classic) Variant 250 Gold
Back Scratcher Emote Taunt 500 Gleamium
Announcer Pack Iron Giant Announcer Pack 100 Gleamium

Iron Giant: All Perks

MultiVersus: Iron Giant - All Unlockables, Perks, Moves, and How to Win Guide 4
Image: Push Square

In this section of the guide, we're revealing a list of all Perks for Iron Giant. These can be unlocked with XP as part of Iron Giant's Mastery track. Remember that unlocking a character's Perks will make it cheaper to purchase them as Train Perks on another character, with the exception of Signature Perks which are exclusive to the character they're unlocked for.

Offense Perks

Perk Name Description How to Unlock
Wildcat Brawler Your team deals 5% increased damage with melee attack on the ground. Reach Mastery Level 13

Defense Perks

Perk Name Description How to Unlock
Boundless Energy Your team receives 10% faster dodge invulnerability recharge. Reach Mastery Level 2
School Me Once... Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile. Reach Mastery Level 7

Utility Perks

Perk Name Description How to Unlock
The Purest of Motivations Your team deals 15% increased damage for 10 seconds after an ally is rung out. Reach Mastery Level 4
Retaliation-Ready Your team grants allies 3 gray health for 3 seconds after knocking back enemies with projectiles. Reach Mastery Level 11

Signature Perks

Perk Name Description How to Unlock
Afterburners When Iron Giant's rocket boots ignite the ground, they leave behind firewalls. Reach Mastery Level 8
Static Discharge Iron Giant's passive grants a stack of Thorns for each unique source of gray health. Reach Mastery Level 10
Wrong Side of the Bed Iron Giant spawns with some of his RAGE meter already filled. Reach Mastery Level 12

Iron Giant: All Moves and How to Win

MultiVersus: Iron Giant - All Unlockables, Perks, Moves, and How to Win Guide 5
Image: Push Square

If you want to play as Iron Giant, in this section we'll introduce the character's moves and how to win. Please note that any inputs listed are the default controls.

Attacks

Move Name Description Input

Metal Eater / 100 Ton Kick

Iron Giant CHARGES a chomp on some metal that BREAKS ARMOR. In RAGE MODE, he CHARGES a forward kick. Neutral
Car-lateral Damage / Martian Laser Iron Giant delivers a combo smashing a car and then sits on it to quiet its horn. In RAGE MODE, he CHARGES multiple shots of a laser PROJECTILE. Side
Caution: Flying Metal Iron Giant CHARGES then hurls a scrap metal ITEM upward. In RAGE MODE, he fires 3 missile PROJECTILES overhead that shoot downward. Missiles can be fired multiple times before COOLDOWN applies. Up
That Is... Art! / Hydraulic Stomp Iron Giant plants an artwork ITEM, knocking nearby enemies downward. Allies that pick up the artwork receive a THORN BUFF. In RAGE MODE, he CHARGES then slams his foot, creating a shockwave. CHARGING increases the distance of the shockwave. Down
Booster Barrage Iron Giant spins his legs around him while firing his rocket boots, hitting multiple times and consuming FUEL. He can CHARGE to increase the duration of the attack, but will consume more FUEL. Air Neutral
Rocket Kick Iron Giant lifts and fires his rocket boots forward, hitting multiple times and burning FUEL. Air Side
Superman! Iron Giant shoots upward with his fist held heroically. He can FLY while attacking. Air Up
Blast Radius Iron Giant ignites his rocket boots downward, creating a fire trail PROJECTILE that spreads along the ground. He can CHARGE to continue the attack, but will consume FUEL. Air Down

