The first impression is everything
Klaus' intelligent colour palette is put at odds with generic mechanics. This faulty combination sucks life from an otherwise terrific title. The narrative begins as a stolid commentary on contemporary corporate culture and evolves into a tale of personal triumph, woe, and redemption. Developer, La Cosa...
KLAUS follows an office worker who wakes up in a basement with no idea of who or where he is. With his only clue being the word "KLAUS" tattooed on his arm. He is forced to escape the mechanical & constructivist world in which he finds himself a prisoner. Another playable character: K1, a friendly brute damaged by prolonged imprisonment, embarking on an existential journey, exploring the idea of the fourth wall and awareness of the player playing the game.
KLAUS' tight & challenging platforming takes inspiration from hyper-precise classics such as SUPER MEAT BOY & MEGAMAN and combines them with a tense and emotionally engaging narrative akin to those of LIMBO and THOMAS WAS ALONE.
With a minimalistic aesthetic and an electronic soundtrack, KLAUS will appeal to gamers both for its style and unique gameplay experience.