Specials

Move Name Description Input
Bolt Friends / Hyperstatic Assault Iron Giant summons BOLTS to circle him. Each BOLT acts similarly to ARMOR but is immune to ARMOR BREAK abilities. Can be summoned while he is performing other moves. His allies receive GRAY HEALTH based on the number of bolts. Both will have an electric discharge after a short delay. In RAGE MODE, Iron Giant will fire a powerful electrical PROJECTILE. Separate COOLDOWNS apply for both attacks. When Iron Giant picks up ITEMS, he will eat them, refreshing the COOLDOWN for his BOLTS. Neutral
Carry On / Stunnalizer 3,000 Iron Giant will grab a nearby enemy. The enemy is STUNNED, and Iron Giant can carry them across the map. They are dropped after Iron Giant performs his next attack. In RAGE MODE, he fires an energy orb that will STUN enemies. COOLDOWN applies for the energy PROJECTILE. Side
Systems Are Go! / Electric Surge Iron Giant spins a beat-up hot rod around himself, blocking PROJECTILES. He can move and FLY while attacking, and the direction of his movement will change the angle the hot rod spins. In RAGE MODE, Iron Giant summons an electrical strike up his body. COOLDOWN applies to the electrical strike. Up
Cannonball / Aerial Laser Blast Iron Giant jumps into the air and then cannonballs downward. Before he jumps, he can move an aimer on the ground that will control where his cannonball lands. In RAGE MODE, Iron Giant fires a downward laser blast PROJECTILE. CHARGE to increase the range of the PROJECTILE. Down
Rocket Boost! / Stunnalizer 3,000 Iron Giant fires his rocket boots back and shoots forward. He can CHARGE to continue the attack, but will consume FUEL. In RAGE MODE, this attack is similar to his Grounded Side Special. Air Side
Cannonball / Aerial Laser Blast Similar to ground, but Iron Giant does not aim and transitions immediately into the downward cannonball. Air Down

Passive Abilities

  • Iron Giant does not have a double jump, but will instead FLY when holding jump. FLYING activates his rocket boots, propelling him upward and consuming FUEL.
  • Iron Giant grants a THORN BUFF to himself and any ally that receives GRAY HEALTH. Enemies take DAMAGE whenever they deal DAMAGE to THORN users.
  • When Iron Giant deals DAMAGE or his ally takes DAMAGE, his RAGE meter will fill. When full, he can transition into RAGE MODE, dramatically altering many of his attacks, giving him GRAY HEALTH and making him immune to KNOCKBACK. Iron Giant will exit RAGE MODE after a period of time or when his GRAY HEALTH is depleted. Allies can press their Normal Neutral input to pilot Iron Giant while he is in RAGE MODE then aim his tentacles and fire light laser PROJECTILES with normal input and a heavy laser PROJECTILE with special input.
  • Fighters can walk along Iron Giant's shoulders like a PLATFORM when he is in WALL CLING. Iron Giant will transition to a WALL SLIDE after a fighter has stood on his shoulders long enough. Enemies will bounce off of him like a WALL if they collide with him while in KNOCKBACK.

How to Win as Iron Giant

Iron Giant is a complex, complicated character — and arguably one of the most difficult to get to grips with in MultiVersus. Due to his enormous size, you're going to struggle to avoid attacks, and are going to have to tank a lot of damage. Fortunately, the impressive weight of the character can make him tough to ringout, so you will be able to survive some quite high percentages.

There are basically two move-sets to learn here, with almost all of Iron Giants attacks and specials changing when he initiates Rage Mode. You can trigger this by accumulating damage. We'd recommend staying on the ground as much as possible and using your melees to do damage. You might want to consider adding Wildcat Brawler to your Perk mix to buff your damage output. Of course, there are times when you'll need to come off the ground, so add Afterburners to deal additional damage this way.

Once you've built up enough damage to launch Rage Mode, consider coordinating an offensive with a teammate as this will make you immune to knockback. As the character's Rage Mode move-set is particularly projectile heavy, consider adding a perk like Deadshot to bolster your damage output while you have Rage Mode enabled. You can really stack up some damage here, and remember a teammate can help pilot the projectiles. Manage your fuel carefully, and then use Cannonball as a deadly finisher once your opponents are weak and susceptible to ringouts.


Now you know everything there is to know about Iron Giant in MultiVersus. Stand on our tall shoulders, share your own gameplay tips in the comments section, and check out our MultiVersus guide for much more. And, for more on other MultiVersus characters, refer to the following pages: